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Zgłoś problem z tłumaczeniem
As for the central buttons, there is no way it shouldn't work, but obviously the universe is against me ... again. Good idea about weighted buttons, will be making the change.
I would change the 6 central buttons to weighted buttons. It doesn't look as cool, but in one of the instances the cube perfectly landed on the button in a way it couldn't fit the squared hole, and I couldn't respawn another cube. Either give each cube its dropper (though taxing on the item limit), or change them to weighted buttons.
Also, the third room...my god, the 3rd room. I hated it!! I sat there at least 30mins trying to figure out how to do it. I'm sure I missed the obvious solution, and instead I made it with climbing by rapidily firing the funnel portal above each time. It was tedious and I hated it. I don't know if that was the intended way to do it, but I doubt it. The rest was smooth and elegant, so I think I forced it.
Overall, I really liked it a lot!!! Great map!!