Portal 2
43 értékelés
Danger Close (Enrichment Sphere 92)
   
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13.110 MB
2012. szept. 11., 22:05
2012. okt. 8., 13:03
4 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
Danger Close (Enrichment Sphere 92)

1 PentaPenta készítette gyűjteményben
Map Design
7 elem
Leírás
The buttons together shall open the door. However, you must first get the cubes.

I tried to make this look like one of the underground puzzles from the campaign, with just the regular PeTI.
(no mods used)

Update 1.0:
Fixed gel jump, Added observation room.

Update 1.2:
Removed an unintended solution. Hopefully will be adding a playthrough video soon.

Comment, Rate, Enjoy!

(will not give moneys for bad spelling)
43 megjegyzés
PentaPenta  [készítő] 2014. szept. 1., 17:12 
Thanks for the feedback.
The reason for the lift at the end is, as you may have noticed, this chamber is supposed to resemble an enrichment sphere, whose puzzles often end in lifts.
Glad you enjoyed it!
stormsend 2014. szept. 1., 15:37 
Great map. Fun to solve. Not too hard. That one jump to the island is a little spooky though. I can see only one thing that might be better. Just a matter of taste. I think you should remove the lift to the exit and make the player set up a double gel jump that looks a little scary. Don't listen to me. I can't make as good a map as this. Thanks for the fun and I'll see ya round the workshop.
Nobody No-One 2013. máj. 30., 14:49 
Of course I'll give you credit.
Nobody No-One 2013. máj. 30., 14:49 
Hmmm... run-of-the-mill generic doors ... strange because if employees use them, which I assume they do, why would they be in a sphere... In my hammer remake I'll make one of them a door for test subjects who give up that leads to an elevator to surface, but it also leads to the obsroom, where a button will drop the first cube.
PentaPenta  [készítő] 2013. máj. 29., 18:12 
Oh, and also give me the link when you're done so I can play it and/or put the link on here ^^
PentaPenta  [készítő] 2013. máj. 29., 18:11 
1. They're just your run-of-the-mill generic doors.
2. Well, I guess I don't mind. I was kinda planning on doing it myself, but as long as you give me credit for the puzzle, it's fine. Not trying to sound greedy, but I spent a fair amount of time on this map.
3. Thanks.
Nobody No-One 2013. máj. 29., 17:50 
With the actual old aperture style. By the way, good puzzle, nice job simulating old aperture.
Nobody No-One 2013. máj. 29., 17:49 
Do you mind if I try to remake this map in Hammer?
Nobody No-One 2013. máj. 29., 17:49 
So what are they? Doors to the observation room?
PentaPenta  [készítő] 2013. máj. 29., 16:20 
Hmm, well while that's a valid point they aren't necessarily supposed to be vitrified doors.