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As for the central buttons, there is no way it shouldn't work, but obviously the universe is against me ... again. Good idea about weighted buttons, will be making the change.
I would change the 6 central buttons to weighted buttons. It doesn't look as cool, but in one of the instances the cube perfectly landed on the button in a way it couldn't fit the squared hole, and I couldn't respawn another cube. Either give each cube its dropper (though taxing on the item limit), or change them to weighted buttons.
Also, the third room...my god, the 3rd room. I hated it!! I sat there at least 30mins trying to figure out how to do it. I'm sure I missed the obvious solution, and instead I made it with climbing by rapidily firing the funnel portal above each time. It was tedious and I hated it. I don't know if that was the intended way to do it, but I doubt it. The rest was smooth and elegant, so I think I forced it.
Overall, I really liked it a lot!!! Great map!!