X Rebirth

X Rebirth

Titurel Engine Fix
Showing 1-10 of 11 entries
< 1  2 >
Update: Mar 20, 2017 @ 4:05am

-Updated mod to version 1.09

  • Debug is now more clear on applied patches.

Update: Mar 19, 2017 @ 2:38pm

-Updated mod to version 1.08

  • Fixed all instances of double and invisible engines in version 4.00+
  • Rewritten the logic for the updater of existing ships in loaded savegame.
  • Taken into account new logic for patch_macro / patch_macros in 4.00+

Update: Mar 1, 2016 @ 5:21pm

-Updated mod to version 1.07

  • Taken into account newest changes in the Home of Light DLC.

Update: Apr 5, 2015 @ 8:04pm

-Updated mod to version 1.06

  • Cleaned up unused variables.
  • Ensured that ships update runs only once per save and/or when patch has been released. Thanks Janda!

Update: Apr 3, 2015 @ 8:33pm

Minor update, no version change. Makes messages in the logfile clearer.

Update: Apr 3, 2015 @ 6:06am

-Updated mod to version 1.05

  • Titurels exisiting in game are now also updated.

Update: Apr 2, 2015 @ 9:33pm

-Updated mod to version 1.04

  • Securing compatibility with patch 3.53
  • Titurel's engines are still not fixed properly in newest game build. For details see the extension description on Steam.

Update: May 23, 2014 @ 4:05pm

-Updated mod to version 1.03

  • Bringing the mod up to par with game version 2.0

Update: Apr 21, 2014 @ 10:46pm

-Updated mod to version 1.02

  • applying the macro lost in last update.

Update: Apr 21, 2014 @ 2:50am

-Updated mod to version 1.01

  • fixing the problem where some components of the .cat files were reporting as not found.