Portal 2
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Underground Corridor
   
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7.916 MB
2012年7月22日 16時14分
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Underground Corridor

Skyferret 作成の 1 件のコレクション
Perpetual Corridors
6 アイテム
解説
Escape the underground corridors to make your way up to the exit level. This puzzle involves mostly tractor beams and some portal fling. You might find getting the first cube in the first main chamber a bit of a challenge. The timing is slightly tight, but not too strict.
19 件のコメント
Skyferret  [作成者] 2019年9月26日 22時02分 
Now that I think of it, this goes back 9 years. Where'd all the time go. Thanks for playing. Or maybe, thanks for visiting the archives.
metadavid 2019年9月26日 20時56分 
So cool. These timed puzzles you made really stretched me at the time I first found them, around 2012, 2013. I hadn't discovered the 'save' and 'reload' game functions at that time, so I would start from the beginning, or redo whole sections of each map if I stuffed up. I must have been patient! I remember this map gave me nightmares with the required ninja moves. It still took me some time this time around to figure out the moves and get them sequenced and smooth, especially in the first room.
vallibus 2018年3月26日 14時09分 
Another very nice map from your workshop. I didn't solve it exactly the intended way (which is more elegant than the way I did it,) but what the heck. I still got on the elevator.
Skyferret  [作成者] 2018年3月2日 16時21分 
Thanks for playing.
Gilles1946 2018年3月2日 14時39分 
The first part was not easy (don't have good skill to fast shooting), the balance of the map was not so hard. Thanks.
bullfrog 2016年11月1日 3時05分 
Really good map. I got most of the way through the first part, but thought 'not for me/it don't float my boat' - I watched the first part of your walkthrough which confirmed this. Still a great map tho, just not for me. Thank you
Petutski 2016年7月27日 3時24分 
As with many timed complex logical sequences, planning is crucial. Once the portal placement while flying skill is learned, the solution is not too bad. Lots of fun! Thanks!
Skyferret  [作成者] 2015年5月23日 19時57分 
Thanks for playing. This one was a bit complexicated (I guess that's a word I invented), but I tend not to build them like this anymore. As for no evaluation screen, it could be one of Valve's updates. I tore apart the logic control for the elevator instance and found point entities that cause that. But no more since I tweaked them.
Spaceminnow 2015年5月23日 17時54分 
I made many dry practice runs before attempting the cube transfer to the button to open the door. I am proud to say I passed the the first chamber on my first real run. No cube loss in first chamber. The second part was easy for me. The third part surprised me. Lost a lot of cubes there due to poor alignment judgement. After leaving thru (I know how to spell " through "...thru is short and easy with good meaning) the exit the screen went black with no evaluation screen.
kimist108 2013年12月13日 7時33分 
My favorite room was the last one with the blue funnel. The first required a little timing, but should not be too difficult for most players.