X Rebirth
Titurel Engine Fix
Mostrando 1-10 de 11 aportaciones
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Actualización: 20 MAR 2017 a las 4:05 a. m.

-Updated mod to version 1.09

  • Debug is now more clear on applied patches.

Actualización: 19 MAR 2017 a las 2:38 p. m.

-Updated mod to version 1.08

  • Fixed all instances of double and invisible engines in version 4.00+
  • Rewritten the logic for the updater of existing ships in loaded savegame.
  • Taken into account new logic for patch_macro / patch_macros in 4.00+

Actualización: 1 MAR 2016 a las 5:21 p. m.

-Updated mod to version 1.07

  • Taken into account newest changes in the Home of Light DLC.

Actualización: 5 ABR 2015 a las 8:04 p. m.

-Updated mod to version 1.06

  • Cleaned up unused variables.
  • Ensured that ships update runs only once per save and/or when patch has been released. Thanks Janda!

Actualización: 3 ABR 2015 a las 8:33 p. m.

Minor update, no version change. Makes messages in the logfile clearer.

Actualización: 3 ABR 2015 a las 6:06 a. m.

-Updated mod to version 1.05

  • Titurels exisiting in game are now also updated.

Actualización: 2 ABR 2015 a las 9:33 p. m.

-Updated mod to version 1.04

  • Securing compatibility with patch 3.53
  • Titurel's engines are still not fixed properly in newest game build. For details see the extension description on Steam.

Actualización: 23 MAY 2014 a las 4:05 p. m.

-Updated mod to version 1.03

  • Bringing the mod up to par with game version 2.0

Actualización: 21 ABR 2014 a las 10:46 p. m.

-Updated mod to version 1.02

  • applying the macro lost in last update.

Actualización: 21 ABR 2014 a las 2:50 a. m.

-Updated mod to version 1.01

  • fixing the problem where some components of the .cat files were reporting as not found.