Portal 2
43 평점
Danger Close (Enrichment Sphere 92)
   
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13.110 MB
2012년 9월 11일 오후 10시 05분
2012년 10월 8일 오후 1시 03분
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Danger Close (Enrichment Sphere 92)

PentaPenta님의 1 모음집
Map Design
아이템 7개
설명
The buttons together shall open the door. However, you must first get the cubes.

I tried to make this look like one of the underground puzzles from the campaign, with just the regular PeTI.
(no mods used)

Update 1.0:
Fixed gel jump, Added observation room.

Update 1.2:
Removed an unintended solution. Hopefully will be adding a playthrough video soon.

Comment, Rate, Enjoy!

(will not give moneys for bad spelling)
댓글 43
PentaPenta  [작성자] 2014년 9월 1일 오후 5시 12분 
Thanks for the feedback.
The reason for the lift at the end is, as you may have noticed, this chamber is supposed to resemble an enrichment sphere, whose puzzles often end in lifts.
Glad you enjoyed it!
stormsend 2014년 9월 1일 오후 3시 37분 
Great map. Fun to solve. Not too hard. That one jump to the island is a little spooky though. I can see only one thing that might be better. Just a matter of taste. I think you should remove the lift to the exit and make the player set up a double gel jump that looks a little scary. Don't listen to me. I can't make as good a map as this. Thanks for the fun and I'll see ya round the workshop.
Nobody No-One 2013년 5월 30일 오후 2시 49분 
Of course I'll give you credit.
Nobody No-One 2013년 5월 30일 오후 2시 49분 
Hmmm... run-of-the-mill generic doors ... strange because if employees use them, which I assume they do, why would they be in a sphere... In my hammer remake I'll make one of them a door for test subjects who give up that leads to an elevator to surface, but it also leads to the obsroom, where a button will drop the first cube.
PentaPenta  [작성자] 2013년 5월 29일 오후 6시 12분 
Oh, and also give me the link when you're done so I can play it and/or put the link on here ^^
PentaPenta  [작성자] 2013년 5월 29일 오후 6시 11분 
1. They're just your run-of-the-mill generic doors.
2. Well, I guess I don't mind. I was kinda planning on doing it myself, but as long as you give me credit for the puzzle, it's fine. Not trying to sound greedy, but I spent a fair amount of time on this map.
3. Thanks.
Nobody No-One 2013년 5월 29일 오후 5시 50분 
With the actual old aperture style. By the way, good puzzle, nice job simulating old aperture.
Nobody No-One 2013년 5월 29일 오후 5시 49분 
Do you mind if I try to remake this map in Hammer?
Nobody No-One 2013년 5월 29일 오후 5시 49분 
So what are they? Doors to the observation room?
PentaPenta  [작성자] 2013년 5월 29일 오후 4시 20분 
Hmm, well while that's a valid point they aren't necessarily supposed to be vitrified doors.