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Magnetic tests - 1
   
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24 mai. 2013 às 13:27
11 jun. 2013 às 9:27
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Magnetic tests - 1

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Cave Johnson here, these next tests involve magnets - more specifically, a magnet-based implant
we put into you a while back after you loitered too long and fell asleep in a chair. I'm not
sure how it does it, but it lets you push objects away from you and push them up without actually
touching them. Oh, and if you were planning an MRI scan soon - cancel it.
45 comentários
Petutski 16 abr. 2015 às 12:36 
Hmmm... a bit wierd but fun!
Antlion Nerd 19 abr. 2014 às 12:33 
Very cool and love the use of steve
Anyway Very cool level
-love Shadamy of Aperture Gamming
76561197986105649 29 set. 2013 às 21:51 
Pain in the ass this was , but still thumbs up ( my ass ) .
Unowninator 14 set. 2013 às 10:43 
Okay, fine, I misunderstood. But I still don't think that's a reason to be rude.
ThatBlueRacc  [autor] 14 set. 2013 às 2:47 
@Unowninator
The fact that you think that we ( LukeZaz and me) are stupid enough not to use those test elements in our maps. Make me a sad panda.
Unowninator 13 set. 2013 às 16:09 
You know, you didn't have to be rude. How was I supposed to know that there was a removed comment. Unlike gamefaqs, there's no message that tells you if there was a deleted comment.
ThatBlueRacc  [autor] 13 set. 2013 às 11:13 
@Unowninator
He removed his comment. Stick your nose somewhere else thank you.
Unowninator 13 set. 2013 às 11:04 
Why not? What's wrong with turrets?

And let's see what I can think of: cubes that redirect lasers, bombs, pushing the gel flow, spheres,... boy I'm really short on ideas here.
ThatBlueRacc  [autor] 14 ago. 2013 às 9:00 
@RADELITE Don't.
miniops12 1 jul. 2013 às 15:59 
Make a gel test in part 2.