ENDLESS™ Space 2

ENDLESS™ Space 2

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Scions of the Endless
   
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TYPE: Extension
CONTENT: Balance, Gameplay
File Size
Posted
Updated
618.439 KB
May 24, 2017 @ 3:16pm
May 28, 2017 @ 11:21am
3 Change Notes ( view )

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Scions of the Endless

Description
The Scions of the Endless walk the stars and soon their enemies shall tremble at their tread.
Adds additional faction traits to the baseline set.

STABLE RELEASE BETA VERSION!! All feedback is welcome!

Version 0.1a Release Notes
Thanks go out to NEcroform and DarkSanity for helping with Balance suggestions.

Fixes
* Fixed Tooltips for Cybernetic Race and Nerve Stapled to read correctly.

Balance
* Nerve Stapled: Maxed at Happy
* Nerve Stapled: cost lowered 30->15, be aware this trait is a double edged sword
* Damn the Torpedoes: cost raised 0->10, IMO lower weapon damage is worth more than the base game costs it out as but this still needed adjustment
* Colonial Supercomputers: cost raised 5->15, Effect lowered from +10 Science -> +5 Science
* Colonial Replicators: cost raised 5->15, Effect lowered from +10 Science -> +5 Science
* Colonial Agri-Dome: cost raised 5->15, Effect lowered from +10 Science -> +5 Science
* Spacefarers: Lowered Vision Range bonus 10->7

**HOTFIX** Version 0.1b Release Notes
Thanks go out érèbe for reporting the Bug with Cytbernetic Approval Ratings.

Fixes
* Cybernetic approval lock raised from 50(content) to 70(Happy) to account for quest requirements.

Balance
* Cybernetic Production and Science output lowered fom +4 per Pop to +3 per Pop.

Popular Discussions View All (2)
14
Jun 22, 2018 @ 12:56pm
Bug Reports
crymson
8
May 28, 2017 @ 11:27am
Balance
crymson
27 Comments
crymson  [author] Jun 12, 2023 @ 2:01pm 
Glad to see folks are still finding it useful.
Thanks
explodoboy Jun 9, 2023 @ 4:54pm 
just dropping a comment to state my appreciation for the wonderful human being that brought us this mod
crymson  [author] Dec 11, 2017 @ 12:36pm 
By request I have made this mod available on the Nexus
https://www.nexusmods.com/endlessspace2/mods/3
alexyoung Nov 30, 2017 @ 7:39pm 
I really sink modders are angels from God
Mr. Rainger Nov 22, 2017 @ 3:14am 
Is the cybernetic trait affecting minor factions rebellion? It seems like it to me
Here and There Oct 21, 2017 @ 10:02pm 
I like when my influence zone takes up over half the galaxy and no one can colonize new systems. Good strategy fo limiting the growth of another empire.
crymson  [author] Oct 21, 2017 @ 10:00pm 
Well I'm happy if anyone gets some use from it, I havent touched ES2 in awhile but I may hafta give it another chance now that they have patched it up.
Here and There Oct 21, 2017 @ 9:54pm 
I have been tinkering with this mod for a few moths, trying to balance a faction that resides in a single system; sort of like the Cultists from Endless Legend. I even have a thread on G2G talking to CyRob exploring different possibilities. From my testing, the traits that give a FDSI boost based on industry output really make the faction viable even on Endless difficulty.
Elchardus Jul 9, 2017 @ 10:50am 
hha true, I seem to have underestimated the stat boots. Even when changing 10 to 3, it would still be a blessing. And it would help those keep their trait limit at 8. Thanks for the fast answer btw :D
crymson  [author] Jul 9, 2017 @ 10:44am 
Yeah its possible but while this mod may not be terribly balanced I tried to keep it reasonably so. Such a trait would be a simple no nonsense cheat, if you really need that level of assist just use the +900 trait point trait and add as much goodies as you want, it'll add up to the same thing in the end.