XCOM 2
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SPARK Launchers
   
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18.384 MB
May 13, 2017 @ 12:01am
May 14, 2017 @ 10:05am
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SPARK Launchers

In 1 collection by RealityMachina
RealityMachina's Mods (and the occasional other mod you should try)
65 items
Description
Tired of being shot at from beyond LOS by MEC Archers? Now you can deliver the same pain to ADVENT, with Heavy Launchers of your own! (Fits into the utility slot, Metal over Flesh does this if you don't have another mod that adds a utility slot to SPARKs)

NOTICE: This uses a hook added in by LW2's highlander and adopted by the X2CommunityHighlander. One of those highlanders must be present for this mod to work as intended.


XCOM starts off with the Heavy Smoke Launcher, letting any SPARK equipped with it to fire two rounds of smoke coverage during a firefight.

Vanilla

The Adapted Shoulder Launcher, a combat variant equipped with one round of micro missiles, is available to be built individually after the ADVENT MEC autopsy is completed. 30 Supplies per launcher.

The Heavy Support Launcher, with three rounds, longer range, and the ability to switch between flashbang and smoke rounds on the fly, can be built after the ADVENT MEC Autopsy and Advanced Grenades Project have been completed. Costs 60 supplies to be built individually.

The Archer Launcher, the combat variant of the heavy supporter launcher with two rounds and same range, can be built after the ADVENT MEC Autopsy and Plasma Grenade project has been completed. Costs 75 supplies to be built individually.

ASLs are updated to Archers when Plasma Grenade is researched. Smoke Launchers are converted to Support Launchers when Advanced Grenades is researched, you can just build more in case the game didn't give you enough at first or you lose the ones you have in the field.


Long War 2
The Adapted Shoulder Launcher is available after the ADVENT Drone has been autopsied. Costs 25 supplies and 2 alloys.

The Heavy Support Launcher is available after the ADVENT MEC has been autopsied. Costs 35 supplies, 2 alloys, and an ADVENT Drone corpse.

The Archer Launcher is available after Advanced Grenades is researched, and the ADVENT Drone has been autopsied. Costs 60 supplies, 4 alloys, 4 elerium dust, and an ADVENT MEC corpse.


Thanks
To Pavonis Interactive, for making the Long War Alien Pack this mod uses.

DerBk, for the ability code I used from A Better Advent 2.

Robojumper, for providing the new UI images and fixing the extended barrels on the tier 2 launchers.
89 Comments
4rrakis Oct 2, 2021 @ 11:04am 
For WotC get SPARK Launchers Redux instead of this one.
CaptainBragd Oct 2, 2021 @ 10:53am 
Does this work with Wotc or do I habe to run LW2?
Shavy Feb 20, 2020 @ 2:21pm 
LW2?
mister.hyde Dec 27, 2019 @ 4:02pm 
Although I have researched and built the launchers, I can't equipt them. Seems to be the same or a similar problem which Adrimalthrawnbar is having.
Demopan Sep 5, 2019 @ 5:53pm 
what about a launcher that can fire SPARK's?
superman81906 Oct 18, 2018 @ 1:10pm 
Is there a mod that just adds a utility slot that IS NOT metal over flesh mod?
anybis Aug 11, 2018 @ 8:59am 
@RealityMachina Good afternoon. Please tell me, can you make a mod for "Xcom2" to reduce the time of construction of Sparks? I really want that spark was built in 1 day.

Thank you for your wonderful fashion on "SPARKs".
I also like robots very much but they are built for a very long time....
And in fashion "long war" every day on account
Iceberg Feb 19, 2018 @ 8:37am 
Since this mod seems to add a unique ability, would it also require its own code to configure tile snapping like bg's blaster launcher did? Also, would you consider addinng a third tier comparable to said launcher, perhaps as its own file? Great mods btw, I'm subscribed to a whole lot of your files.
4rrakis Dec 3, 2017 @ 7:57am 
Read the description. You need either LW2 or the community highlander.
Silverghosts Dec 3, 2017 @ 7:52am 
Is there a way to use this mod without having LW2 installed?