The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

15,868 ratings
Sounds of Skyrim - The Dungeons
Category: Audio, Dungeons
File Size
55.165 MB
Feb 9, 2012 @ 4:19pm
May 6, 2013 @ 8:58pm
8 Change Notes ( view )

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Sounds of Skyrim - The Dungeons

In 1 collection by Cliffworms
Sounds of Skyrim Complete Collection
3 items
The Dungeons includes 115+ sound effects to add life to the dungeons. The enemy type that inhabits a dungeon will make itself heard. At dungeons’ entrances, you also hear the exterior weather. If there’s a thunderstorm raging outside, you’ll hear the thunder rumbling in the fort or cave

There's a standard sound set for each type of dungeon: Cave, Dwemer Ruins, Forts and Sewers. These sounds play in these dungeons regardless of who or what lives in it. To spice it up, dungeons inhabited by Falmer or the Undead have their own sound sets in addition to the standard ones. Undead dungeons have zombies and wraiths screaming or moaning. In Falmer dungeons, you'll hear their occasional screams; a way of communicating with each other since they are nearly blind.


The infamous bug introduced by Civilization that broke save games has finally been purged for good. If you still have a save game that suffered from bloating because of Civilization, please refer to the Technical section on Civilization's workshop page. You can find the link to it below,

Latest version: 1.23

Online readme for advanced configuration:

Refer to the changelog in the thumbnail above the screenshots to know what's new.

What is Sounds of Skyrim?

Sounds of Skyrim is an audio project split in three parts that, in the end, adds around 460+ sound effects to the game world. It affects almost every cell and region in the game. My main goal is to not have one environment that is soundless to enhance immersion. The sounds are affected by the time of day, weather and location. So when walking in the city streets during the day, you'll hear the echo of doors opening and closing, children playing and workers sawing things. While at night, cats fight for territory and dogs bark.

All three modules have been released and can be obtained on the website from where you downloaded this module.

The other main feature is being able to hear the outside from the inside. If you get close to windows inside buildings, you’ll hear what’s going on outside. If you’re in a wilderness cabin on a rainy day, you’ll hear the rain’s impact on the wooden roof. If you’re in the entrance of a cave and look outside, you’ll hear the birds and other animals outside going about their lives.

All sounds can be heard from inside if you’re in a building where you can hear them. For instance, if you’re in a farm in the wilderness at night, you’ll hear the farm animals present, wolves howling, owls, crickets and other nightlife animals.

Finally, this mod would never have been possible without the contribution of many sound recorders and artists from There’s a file in the archive with the credits for everyone who made the sounds. A HUGE thanks to them, otherwise the sounds would not have been as high quality as they are.

If you are experiencing crashes while using this module, there is now a crash fix available on the Skyrim Nexus' download page, in the Optional Files section at this link:

To install it, you must replace the existing "SoS - The Dungeons.esp" file located in your Skyrim/Data directory with the crash fix found on the link above.

Other Sounds of Skyrim Releases

The Wilds:


Download Mirrors

Skyrim Nexus:

Mod Compatibility

Some mods require a compatibility patch to work with Sounds of Skyrim – The Dungeons. You can find the patches on the mod’s download page on Skyrim Nexus:
Instructions on how to install them are provided in the download file.

Below is a list of mods known to be compatible, incompatible.

Compatible - Patch Required

Realistic Lighting Overhaul
Sounds Propagation Overhaul
Realistic Colors and Real Nights (RCRN)
Climates of Tamriel - Dungeons Hardcore


Q: The sounds in the videos are too loud or/and the delay between them is too short.
A: This was done in purpose in the videos. The higher volumes allows you to distinguish them from the default sounds and the frequency allows you to hear as many sounds as possible to give a nice preview of what the mod does. In the game, the volume is much lower and the sounds do not play frequently.

Q: I do not like 'that or this' sound. What can I do?
A: There's an in-game configuration utility that starts when you first launch Civilization that allows you to disable or re-enable groups of sounds.

Q: Does Sounds of Skyrim decreases performance?
A: No. The way the new sounds play is the same way the game's default sounds are played.
Popular Discussions View All (5)
Aug 19, 2016 @ 2:38pm
PINNED: Bug reports
Aug 26, 2016 @ 1:17am
How do I open the Menu Settings again?
Definitely not Blitzcrank
Jan 21, 2016 @ 6:46pm
PINNED: Additional Sounds/Features Suggestions
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Deryn Keyem Jan 16 @ 10:12am 
Will this work with the Special Edition of Skyrim?
Black Radio Jan 9 @ 9:18am 
How do I disable some sounds?
zangatti Jan 5 @ 10:13am 
I think it's spookyscary
freault Dec 25, 2016 @ 10:00am 
I've just downloaded this mod and I like it very much.But, not spooky enough. All in all very well done. Thanks
markusrus7 Dec 25, 2016 @ 9:24am 
i know im kind of a "pussy", but:

It really ads to the spooky atmosphere and im sometimes sooo close to shitting myself XD
HarleyQuinn Dec 20, 2016 @ 9:05am 
Sounds Great I cant wait to try it! Keep up the great work and Happy Holidays ! =)
Cryocynical Dec 15, 2016 @ 12:06pm 
lupus_hegemonia Dec 3, 2016 @ 1:23am 
I'm simply adding mods from here, no Nexus or so, and I'm "listing" them with LOOT.
Will this run properly, without crashes or anything else? Or, I need to do something else too, to make it run properly?
jjstuec Nov 13, 2016 @ 5:37pm 
cause falmers aren't sooky enough lol. Great mod!
Odori.H.B Nov 13, 2016 @ 1:45pm 
sympa :)