Torchlight II

Torchlight II

Combine Them All CORE (v.101)
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Update: Sep 1, 2013 @ 11:50am

Published v.101

Updating the mod with NON balance changes that were included in the mod after the steam workshop issues. I figured out how to publish to the modID again! :D

Additions:
Unique Beams
Bugfix
Merged HUD
8 player MP
Ubuntu Font
Endless Dungeon
Xev's Pets
Transmuter Expansion

Changes:
Made corrections to all the pet files with the inclusion of Xev's Pets, now all pets are using the basefile.

Notes:
This version of the mod needs an update in how the items are displayed and some other assorted things about cleaning up the general files.

Update: May 6, 2013 @ 9:17pm

Published v.101

Balance

Update: May 6, 2013 @ 9:06pm

Published v.99

Sockets the enchanter has moved his position across all 4 acts to place him in much more visible and easy to access areas. He will not be clipping into walls and plants like he was before :3

Update: May 6, 2013 @ 5:02pm

Published v.89

On the same note as the last update, I gave the resistance potions a small chance to drop on their own in the game.

Update: May 6, 2013 @ 4:52pm

Published v.88

There will now be Resist Physical Potions available alongside the other resistance potions in the general merchant inventory. I also noticed that the resistance potions were limited to only spawning below lvl 20, so I let them spawn up to lvl 200 dungeons.

Update: May 6, 2013 @ 4:31pm

Published v.86

With the availability of full respec at the NPC for a reasonable scaling price, prices on respec potions are going up drastically. They will now be available at the general merchant.

Update: May 6, 2013 @ 10:47am

Published v.85

Adjusting socket costs.

Update: May 6, 2013 @ 2:25am

Published v.84

Adjusting socket costs.

Update: May 6, 2013 @ 2:09am

Published v.83

Including Sockets to the compilation. Gives the ability to socket your items up to 4 at act 4. Once you reach the maproom there is a 5 socket enchanter in there using the same pricing scheme but the 5th socket costs even more.

Update: May 5, 2013 @ 9:50pm

Published v.82

Final update for this latest patch. Files should all be in place now and all merchants should be acting as wanted.