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Castle Volkihar Revamped
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0.248 MB
Dec 3, 2012 @ 10:47am
Mar 8, 2013 @ 8:16am
19 Change Notes ( view )

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Castle Volkihar Revamped

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Description
Castle Volkihar Revamped
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Please Rate it if you like it!
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-----NEWS-------
New Mod Released! Rorikstead Castle: http://steamcommunity.com/sharedfiles/filedetails/?id=139916672
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This mod requires the Dawnguard expansion.

This mod aims to refurbish areas of Castle Volkihar which were previously left in ruins and also add new areas to explore.
The East Tower has been transformed into a small guest quarters/player quarters with safe storage and bookshelves. The North Tower has been turned into a Library/Museum with plenty of varied display options. There is a brand new Chapel within the North Tower. I have also created a brand new Baths area. I have connected these new areas with the Castle Volkihar Balcony via a brand new Ruined Tower section.
I have also cleared up the courtyard area around the tower entrances and added a large custom fountain against the North-East wall.
I have aimed to furnish the new areas in a manner that is lore-friendly and also believable in order to retain immersion.

Features include:
- Three new areas of Castle Volkihar
- Multiple brand new NPCs
- New map marker to the castle courtyard
- Player/Guest Quarters
- Safe Storage
- 2 Small Bookshelves
- Player-owned bed (coffin)
- Library/Museum
- 3 Vertical Weapon Racks
- 2 Horizontal Weapon Racks
- 5 Large Display Cases
- 4 Small Display Cases
- 7 Armour Mannequins
- Surplus Storage Chests
- Cleared Courtyard Area
- Fountain
- Chapel
- Shrines to various deities
- Baths
- Ruined Tower explorable area
- Unique weapon
- Treasure to be claimed
- Full Navmesh coverage

Future additions: I have completed what it was that I originally set out to do so from now on I will focus on improvements and minor additions.

Please feel free to leave feedback or report bugs. Remember to Rate if you like it!
Thank you, FuriousSimian

------MY OTHER MODS---------
Karth Lodge: http://steamcommunity.com/sharedfiles/filedetails/?id=19974383
Anvil Hall: http://steamcommunity.com/sharedfiles/filedetails/?id=19042
Rorikstead Castle: http://steamcommunity.com/sharedfiles/filedetails/?id=139916672
Bleakwind House: http://steamcommunity.com/sharedfiles/filedetails/?id=235823237
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CHANGELOG:
03/11/12 - Initial Release
07/12/12 - Courtyard cleared and refurbished.
09/12/12 - Fountain added to North-East wall of the courtyard.
10/12/12 - East Tower has full Navmesh covering. Gap in East Tower stairway fixed.
10/12/12 - North Tower has full Navmesh covering.
10/12/12 - Courtyard has full Navmesh covering.
13/12/12 - Chapel now accessible.
17/12/12 - Special holiday content added to the courtyard.
30/12/12 - Holiday content removed. Small lighting improvements.
04/01/13 - Two NPCs added to the North Tower.
06/01/13 - Two NPCs added to the Chapel.
14/01/13 - Baths now accessible
14/01/13 - Three NPCs added to Baths
15/02/13 - Ruined Tower now accessible
17/02/13 - Updates to Navmesh in Ruined Tower
08/03/13 - Fixed lighting in Ruined Tower
08/03/13 - Cosmetic changes to Chapel

Please Note: Back-up your saves before using this mod. Please also back-up your saves before using the most up to date version of the mod.

A note on confliction: Firstly, I created this mod after completing the main Dawnguard quests and so cannot say with certainty that it will not cause any issues. That being said, the only changes that I have made are physical ones i.e. moving rubble, adding furniture, adding flora. I have not moved or removed any of the quest objects, markers or triggers. This means that there should be no issue running this mod before completing the main quest line.
Valerica's return does not conflict with this mod in any way.


Small print: I do not give permission for this mod to be redistributed or repackaged without my express consent.
Popular Discussions View All (1)
0
Apr 9, 2013 @ 10:18am
revamping a castle similar to castle vohiar
gmackdaddy123
104 Comments
< >
texadon Jun 11 @ 12:46pm 
This is great! Its better than the minimal Volkihar mods but not crazy like Redux. The one thing I would really love is if you could make the trees in the courtyard flowering, to add some color. Besides that, wonderful job!
Taternader Apr 26 @ 6:18am 
Nexus please
Marethyu Feb 16 @ 9:26pm 
That sounds good. From what I can see in the pictures, this mod looks great. Just tell me if and when I should give you my email, and Ill PM you.
FuriousSimian  [author] Feb 13 @ 9:49am 
Marethyu: You would have to move it to a folder in the game files, and then activate it on the pre-launch screen. I can give instructions in the email :)
P.S. Sorry for the late reply.
Marethyu Jan 4 @ 12:29pm 
Alright, that sounds like a plan; and thanks for writing back.... except how would I activate the mod once you have sent it to me?
BloodgodArmor Dec 28, 2014 @ 5:42pm 
Okay, FuriousSimian.
Actually I have been doing that and NOBODY seems to know how.
Thank you for your reply
FuriousSimian  [author] Dec 28, 2014 @ 8:24am 
Hello all, thank you for your continued interest and contribution to this mod!
Marethyu: Sorry for the late reply; If you like, I can send you the mod file itself? I have done this successfully before, so let me know if you would be interested?
BloodgodArmor: I wholeheartedly agree. Sadly, I have not had much experience with character modelling, however I would recommend searching around for a mod to deal with that problem specifically.
Marethyu Nov 27, 2014 @ 6:24pm 
Lol plz see my comments! I think this mod looks wicked but I cant usually download things on steam, could you please put it on nexus???
BloodgodArmor Nov 20, 2014 @ 10:08pm 
Hey would you make a vampire mod where all vampire ( Nords, Bretons, etc ) have pale faces like you did in this mod.
And have Orcs, High elves, wood elves, and dark elves keep thier color, but have the glowing eyes and fangs?
I don't know why they had the vampire to show up with this grey head and normal body.
That just look SO stupid!
Marethyu Nov 10, 2014 @ 12:17am 
Or can you please load it on nexus