Sid Meier's Civilization V

Sid Meier's Civilization V

701 oy
Extended Eras (Beta)
   
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24 Haz 2012 @ 23:26
18 Tem 2013 @ 16:08
11 Değişiklik Notu ( görüntüle )

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Extended Eras (Beta)

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Release Status: Beta
Compatability: Should work with Vanilla, Gods and Kings, and Brave New World

**IMPORTANT NOTE**

In order for this mod to function correctly, you must select the game speed Historic.

This mod uses a new game speed entitled Historic (the name used in the original mod) to extend the time spent in each period of history. Research times have been increased, however, the production of buildings and units have been reduced. This should allow the player to wage full scale wars throughout each era in history and allow them to build most of the buildings for each time period.

Thank you to Dustin for originally creating this mod. It really is a gem.

==PRIMARY CHANGES==
-Increased Tech needed, reduced unit/building production and gold cost.
-Unlimited EXP from barbarians
-Reduce cost to upgrade units
-Gold from capturing cities increased
-Increased number of barbarians
-Allows Wealth and Research Focus to be available earlier in the game as city production
-Wealth and Research are now set to 75% of city production instead of 25%
====================

====CHANGELOG====
- - -
6/25/2012 - v1 - Release
- - -
6/25/2012 - v2 - Changed Science needed for Techs to the same as Marathon. After looking over some of the original mod's files, that WAS in fact the setting used.
- - -
6/26/2012 - v3 - After a rather major overhaul of some the scripting, this mod should now be fully compatible with Gods and Kings AND Vanilla. You can delete v2 and v1 from your mod list.
- - -
6/28/2012 - v4 - Barbarians were not giving unlimited exp and still capped at 30. This has been corrected.
- - -
6/28/2012 - v5 - Added language support for all language versions. Historic game speed should now show up properly on the list even if you're not using an English/US version of the game.
- - -
2/1/2013 - v6 - Mod still broken despite attempted fix. The mod is going to be re-written completely and will be christened as v10
- - -
7/18/2013 - v10 - Mod rewritten from scratch to hopefully fix any problems it was having as well as making it compatible with Brave New World. Setting it to beta until any problems are found and flushed out.
=====================

Constructive criticism and suggestions are always welcome.

I will re-add the multiplayer files and tutorial when this build is confirmed to be stable. Or if it works, and you're clever enough, you can figure it for yourself before then.
Popüler Tartışmalar Tümünü Görüntüle (4)
5
12 Eki 2017 @ 10:24
No option for 'Historic' in game speed.
FlyinButrs
2
12 May 2016 @ 2:27
Thoughts on changes to wealth/ research production
Hudson
1
22 Eki 2014 @ 3:52
Civ 5 crashing with extended eras
6shootah
504 Yorum
Avi 18 Ağu 2023 @ 21:23 
When will this mod be exiting beta?

Looking forward to the full release.
bloodchill10 11 Ağu 2020 @ 0:21 
This mod doesn't do what's advertised. While you will be affected by the increased the science, the AI civs still have normal production and science research. I couldn't even win games on King difficulty because the AI's were in the medieval era while I was still in the entry of the Classical era.
qalbooth 1 May 2020 @ 3:13 
Might have been asked before, but does this mod work with Vox Populi?
WanderSeth 18 Oca 2020 @ 22:04 
This mod seems to crash, I'm guessing it's incompatible with another mod I use, Future Worlds {BAĞLANTI SİLİNDİ}
Mattler~~ 22 Tem 2019 @ 6:01 
neat mod however it doesnt seem to work propperly... I was in prehistoric era researching fishing and some civ just built the great library ..... what
Tankpunch 3 Mar 2019 @ 9:41 
Nice Idea, but as Sobleskeyk already said, it does only lower your own research speed, the Bots can research at normal speed and bcause of this theyre way stronger than you.

If the Bots would have the same reduction, this mod would be amazing!
SobleskeyK 16 May 2018 @ 17:30 
The mod isn't good for doing what it claims, it doesn't scale the other civilizations research the same
mhrbnbngs 1 Nis 2018 @ 13:58 
Is there a way we can JUST have the Historic speed and not the other fancy stuff?
flumph 21 Haz 2017 @ 12:27 
does it work with mods that add new eras?
spaceweezle 9 Haz 2017 @ 2:59 
Was looking awesome until I read the "75% of production" part... Anybody figured out how to edit that back to normal ?