Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Expanded Initial Vision
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7 Tem 2017 @ 22:10
6 Mar 2020 @ 8:18
6 Değişiklik Notu ( görüntüle )

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Expanded Initial Vision

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Gives vision of the map within a preset radius of your start position.

The goal of this mod is to provide the player with the ability to make a more strategic decision on capital placement. With this mod, you won't need to waste 10+ turns blindly exploring, hoping to find a better location. Now the map is revealed within a preset radius around your settler, so you can quickly decide whether to place immediately or venture a few turns to a better spot!

The revealed area will not trigger any diplomatic meet events. You will however be able to see tribal villages, barb camps, city borders, and resource icons. World wonder tiles remain hidden to allow for the astrology eureka to trigger when you reveal the wonder.

Radius can be changed in ExpandedInitialVision.lua. Default is a 7 tile radius.

Works in single player and online multiplayer. DOES NOT work for all human players in hotseat mode.

Find a bug? Have other feedback? Please let me know! All input is appreciated.

Check out my other mods here:
Strategic Forts (Updated 2020)
Unit Limit Enforcement (NEW 2020)
Removable Districts (Updated 2020)
Removable Resources and Features (Updated 2020)
City State Introductions Reworked (Updated 2020)

Popüler Tartışmalar Tümünü Görüntüle (1)
0
16 Şub 2018 @ 9:56
Awesome R&F Mod Collection which includes this mod:
titan_vfaf
156 Yorum
StephenBrisAU 18 Nis @ 17:18 
"Radius can be changed in ExpandedInitialVision.lua. Default is a 7 tile radius."

This mod works on my PC version of the game. But, does anyone know where this file is kept in the Mac version of Civ VI?

I found the answer myself, if it helps anyone else, it's here:

/Users/<name>/Library/Application Support/Steam/steamapps/workshop/content
LordDiniz 14 Nis @ 6:51 
Didn't work for me either, don't know why...
Klip 30 Mar @ 11:20 
the 4th and 5th comment down somewhat illustrate the duality of man
curialbellic 28 Şub @ 14:35 
Works as expected although it's a bit op
WhyMe? 25 Şub @ 16:30 
so this mod suddenly started causing a desync issue in my multiplayer games once me and my friends got the frontier pass. no idea why but when the mod was enabled it was causing units to auto path differently in different peoples games, or tribal villages to give different rewards on different client side. No clue what caused it but wanted to leave this comment here in case anyone else was encountering the same issue and could not figure out which mod was causing it
HeyI夯 22 Şub @ 13:47 
love from china
Ewww 17 Şub @ 21:41 
the two comments before the last one imperfectly illustrate the duality of man
AlphaShadow897 28 Oca @ 0:53 
the two comments before this one perfectly illustrate the duality of man
=[NK]= Col. Jack O'Neil 20 Kas 2023 @ 5:59 
The mod works.
Zenith 19 Kas 2023 @ 13:07 
Doesn't work, don't bother.