Space Engineers

Space Engineers

224 ratings
Halo Mantis
   
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Type: Blueprint
File Size
Posted
Updated
2.078 MB
May 25, 2017 @ 11:17pm
Jan 12, 2019 @ 8:41pm
3 Change Notes ( view )

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Halo Mantis

In 1 collection by BlackArmor
Walkers and Mechs
34 items
Description
No mods. Made for creative.

Uses Precision Timer Script by SioxerNic, which can be found here:
https://steamcommunity.com/sharedfiles/filedetails/?id=424955427&searchtext=precise+script
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Description:

The Mantis is a combat walker from the Halo universe. This version uses hydraulic (piston) actuated legs in order to support the weight of the body. All of the controls are listed in front of the cockpit, which can be accessed from the rear.

The walker begins in a crouched state until it is activated. Then it will straighten up and take one step forward into a ready-position to await your next command.



Features:
- Activation Sequence
- Fully Automated Walking
- Start/stop, reverse, and turning
- Rocket Barrage With 5 Launchers
- Gatling Cannon


HINTS:
- The walker works best when the body is relatively perpendicular to the surface its walking on. It should walk fine on its own.
- TURN SLOWLY, it's easy to tip over
- There are 2 small atmospheric thrusters which can be used to help push the walker up hills or ramps. Just hold W.


GLITCH:
- If left in a world, after reloading, the gyros will be incredibly overpowered and it will probably break. I have found this to be a problem with many of my walkers. Best to grab a fresh blueprint if you want to play with it.



Comments are welcomed, enjoy!
64 Comments
TealTribal Jan 12 @ 12:26pm 
Oh great Caboose's pet death machine is back.
Epic747 Jan 25, 2023 @ 4:41pm 
FRECKLES!
Errix Nov 19, 2022 @ 3:52am 
amazing! love it
BlackArmor  [author] Mar 11, 2020 @ 5:42pm 
Strange, haven't tried that one
Knife Grinder Mar 11, 2020 @ 4:22pm 
hmm, wonder ifit could work if it was two seperate elements?joined by connectors or just mag locked to each other. essentialy having two mechs, one just a pair of legs, and the other the upper half with all the guns

also, just found I was somehow a fool... fresh from blueprint mantis and jaegar had gyros on them locked to upright, but the ones I left in my world had them reset to normal, no wonder I was staggering around like a drunken rugby player :steamfacepalm:
BlackArmor  [author] Mar 9, 2020 @ 7:56pm 
I'm pretty sure turret scripts have problems trying to allow one person to pilot and one person operate the gun. It's restricted to just one cockpit being able to move anything.
Knife Grinder Mar 9, 2020 @ 6:05pm 
so, heavier weight means more downwards pressure, keeps a standing mech standing, and on a lower gravity world like mars, or one of the moons it helps a bit with traction, so less walking on air. but it also means on a higher gravity world like earth or the alien world when its starts to tip its much harder to recover. having some of the gyros locked to level helps on both heavyweight mantis and lightweight mantis, forgot to test if it helps with your glitch though

and I must admit, lots of craters, but that was mostly because they are a LOT of fun to pilot, thought of doing a two person mech? one person controlling the legs and direction of travel, and making the top half similar to a turret and individually controlled? might make taking on aircraft drones a bit easier
BlackArmor  [author] Mar 1, 2020 @ 6:04pm 
It's light, trying to keep the weight down
Knife Grinder Mar 1, 2020 @ 3:09pm 
Actually, subscribed to a couple of your mechs, gonna test it myself and see what craters I make...
Knife Grinder Mar 1, 2020 @ 3:07pm 
Absolutely beautiful, but do you use light or heavy armor blocks for the mech? and how would it impact the performance if you switched?