XCOM 2
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Additional Difficulty Adjustment
   
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Apr 25, 2017 @ 7:59am
Jun 17, 2017 @ 6:59am
12 Change Notes ( view )

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Additional Difficulty Adjustment

Description
If you feel that XCOM is too complicated at the beginning and too easy at the end, then this mod is for you.

With this mod you can easily increase or decrease parameters of all the enemies.

Here's what you can change:

- HP Multiplier
- Aim Multiplier
- Defense Multiplier
- Dodge Delta
- Damage Delta
- Mobility Delta
- Sight Radius Delta
- Armor Delta
- Shield HP Delta
- Psi Offense Multiplier
- Will Delta
- Hack Defense Multiplier
- Detection Radius Delta
- Crit Chance Delta
- Flanking Crit Chance Delta
- Flanking Aim Bonus Delta

Changes will NOT take effect until the NEXT mission.

No overrides.

Compatible with LW2.


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Examples of how the multiplier is applied:

1)

HP Multiplier = 0.3
Unit HP = 9

First, the value of "HP Multiplier" is multiplied by the value of unit HP.

9 * 0.3 = 2.7

Round the value.

2.7 rounded is 3.

Resulting HP value is 3.

HP can not be less than 1.

2)

Aim Multiplier = 1.25
Unit aim = 65

Calculation:

65 * 1.25 = 81.25

81.25 rounded is 81.

Resulting unit aim is 81.

Aim can not be less than 0.



Example of how delta is applied:

Armor Delta = -5
Unit armor = 3

The value of "Armor Delta" is added to the value of unit armor.

3 + (-5) = -2

Value of unit armor can not be less than 0. So resulting unit armor is 0.



P.S. I set a multiplier for health point and accuracy of the enemies at 1.2 in the middle of my campaign. And now my record is 5 missions without a fail from the save point. Now this is a real war...
77 Comments
Ragnarr Loðbrók Jul 9, 2024 @ 6:12am 
can confirm crashes the game sadly :(
TITANMASTER25 Sep 25, 2023 @ 8:10pm 
Also pretty sure it crashes my game, took me forever to figure it out too
🧁FluffyCakes🧁 Aug 20, 2023 @ 8:56am 
same here
Captain Flint Jun 25, 2023 @ 4:50am 
Sadly crashes my game, wotc
Vertani Dec 30, 2021 @ 9:25am 
Can someone explain what exactly this does? What are these multipliers applied to? When does "delta" matter? Are the default values the same as what would be present without the mod?
Nolt Apr 8, 2020 @ 5:19pm 
Ended removing the mod, the hp changes after changing the hp multiplier were inconsecuential and almost destroyed my save.
Nolt Apr 8, 2020 @ 5:01pm 
Do these percentage stack on eachother after each mission? I just had a council mission pop up on my face where the enemies had around 90 hp each, i am playing on normal, my soldiers have 10 hp, mox has 17, the hp modifier was in 1.5, i just changed it to 0,05 and the enemy hp goes around 7.
Spectral Stardust Mar 16, 2020 @ 5:15pm 
Is this mod compatible with other DLCs besides WOTC?
Determined Man Feb 17, 2019 @ 9:38am 
So this requires a mod that requires WOTC?
Welp.
KillerCarrotNZ Nov 3, 2018 @ 3:32am 
how do a acceess the menu. i cant even find it?