Garry's Mod
gmDoom
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Actualización: 1 ABR 2013 a las 4:08 p. m.

Bug Fixes
  • Implemented experimental fix for DirectX 8 users. NOTE: Because textures must be built with a much slower, alternate method, it will take much longer for textures to finish building in DirectX 8 mode.

Miscellaneous
  • Implemented experimental detection of material system reloads. When gmDoom detects that a material system reload has occurred, it will trigger texture rebuilding automatically.

Actualización: 27 MAR 2013 a las 3:52 p. m.

Miscellaneous
  • Removed some debug info that made it into the previous update.

Actualización: 27 MAR 2013 a las 3:37 p. m.

Miscellaneous
  • npc_helicopter should now be vulnerable to damage from doom weapons and monsters.
  • Defined fallback texture for the DOOM HUD borders when using DOOM 1 based IWADs.
  • Objects which are missing sprites now display a specific error message, informing the user that the addon could not find an installed IWAD, or that the IWAD in use does not provide assets for that object.

Actualización: 26 MAR 2013 a las 11:54 a. m.

Actualización: 26 MAR 2013 a las 11:42 a. m.

New Features
  • Added cvar "doom_cl_weapon_dlight".

Bug Fixes
  • Removed an unrelated debug SWEP.
  • Removed some unused scripts.

Actualización: 26 MAR 2013 a las 11:26 a. m.

Bug Fixes
  • Modified NPC weapon code to work around a metatable override problem in Silverlan's NPC addons.

Actualización: 24 MAR 2013 a las 12:59 p. m.

Actualización: 23 MAR 2013 a las 7:54 p. m.

Actualización: 23 MAR 2013 a las 7:44 p. m.

Actualización: 23 MAR 2013 a las 7:38 p. m.