The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Karth Lodge - Ranger House
   
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Category: Houses
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26 apr, 2012 @ 5:11
1 jun, 2013 @ 10:52
9 ändringsnotiser ( visa )

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Karth Lodge - Ranger House

Beskrivning
Karth Lodge is a modest player home located just South-East of Dragon Bridge. It is styled towards a hunter/ranger type character however it will suit any and all. It has basic amenities plus enchanting and alchemy tables. Within the house is a secret room for the Dovakiin’s private collection! There is also an archery range on the roof with excellent views of the surrouding area.

--NEWS--
This mod is no longer being updated.
------------

Features include:
- Secret room!
- Cooking area
- Alchemy area
- Enchanting area
- 2 large bookshelves
- 1 single bookshelf
- 4 single weapon plaques
- 6 upright weapon racks
- 3 mannequins
- Grinding Wheel
- Tanning Rack
- Safe storage chests
- 2 double weapon racks
- Workbench
- Rooftop archery range
- Smithing Anvil

Please feel free to leave feedback or report bugs. Remember to Rate if you like it!
Thank you, FuriousSimian

-------MY OTHER MODS--------
Castle Volkihar Revamped: http://steamcommunity.com/sharedfiles/filedetails/?id=111437572
Anvil Hall: http://steamcommunity.com/sharedfiles/filedetails/?id=19042
Rorikstead Castle: http://steamcommunity.com/sharedfiles/filedetails/?id=139916672
Bleakwind House: http://steamcommunity.com/sharedfiles/filedetails/?id=235823237
---------------------------------------

CHANGELOG:
26.04.12 - Initial Release
- Added some more decoration
27.04.12 - Added ambient smoke inside
- Added a brazier outside
30.04.12 - Added rooftop practice area
- Made a few internal aesthetic changes
01.05.12 - Added a new bookshelf next to the alchemy table
- Bug fixes
02.05.12 - Interior now has Navmesh
- Exterior now has Navmesh
07/03/13 - Minor revisions and cosmetic changes
28/05/13 - Roof space has Navmesh. Added Blacksmithing Anvil.

Please Note: All the containers in the house are safe however please do back-up your saves before using the house. Please back-up your saves before using the most up to date version of the mod.


Small print: I do not give permission for this mod to be redistributed or repackaged without my express consent.
10 kommentarer
FuriousSimian  [skapare] 13 feb, 2015 @ 9:55 
Thank you for all your kind words and great feedback.
Khali: The smelter is a point of contention! I originally couldn't find somewhere believable to put it, and then I wanted the house to feel less forgey and more workshoppy. But I understand the irritation. I will have a look into it.
DarkDestroyer: No, this mod will work without DLC.
NoTa 9 feb, 2015 @ 17:01 
Does this require dlc? :D
Khali 12 mar, 2014 @ 22:28 
I like it a lot. The location is great for those of us that use Alternate Start - Live Another Life and start the game at the Karnsdale farm. I love the log home look. The plastered walls on the second level just set it off. The open ceiling with the loft bedroom is excellent.

You forgot the Smelter though. Its a pain having to run to a town with a smelter then back home just so I can work on black smithing. Speaking of the smithing set up, I'm not sure having it on the roof deck is the right idea. I like the deck but not the thought of having to haul all that heavy pile of ingots, ore, and hides up there. Maybe consider adding in a stone foundation behind the house and putting the smithing set up on it. Don't forget to add a chest to store ingots, ore, and leather in.




H3art_Fang 28 maj, 2013 @ 21:08 
I was looking for a house in this general area that wasn't overly grandiose (because I wanted to use it for my non-DB character who is still pretty low level.) This looks like it will fit the bill nicely :D Subscribed.
FuriousSimian  [skapare] 28 maj, 2013 @ 12:52 
Glad you like it @RexJayden, I have added a smithing anvil to the roof now and Navmesh coverage. Any problems, let me know. Enjoy ruling over your subjects!
FuriousSimian  [skapare] 18 maj, 2013 @ 3:54 
Hi RexJayden,
The two locations are very close, however my house occupies the bluff just behind the farm so they should fit together (closely) but without issue. Any problems, let me know!
Mr_Awesome88 23 apr, 2013 @ 21:57 
add npcs :)
Deo 3 maj, 2012 @ 5:42 
Nice work
FuriousSimian  [skapare] 27 apr, 2012 @ 11:08 
Thank you. I 'm glad you like the other house, and I hope that this turns out well too!
AllieCat54 [gD] 26 apr, 2012 @ 5:34 
I just loved your other house. I look forward to this one :)