The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Castle Volkihar Revamped
 
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0.248 MB
Dec 3, 2012 @ 10:47am
Mar 8, 2013 @ 8:16am
19 Change Notes ( view )

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Castle Volkihar Revamped

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Description
Castle Volkihar Revamped
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Please Rate it if you like it!
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-----NEWS-------
This mod is no longer being updated.
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This mod requires the Dawnguard expansion.

This mod aims to refurbish areas of Castle Volkihar which were previously left in ruins and also add new areas to explore.
The East Tower has been transformed into a small guest quarters/player quarters with safe storage and bookshelves. The North Tower has been turned into a Library/Museum with plenty of varied display options. There is a brand new Chapel within the North Tower. I have also created a brand new Baths area. I have connected these new areas with the Castle Volkihar Balcony via a brand new Ruined Tower section.
I have also cleared up the courtyard area around the tower entrances and added a large custom fountain against the North-East wall.
I have aimed to furnish the new areas in a manner that is lore-friendly and also believable in order to retain immersion.

Features include:
- Three new areas of Castle Volkihar
- Multiple brand new NPCs
- New map marker to the castle courtyard
- Player/Guest Quarters
- Safe Storage
- 2 Small Bookshelves
- Player-owned bed (coffin)
- Library/Museum
- 3 Vertical Weapon Racks
- 2 Horizontal Weapon Racks
- 5 Large Display Cases
- 4 Small Display Cases
- 7 Armour Mannequins
- Surplus Storage Chests
- Cleared Courtyard Area
- Fountain
- Chapel
- Shrines to various deities
- Baths
- Ruined Tower explorable area
- Unique weapon
- Treasure to be claimed
- Full Navmesh coverage

Future additions: I have completed what it was that I originally set out to do so from now on I will focus on improvements and minor additions.

Please feel free to leave feedback or report bugs. Remember to Rate if you like it!
Thank you, FuriousSimian

------MY OTHER MODS---------
Karth Lodge: http://steamcommunity.com/sharedfiles/filedetails/?id=19974383
Anvil Hall: http://steamcommunity.com/sharedfiles/filedetails/?id=19042
Rorikstead Castle: http://steamcommunity.com/sharedfiles/filedetails/?id=139916672
Bleakwind House: http://steamcommunity.com/sharedfiles/filedetails/?id=235823237
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CHANGELOG:
03/11/12 - Initial Release
07/12/12 - Courtyard cleared and refurbished.
09/12/12 - Fountain added to North-East wall of the courtyard.
10/12/12 - East Tower has full Navmesh covering. Gap in East Tower stairway fixed.
10/12/12 - North Tower has full Navmesh covering.
10/12/12 - Courtyard has full Navmesh covering.
13/12/12 - Chapel now accessible.
17/12/12 - Special holiday content added to the courtyard.
30/12/12 - Holiday content removed. Small lighting improvements.
04/01/13 - Two NPCs added to the North Tower.
06/01/13 - Two NPCs added to the Chapel.
14/01/13 - Baths now accessible
14/01/13 - Three NPCs added to Baths
15/02/13 - Ruined Tower now accessible
17/02/13 - Updates to Navmesh in Ruined Tower
08/03/13 - Fixed lighting in Ruined Tower
08/03/13 - Cosmetic changes to Chapel

Please Note: Back-up your saves before using this mod. Please also back-up your saves before using the most up to date version of the mod.

A note on confliction: Firstly, I created this mod after completing the main Dawnguard quests and so cannot say with certainty that it will not cause any issues. That being said, the only changes that I have made are physical ones i.e. moving rubble, adding furniture, adding flora. I have not moved or removed any of the quest objects, markers or triggers. This means that there should be no issue running this mod before completing the main quest line.
Valerica's return does not conflict with this mod in any way.


Small print: I do not give permission for this mod to be redistributed or repackaged without my express consent.
Popular Discussions View All (1)
0
Apr 9, 2013 @ 10:18am
revamping a castle similar to castle vohiar
gmackdaddy123
< >
111 Comments
merlcool48 Jun 21 @ 5:26pm 
I thought the revamp was well done, keep doing the revamps of other structures a lot of them could use a make-over.
FuriousSimian  [author] Apr 6 @ 5:10am 
Hi dougiedave,
1) Afraid so, all my additions were based on assuming the vampires were chosen
2) I only made cosmetic changes, so if the expansion allows spouses etc in, there should be no problem with my mod
3) As mentioned above, I dont think this mod would work for you if you wanted to use Volkihar as a Dawnguard base- sorry.
4) I didnt change the docks (never got round to it). I left the undercroft too, as my new basements are nice as a seperate feature.
Hope this helps :)
dougiedave Apr 5 @ 5:02pm 
correction followers. Also, what about the undercroft, the docks, and everything else? Are they cleared as well?
dougiedave Apr 5 @ 4:59pm 
What if I choose the Dawnguard side? Do I still have all those undead stinking up the castle? Can I move NPC's and my spouse into the castle? Or woud I be able to at it as a dawnguard base?
FuriousSimian  [author] Dec 27, 2015 @ 3:15am 
Hi Satellite_13, Im sorry to hear that you are having issues. I'd be happy to help. I can send you the mod file directly if you would like? That has worked for people before. If you PM me an email address we can go from there.
Sighless the annoying peasant Dec 23, 2015 @ 3:27pm 
I'm having some steam workshop problems. But one in particular was with this mod. It just refuses to work. could you help me out? or maybe put it on nexus?
TheWrongBrother Sep 4, 2015 @ 4:43pm 
Revamped. I see what you did there you sneaky bastard
texadon Jun 11, 2015 @ 12:46pm 
This is great! Its better than the minimal Volkihar mods but not crazy like Redux. The one thing I would really love is if you could make the trees in the courtyard flowering, to add some color. Besides that, wonderful job!
Taternader Apr 26, 2015 @ 6:18am 
Nexus please
Inkarceron Feb 16, 2015 @ 9:26pm 
That sounds good. From what I can see in the pictures, this mod looks great. Just tell me if and when I should give you my email, and Ill PM you.