Wake Island 1944 Beta v5
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Update: May 14 @ 1:05am

Update: Apr 23 @ 6:43pm

Update: Jan 27 @ 3:47pm

Update: Jan 8 @ 7:06am

Update: Nov 24, 2013 @ 11:58pm

Update: Nov 11, 2013 @ 12:51pm

Nov 11th Changes

+Grass Overhaul
+Towers/Ladders Fixed
+Spawn Adjustments
+Details added at caps
+Cover added on routes to Airfield
+Graphical facelift
+Terrain adjustments
+Lighting changes
+Improved(?) AI pathing
+Added stability

Update: Nov 4, 2013 @ 8:25pm

Final Update for public release.

After the mapping contest, I'll be completely reworking the map from the ground up.
I'll be silent for a month or two during this time, but I promise I will return.

If you liked this map, I'll have more for you soon :)

Update: Nov 3, 2013 @ 6:25am

Update: Oct 26, 2013 @ 8:23pm

Fixed:
+Overhead Map
Should display in game properly
Still have to adjust it so everything lines up correctly, but it should serve its purpose for now.
+Spawn Cameras
Most spawns should now have an overview
+Spawn Adjustments
No longer have to hike 300+ meters to get to any objective.

To do:
Finalize spawn cams
Bushes/hiding spots for snipers
Terrain tweaking
Believable detail passes

Update: Oct 24, 2013 @ 1:26am

Splitting this into two updates, one today, and one on the 25th/26th.

Added:
+Overhead map
+Spawn Cameras
+Small defense areas
+Beach capture zone decorations

Improved
+Spawning Locations
+Overhead map

Testing:
Ladders
Spawn changes
Overhead map
Small kismet adjustments