Arma 3
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[IFA3][ALiVE] STASZOW: COMBAT SHOCK 1944
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent, PvP
Scenario Type: Air, Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Mots-clés : Tag Review
Taille du fichier
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587.265 KB
4 juin 2017 à 14h01
8 déc. 2017 à 14h44
6 notes de changement ( voir )

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[IFA3][ALiVE] STASZOW: COMBAT SHOCK 1944

Dans 1 collection faite par Lord Reefer
COMBAT SHOCK
11 objets
Description
Introduction

The year is 1944, and the world is in Combat Shock. The Red Army has entered Poland, as a part of the successful Operation Bagration. Their new objective is Staszow, an entrenched town of Greater Germany. Orders have come down from the Fuhrer, himself -- Staszow must not fall into Soviet hands! The two armies battle over plains, marshes and forests. Your objective is to assist your faction with the conquest of the region, by completing difficult tasks and harrowing missions.

Features

- 2 playable sides (USSR and Germany)
- Sub-factions for each side (Red Army Rifles, VVS, Wehrmacht, SS, Luftwaffe, etc.)
- Dynamic warzone spawning
- ALiVE task generator
- Full support options for USSR and Germany (CAS, artillery and transport, etc.)
- AI squad member and vehicle spawning at base (infantry, planes, tanks, apcs, etc.)

How To Play

- To keep in touch with HQ, you must get a radio -- they were not common during the Second World War.
- Run up to your faction's flag at spawn and use the Virtual Arsenal to equip yourself with gear (such as a radio).
- The flag also has AI Squad member recruitment and Virtual Vehicle Spawn options. Requisition and form up your unit.
- Use the MENU button on your keyboard, or any other key bound to your ALiVE menu, to bring up the Commander options.
- Select task generator and begin task auto generation, by selecting your preferred enemy.
- Follow HQ's orders and embark on a journey of a life time, or two.

Dependencies

- IFA3 LITE
- ALiVE
- CBA

Special Thanks

- To the creators of the Virtual Vehicle Spawn script and the Bon's AI Recruitment Redux script.
7 commentaires
Hotshot 10 mai 2020 à 14h04 
Ok, thx!
Lord Reefer  [créateur] 10 mai 2020 à 10h55 
In the ALiVE interface (press the MENU button to bring it up), there should be an option for mission generation. This will actually assign you a task. Check out the screenshots, attached.

In the ALiVE interface, there should also be an option for Operational control. There you can transfer ambient units from AI Commander to yourself, and place waypoints.
Hotshot 10 mai 2020 à 6h39 
Hi,
isn't the "friendly" Alive-Commander generating mission for the player? I don't know what to do or where to got. Do I just drive to every red square, trying to take it over?
How can I make friendly AI help me?
thx!
ATfeNtus 27 mars 2018 à 15h21 
I fixed it,thanks anyway
Lord Reefer  [créateur] 27 mars 2018 à 14h46 
This is WW2, so you need a radio.
ATfeNtus 27 mars 2018 à 9h48 
Smae
Nathan 3 juil. 2017 à 7h22 
it won't connect to my positioning system. please help