Left 4 Dead 2

Left 4 Dead 2

Tanks Playground
Showing 1-8 of 8 entries
Update: May 30 @ 11:20am

Survival
- Updated my continuous integration script to include automatic cubemap and strings dictionary building
- No more crash when joining a game in progress
- Sorry about that!

Update: May 29 @ 11:39am

Coop
- Fixed the lag occuring at restart

Survival
- Added a fence at stage 4 to disallow access to ammo before the stage has started
- Stage 5 now has a 3 minutes time limit after which tanks will spawn closer to survivors
- Records have been reset

Update: Dec 24, 2013 @ 5:32am

Coop: Tweaked nav to fix regressions from the EMS by Valve
Survival: Stage 7: fixed elevator timings, infected don't drop from the tower hole until the sub is ready ; removed stools. Stage 1: new infected ladder on the glass tower, active when tower opens

Update: May 25, 2013 @ 10:45am

2.6
Coop: fixed minor nav issues, changed some tiny bits of architecture, fixed an exploit at the crates on pillars island (thanks Le Phoenix & Friends)
Survival: fixed the infected coming down the hole too early at stage 7, minor nav issues

Update: May 2, 2013 @ 12:38pm

2.5
Coop : added grenade launchers, fixed some navs, expanded platform near pillars island, lasers at start
Survival : better directions to vault, infected can come down the hole
Versus : added cars & dumpster, new infected ladders

Update: Mar 3, 2013 @ 9:46am

Update: Mar 3, 2013 @ 9:45am

2.4

Update: Jan 17, 2013 @ 11:24pm

2.3
First version on the Workshop