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CTF_FacingWorlds
   
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Modo de juego: Personalizado
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10.854 MB
17 DIC 2013 a las 15:16
9 ENE 2014 a las 7:50
5 notas sobre cambios ( ver )

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CTF_FacingWorlds

En 1 colección creada por Spherix
capturetheflag
2 artículos
Descripción
====================================
MEANT AS SHOWCASE FOR CTF GAMEMODE
LOW GRAVITY ETC. IS SET JUST FOR FUN
====================================


Capture the Flag brought to CS:GO!

I've used the famous map Facing Worlds to promote a new gameplay mode for CS:GO, the choice of the map is obvious: it's the most legendary map for Capture the Flag.
This is mainly used to show people that CTF is quite possible in CS:GO and I'll help anyone that wants to make other maps with this game mode. Please do not think that I expect this particular map to fit playing style of CS:GO in any serious way; new maps will have to be made with CTF in mind whilst targeting CS:GO to ensure fitting gameplay.

Notes:
- The game mode uses a custom CFG that comes with the map where variables such as sv_gravity and mp_maxrounds are set. Console/Server commands should be able to overwrite them if they are not to your liking.
- Bots are incredibly stupid and I did not put effort into detailing the map on purpose.
- Bots cannot pick up a flag, only return them.
- I will release the CTF mode as prefab as soon as possible so other mapmakers can implement CTF in their maps easily. The respawning weapons and health kits are already available as prefab on Gamebanana.com.[csgo.gamebanana.com]

Bugs:
- If a player dies by killing itself whilst holding the flag, the game will play both 'flag dropped' and 'flag taken' sounds at once when it's picked up by a member of the dead flagcarrier.
- If mp_halftime is set to 1, the map won't change after the set mp_maxrounds limit. Setting halftime to 0 fixes that, but teamscore is not kept properly in the TAB scoreboard. It is kept correctly on the small scoreboard at the top of your screen however.

Credits:
- Flag models by TopHATTWaffle, script losely based on the ctf_chicken map.
- Level design & sounds originated from the Unreal Tournament series, copyright lies with them, not me.

=========================================================================
Update: 9 jan 2014

- Rewrote gameplay to Vscript instead of Hammer entities, it now works properly on dedicated servers.
- Added automated return after flag has been not picked up after dropping it for x seconds.
- Changed respawnwave time from 5 to 8 seconds.
- Players now spawn with armor instead of without.
- All damage is reduced by 10% on this map to give players a better chance to survive.

=========================================================================

To run the map with custom settings do any of the following:
- Either run the map via the workshop menu
- Set game_type to 3 in console, or:
- Run the map from the console using "map ctf_facingworlds custom"

To keep up to date with any development for the gamemode or if you have any questions, please join the CSGOCTF group.
Discusiones populares Ver todo (1)
5
14 SEP 2016 a las 12:43
Can't Respawn
SP-583
210 comentarios
Infusionx 27 FEB 2021 a las 16:52 
cant pick up weapons and just normal game mode
Manuellsen 9 NOV 2020 a las 10:58 
I think its broken, yeah
toortelle 22 ABR 2020 a las 17:46 
Is the map broken now?
Abled 25 FEB 2019 a las 12:36 
Isn't this from Unknown Tournaments CTF?
Double Naught 20 ENE 2019 a las 14:12 
How do I get this? Do you have a git repo or something for the VScripts? Forget community servers, I'll host my own.
✹⃤· 7019 15 AGO 2018 a las 4:00 
How do I turn music on/off?
GAME BAN FOR NOTHING 26 MAR 2018 a las 8:22 
how off music?
пупсик 9 NOV 2017 a las 4:42 
Старый Unreal Tournament))
Jonesy 25 ENE 2017 a las 8:52 
The flag is a big error cube that hinders my sight. Too bad, I loved playing this map on Unreal Tournament. Can anyone fix that big error cube???
Spherix  [autor] 31 OCT 2016 a las 3:56 
You don't, you die.