Portal 2

Portal 2

Portal The Challenge Chambers- Part 2
Počet komentářů: 24
Andy T 31. čvc. 2022 v 22.22 
Not much of a challenge, maybe someone take it as speedrun? I have no interest in that myself.
Leah1234 11. pro. 2020 v 8.24 
I don't think track platform tracks are for portal 1 lightrail platforms, only lightrail endcaps, corners, slots, and lightrail wall emitters.
zeo1337 27. bře. 2017 v 17.18 
The last door's button is not labeled. Decent map and beat without killing or moving either turret
Petutski 30. led. 2016 v 10.28 
Nice logical map! Thanks1
dven1 10. pro. 2015 v 4.40 
I must be missing something. Everything worked fine, all the doors opened when they should and the solution was straightforward and working when I played. Maybe the map had been fixed?
Blappeture Executive No.1 20. zář. 2014 v 18.04 
i see no method for opening the last door
Thomas 26. kvě. 2013 v 23.55 
:)
Fish  [autor] 26. kvě. 2013 v 23.55 
Dunno it might turn up soon
Thomas 26. kvě. 2013 v 10.48 
Where's part 3 of jumpin in the jungle.
smartguy09 6. pro. 2012 v 17.22 
Theres a glitch that you can jump and throw the cube over the fizzler
The Sojourner 4. lis. 2012 v 23.15 
But what if I can't get outside the box when I need to be outside the box?
Fish  [autor] 2. lis. 2012 v 2.21 
its meant to be a challenge think inside the box when everyone is thinking outside
The Sojourner 2. lis. 2012 v 2.19 
Actually, I'll just cut to the chase. It won't. Better fix the box & door issue in Chamber 5 (and also add some more indicator lights)!
The Sojourner 2. lis. 2012 v 2.18 
@James Eddings, Aper. Sci. Ph.D., I'm like that too. I prefer actual tests that make the player think over ones that are just esthetic showoffs (or worse...).

Anyway, I trapped myself. Let's see if the cube will help me escape...
Jules 1. lis. 2012 v 16.42 
@LPChip You vote on test chambers based on the effort that is given and how well made they are, not the fact that they are missing one little thing and aren't perfect. If the chamber has a puzzle and it shows great mechanics and a hard-to-find solution to it, and the chamber has some of the greatest aesthetic errors, I'll still put it above staring at a beautiful painting on a wall where you're stuck in a box and you are killed at the end.
J. Jungle Japeson 31. říj. 2012 v 13.58 
you don't need the elevator to press the button stand in the second room and when i fizzled the radio it still played music.
LPChip 31. říj. 2012 v 13.46 
My fault or yours? I'll leave this in the middle, but you might want to fix this so others won't make the same mistake.
Fish  [autor] 31. říj. 2012 v 13.34 
The button in the second room opens the exit door. Honestly you should look around and observe your surroundings before down rating test chambers. Because the exit is right in front of you, it just doesent have a connection showing that it opens the door.
LPChip 31. říj. 2012 v 10.04 
I was stuck at the 2nd part. the exit door just didn't want to open, so I gave up. Thumbs down for not showing what opens the exit door if you have to open it somehow.
Jules 27. říj. 2012 v 23.51 
Chamber 5's exit door needs its connection visible to the button. Also, the third chamber's cube does not call back when fizzled. Many superficial things here and there, like the improbable fizzler in the third chamber where the player can just portal around, and also the magnificent fizzle-less fizzler that doesn't fizzle objects in the beginning of Chamber 4. Some fizzlers are misaligned.

Contentwise, you are good there. I'm glad you managed to bring Original Portal back into the scene, allowing new challenges for experienced players with a taste of Portal 1 for Portal 2-introduced fans. Keep an eye on your asthetic features, though, and clean up anything you think is out of order.
Fish  [autor] 27. říj. 2012 v 13.59 
@mausilibaer Thats a common bug where the inputs and outputs don't fire properly. unfortunately there isn't a fix for it yet.
ajar 27. říj. 2012 v 6.18 
nice but waaaaay too short.
mausilibaer 27. říj. 2012 v 4.40 
Nice one but there is sometimes a malfunction with the doors in the second room. Sometimes they are open if they have to be closed and sometimes they are closed if they have to be open.
If you put the cube from the first button the door to the next room should be closed, sometimes it is but sometimes not. Same at the exit door.
Carl123 26. říj. 2012 v 22.28 
Very nice!