Portal 2
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11.399 MB
8 mei 2013 om 16:08
21 jun 2013 om 17:24
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I do believe this chamber may be the most evil chamber I've ever released. Of course, I'll let the players be the judge of that.

I will say this, obtaining the cube in the first room... timing is everything.

Be sure to say 'hi' to your faithful comapanion cube.
88 opmerkingen
Andi  [auteur] 24 okt 2022 om 17:12 
Thank you.
Steve3Dx 24 okt 2022 om 15:35 
FUN:steamhappy:
Andi  [auteur] 6 apr 2015 om 18:20 
Please don't worry about it. I welcome critical opions, it helps me to build better chambers.
Chelliste 6 apr 2015 om 17:56 
Actually it did work consistently for me once I placed the portal at the edge instead of in the center. The panel was wide enough. I hope you don't think I was being critical. I saw the explanations before. I did smiley at you.
Andi  [auteur] 6 apr 2015 om 14:21 
This chamber was made using the pti editor, before I learned how to use hammer. In the pti editor, there is no way to make it work everytime. I would have to remake the entire chamber so I left it and hoped that I wouldn't be flamed to hard. It worked out for the most part.
Chelliste 6 apr 2015 om 14:13 
The angled panel fooled me for awhile, too, until I accidentally placed the portal off-center and saw where thre blue gel landed. Alrighty then, if that's how you're going to be! ;-) Later I forgot there were two light bridges and that slowed me in the final room. Get a clue, Chelliste!
The Sojourner 5 sep 2014 om 3:46 
Yeah this placement seems to have confused me as well :P
| \_/ () 17 feb 2014 om 11:27 
oh. ok, leave it the way it is then.
Andi  [auteur] 17 feb 2014 om 10:46 
I tried that when I designed this chamber. I angled panel needs to be right where it's at because the gel will be to far to the right to make the jump. The editor is not constant with gel placement. I have seen gels curve in mid air because the portal altered the course of the gel. It all depends where the portal in placed on the panel. I found that this placement works about 80% of the time.
| \_/ () 17 feb 2014 om 9:47 
the panel, with which you should paint the bridge, so that you can jump up to that ledge (2:58 in the video) should be 1 block to the right. otherwise the player (me) puts a portal on the panel and when the info_placement_helper (portal magnet) centralizes the portal on it, gel splashes on the wall which is 1 block to the right from opposite the panel - it doesn't reach the bridge. idk how, but when I play it, that's exactly what happens.

when I read what I wrote, even I got a bit confused, so I'll send you a screenshot or something later.