Portal 2

Portal 2

Greedo Cubicals 007
51 Comments
Sophronius Mar 28, 2020 @ 3:05pm 
fun map, some really good idea's on parts!
moonplane Mar 6, 2020 @ 3:19am 
Great! I think useing hammer in the next one would look good.
Gilles1946 Aug 22, 2017 @ 6:10pm 
I like what you make to the turrets at the end. Thanks
SpielSatzFail Jan 6, 2016 @ 9:43am 
Fun, with some good ideas, but too easy, unfortunately.
kalohe2001 Oct 6, 2015 @ 1:42pm 
I was shaken but not stired. LOL Fas & Fun.
xiaosha May 25, 2015 @ 4:06pm 
Too linear, to the point of almost no puzzle at all.
jam.lab1 Nov 15, 2014 @ 7:05am 
Cool fun map. Got stuck in the middle of it but figured it out . Good job.
Petutski Feb 26, 2014 @ 7:18pm 
I have been playing all your chambers and each one is better than the last. Keep it up!
Richard L Apr 15, 2013 @ 10:11am 
Fun.
mikemoody Jan 31, 2013 @ 11:59am 
Real fun map, just like you said "large" with lots of small puzzles. Thumbs up...
----- here are some medium level difficulty maps -----
(http://steamcommunity.com/profiles/76561198043279364/myworkshopfiles/)
(IC) Greedo 2  [author] Dec 19, 2012 @ 1:25pm 
Cool, thanks! Lemme know what you think of the other ones. Some people like my map style, some people not so much. Glad ya liked it!
zazaza Dec 19, 2012 @ 12:48pm 
haha I enjoyed this a lot! the ending was phenomenal :) i'm gonna have to play your other maps now.
The Masterpiece Oct 23, 2012 @ 3:06pm 
I guess I'll just repeat like the others. Repetitive obstacle course, the better challenges were definitely towards the end.
ramblin man Oct 15, 2012 @ 5:05pm 
Really nice test. A bit easy overall, but I loved the end. That is a really clever idea. Overall, well done. I just wish the first cbe had been a companion cube too.
Kexx Oct 11, 2012 @ 10:53pm 
echoing simonportal here, the mechanic gets repetitive too soon, and thus, a little boring. The final section makes up for it, though, as it was different and refreshing.
simonportal Oct 10, 2012 @ 4:40pm 
long and a bit dulldull...always the same puzzle trick repeated over and over
henpitts Oct 10, 2012 @ 10:12am 
Great game. You have 1 exploit where you have a portable floor on both sides of a glass wall. You can do what is called double bumping where you can create a portal on both sides. I believe it was in the room with the 1st laser.
Mr Fraggle (UK) Oct 10, 2012 @ 8:06am 
Very interesting and a lot of fun.Well done.
Avatar Oct 9, 2012 @ 11:05am 
You did it again! Another fun one to play.
DocWibbleyWobbley Oct 9, 2012 @ 2:19am 
Awesome. Really liked the moving platforms and the final button :)
(IC) Greedo 2  [author] Oct 8, 2012 @ 10:07pm 
Good idea! Turrets now get KA-BONKED at the end of the map. Check it out.
Miami Mike Oct 8, 2012 @ 8:22pm 
I don't like leaving turrets alive. There should be a way to kill them all before you exit.
Bones Oct 8, 2012 @ 9:32am 
When I saw the companion cube at the bottom of that drop I didn't want it. I wanted to keep the first cube with me. It doesn't matter if there is a pink heart of not -- the first cube is MY companion cube.

Nice chamber. You got in my head a bit.
(IC) Greedo 2  [author] Oct 8, 2012 @ 6:40am 
>> But if you was too lose the cube at any point then you will have to start again.

That is true. However, I added a few checkpoint/autosaves yesterday, but it only comes into effect if you die. So if you lose a cube, then maybe you could find someplace to kill yourself and you'll spawn somewhree nearby with the cube. Alternately, you can use the F keys to save and load. Now that I have this new tool, I'm going to make more logical breaks inbetween rooms. Places that wont be accessable without a cube and it saves the game in there for you.
(IC) Greedo 2  [author] Oct 8, 2012 @ 6:35am 
>> My solution:

Thanks for making that video. It's weird seeing someone else play a map that I had to playtest a zillion times. Nice to see that there are some slightly alternate ways to get past an obstical.
Metzger Ben | GER Oct 8, 2012 @ 1:51am 
jeffus Oct 8, 2012 @ 1:39am 
A fun chamber . But if you was too lose the cube at any point then you will have to start again.
Brad Oct 7, 2012 @ 11:51pm 
Thanks for the map. You've put some good "training puzzles" in, but i was hoping that it would lead on to bigger puzzles where you can apply the ticks you learned in the training room. It'd be great if you could review my puzzle http://steamcommunity.com/sharedfiles/filedetails/?id=95424799 Thanks again!
Jacktj Oct 7, 2012 @ 7:46pm 
fun
l Xylent l Oct 7, 2012 @ 11:35am 
Ah dude I LOVED this test, sorry but I have'nt played any of your other ones but I surely will now!! :) The thing that REALLY got my attention is that you used the elevator as a moving turret shield!!! WELL DONE!!!!
Bravd Oct 7, 2012 @ 9:39am 
It's not hard, but it's fun. Nice work.
Raingram Oct 7, 2012 @ 7:42am 
You're welcome!
(IC) Greedo 2  [author] Oct 7, 2012 @ 7:36am 
>> hovering over each one will eventually show you

Ah! Perfect! I love this thing! I made a test map and it worked exactly as designed. Thanks for the walkthough, I don't think I would have figured that out on my own (even the editor has a puzzle within it! Ha!). Later this afternoon I'll add some autosaves to my larger maps and republish. Thanks a lot!
Raingram Oct 7, 2012 @ 7:19am 
It's the same for all the features as they don't all fit into the grid, e.g. to get a sphere you have to place a cube and right click it and change its type.
Raingram Oct 7, 2012 @ 7:17am 
The bottom left "trigger once" block, place it and right click it then go to change type, hovering over each one will eventually show you the blue "trigger Autosave" block. Just place it and it will autosave every time the player passes through it.
(IC) Greedo 2  [author] Oct 7, 2012 @ 6:56am 
>> Search Google for BEEMOD, it has an autosave feature

Thanks for thei tip! Beemod now installed. Unfortunately, I don't see any function within it that allows me to create autosaves.
ChickenMobile Oct 7, 2012 @ 5:19am 
Incredibly easy. Did not have to stop and think once the whole time through.. Quite disappointing :(
Bird Flu ™ Oct 7, 2012 @ 3:36am 
Very nice. Looked impossible at first, but great once you get the idea.
Raingram Oct 7, 2012 @ 2:53am 
Search Google for BEEMOD, it has an autosave feature you can add to your chambers. No more Save key!
past0rn^ #NoSound Oct 6, 2012 @ 5:18pm 
Some checkpoints would be nice...
Wolf bytes Oct 6, 2012 @ 3:21pm 
Very nice! :D
Lacker of Chromosomes Oct 6, 2012 @ 12:36pm 
loved the map escpecialy the logic in it. if you want more ideas on this kind of logic check out some of my maps as of they use the same kind of logic
n-itr7_a Oct 6, 2012 @ 11:54am 
I was pleasured with this. Nice map with very good ideas ... good work !
Innocentive Oct 6, 2012 @ 11:21am 
All in all an enjoyable experience even though it revolved around the same technique again and again in different settings. I favorize the funnel part...
Malidictus Oct 6, 2012 @ 11:04am 
This was entirely too obious, in my opinion. I'm not a fan of very hard puzzles, but there really wasn't anything here that made me thing, aside from jumping the fizzler. The whole map comes down to "Use cube to open way, proceed, retrieve cube." That's not bad, but it's not really a puzzle beyond the most basic use of portals.
WolverineTSC Oct 6, 2012 @ 10:11am 
Игра класс
Aydren Oct 6, 2012 @ 9:00am 
Nice small map :) MAKE MOREEEEEEEE
Spanospy Oct 5, 2012 @ 10:12am 
i thought it was too easy and boring for me.


until i got to the part before the companion cube. the rest of it made me think a bit, and i loved the very last part. nice use of the moving rails!
bobobermann Oct 4, 2012 @ 5:52pm 
First time I've seen the movng rails,NICE
RunForMiles Oct 4, 2012 @ 4:27pm 
Not very hard. More of a puzzle-on-rails effect (if you know what I mean). However, it was a very nice design, so that kinda made up for the whole difficulty situation.