Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Expanded Initial Vision
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2017年7月7日 22時10分
2020年3月6日 8時18分
6 項目の変更履歴 ( 表示 )

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Expanded Initial Vision

解説


Gives vision of the map within a preset radius of your start position.

The goal of this mod is to provide the player with the ability to make a more strategic decision on capital placement. With this mod, you won't need to waste 10+ turns blindly exploring, hoping to find a better location. Now the map is revealed within a preset radius around your settler, so you can quickly decide whether to place immediately or venture a few turns to a better spot!

The revealed area will not trigger any diplomatic meet events. You will however be able to see tribal villages, barb camps, city borders, and resource icons. World wonder tiles remain hidden to allow for the astrology eureka to trigger when you reveal the wonder.

Radius can be changed in ExpandedInitialVision.lua. Default is a 7 tile radius.

Works in single player and online multiplayer. DOES NOT work for all human players in hotseat mode.

Find a bug? Have other feedback? Please let me know! All input is appreciated.

Check out my other mods here:
Strategic Forts (Updated 2020)
Unit Limit Enforcement (NEW 2020)
Removable Districts (Updated 2020)
Removable Resources and Features (Updated 2020)
City State Introductions Reworked (Updated 2020)

人気スレッド 全て表示 (1)
0
2018年2月16日 9時56分
Awesome R&F Mod Collection which includes this mod:
titan_vfaf
156 件のコメント
StephenBrisAU 4月18日 17時18分 
"Radius can be changed in ExpandedInitialVision.lua. Default is a 7 tile radius."

This mod works on my PC version of the game. But, does anyone know where this file is kept in the Mac version of Civ VI?

I found the answer myself, if it helps anyone else, it's here:

/Users/<name>/Library/Application Support/Steam/steamapps/workshop/content
LordDiniz 4月14日 6時51分 
Didn't work for me either, don't know why...
Klip 3月30日 11時20分 
the 4th and 5th comment down somewhat illustrate the duality of man
curialbellic 2月28日 14時35分 
Works as expected although it's a bit op
WhyMe? 2月25日 16時30分 
so this mod suddenly started causing a desync issue in my multiplayer games once me and my friends got the frontier pass. no idea why but when the mod was enabled it was causing units to auto path differently in different peoples games, or tribal villages to give different rewards on different client side. No clue what caused it but wanted to leave this comment here in case anyone else was encountering the same issue and could not figure out which mod was causing it
HeyI夯 2月22日 13時47分 
love from china
Ewww 2月17日 21時41分 
the two comments before the last one imperfectly illustrate the duality of man
AlphaShadow897 1月28日 0時53分 
the two comments before this one perfectly illustrate the duality of man
=[NK]= Col. Jack O'Neil 2023年11月20日 5時59分 
The mod works.
Zenith 2023年11月19日 13時07分 
Doesn't work, don't bother.