Portal 2
211 avaliações
Underground Corridor
   
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Underground Corridor

Numa coleção por Skyferret
Perpetual Corridors
6 itens
Descrição
Escape the underground corridors to make your way up to the exit level. This puzzle involves mostly tractor beams and some portal fling. You might find getting the first cube in the first main chamber a bit of a challenge. The timing is slightly tight, but not too strict.
19 comentários
Skyferret  [autor] 26 set. 2019 às 22:02 
Now that I think of it, this goes back 9 years. Where'd all the time go. Thanks for playing. Or maybe, thanks for visiting the archives.
metadavid 26 set. 2019 às 20:56 
So cool. These timed puzzles you made really stretched me at the time I first found them, around 2012, 2013. I hadn't discovered the 'save' and 'reload' game functions at that time, so I would start from the beginning, or redo whole sections of each map if I stuffed up. I must have been patient! I remember this map gave me nightmares with the required ninja moves. It still took me some time this time around to figure out the moves and get them sequenced and smooth, especially in the first room.
vallibus 26 mar. 2018 às 14:09 
Another very nice map from your workshop. I didn't solve it exactly the intended way (which is more elegant than the way I did it,) but what the heck. I still got on the elevator.
Skyferret  [autor] 2 mar. 2018 às 16:21 
Thanks for playing.
Gilles1946 2 mar. 2018 às 14:39 
The first part was not easy (don't have good skill to fast shooting), the balance of the map was not so hard. Thanks.
bullfrog 1 nov. 2016 às 3:05 
Really good map. I got most of the way through the first part, but thought 'not for me/it don't float my boat' - I watched the first part of your walkthrough which confirmed this. Still a great map tho, just not for me. Thank you
Petutski 27 jul. 2016 às 3:24 
As with many timed complex logical sequences, planning is crucial. Once the portal placement while flying skill is learned, the solution is not too bad. Lots of fun! Thanks!
Skyferret  [autor] 23 mai. 2015 às 19:57 
Thanks for playing. This one was a bit complexicated (I guess that's a word I invented), but I tend not to build them like this anymore. As for no evaluation screen, it could be one of Valve's updates. I tore apart the logic control for the elevator instance and found point entities that cause that. But no more since I tweaked them.
Spaceminnow 23 mai. 2015 às 17:54 
I made many dry practice runs before attempting the cube transfer to the button to open the door. I am proud to say I passed the the first chamber on my first real run. No cube loss in first chamber. The second part was easy for me. The third part surprised me. Lost a lot of cubes there due to poor alignment judgement. After leaving thru (I know how to spell " through "...thru is short and easy with good meaning) the exit the screen went black with no evaluation screen.
kimist108 13 dez. 2013 às 7:33 
My favorite room was the last one with the blue funnel. The first required a little timing, but should not be too difficult for most players.