Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere
New drone script is in the works, to be released next century :)
To answer your question, this version is capable only of scanning, flying, &c. Next version was to be automatic, attack, and so on, but I couldn't build in support.
This happens manually using the remote control block and adding waypoints as well, so I beleive it's a SE core bug. But if anyone else runs into this it would be useful to know.
To use it:
- Build a drone with two text panels, a timer, a remote control, and a programmable block.
- Make sure all the names of the above are correct (you can double-check the names used in the script; they're at the top) and set the timer to run the programmable every second.
- Set behaviors in the script (also at the top) and enter commands into the command text panel (e.g. move here, dock here, etc).
- Start the timer and let the drone go!
If you don't wanna do that, you can pull the example drone I made from the link at the bottom of the workshop page and modify it.
Hope this helps!