Wake Island 1944 B4
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Update: Jan 27 @ 3:47pm

Update: Jan 8 @ 7:06am

Update: Nov 24, 2013 @ 11:58pm

Update: Nov 11, 2013 @ 12:51pm

Nov 11th Changes

+Grass Overhaul
+Towers/Ladders Fixed
+Spawn Adjustments
+Details added at caps
+Cover added on routes to Airfield
+Graphical facelift
+Terrain adjustments
+Lighting changes
+Improved(?) AI pathing
+Added stability

Update: Nov 4, 2013 @ 8:25pm

Final Update for public release.

After the mapping contest, I'll be completely reworking the map from the ground up.
I'll be silent for a month or two during this time, but I promise I will return.

If you liked this map, I'll have more for you soon :)

Update: Nov 3, 2013 @ 6:25am

Update: Oct 26, 2013 @ 8:23pm

+Overhead Map
Should display in game properly
Still have to adjust it so everything lines up correctly, but it should serve its purpose for now.
+Spawn Cameras
Most spawns should now have an overview
+Spawn Adjustments
No longer have to hike 300+ meters to get to any objective.

To do:
Finalize spawn cams
Bushes/hiding spots for snipers
Terrain tweaking
Believable detail passes

Update: Oct 24, 2013 @ 1:26am

Splitting this into two updates, one today, and one on the 25th/26th.

+Overhead map
+Spawn Cameras
+Small defense areas
+Beach capture zone decorations

+Spawning Locations
+Overhead map

Spawn changes
Overhead map
Small kismet adjustments

Update: Oct 24, 2013 @ 1:26am

Update: Oct 20, 2013 @ 10:58pm

Added water volume.
-This should keep players on their side of the island, as crossing to the opposite point takes a VERY long time.

Flipped previous water mesh, and removed collision.
-This will prevent the "Jesus walking on water" effect seen previously, and projectiles now travel properly though the water to the terrain instead of stopping at the water surface.

Added detail to terrain.
Added more defensive positions.