The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Sounds of Skyrim - The Dungeons
 
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Category: Audio, Dungeons
File Size
Posted
Updated
55.165 MB
Feb 9, 2012 @ 4:19pm
May 6, 2013 @ 8:58pm
8 Change Notes ( view )

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Sounds of Skyrim - The Dungeons

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In 1 collection by Cliffworms
Sounds of Skyrim Complete Collection
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Description
The Dungeons includes 115+ sound effects to add life to the dungeons. The enemy type that inhabits a dungeon will make itself heard. At dungeons’ entrances, you also hear the exterior weather. If there’s a thunderstorm raging outside, you’ll hear the thunder rumbling in the fort or cave

There's a standard sound set for each type of dungeon: Cave, Dwemer Ruins, Forts and Sewers. These sounds play in these dungeons regardless of who or what lives in it. To spice it up, dungeons inhabited by Falmer or the Undead have their own sound sets in addition to the standard ones. Undead dungeons have zombies and wraiths screaming or moaning. In Falmer dungeons, you'll hear their occasional screams; a way of communicating with each other since they are nearly blind.

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IMPORTANT
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2017-02-05 Announcement

As most of you have been aware, I tend to come and go in modding. This time, after losing my work on the long, long overdue updates to Sounds of Skyrim, I will stop working on them for good. The lack of motivation to modding Skyrim in general and the fact that I'd have to start again doesn't make me want to continue the updates. This is why from today, I allow anyone to make updates, add-ons and patches or even to port it to Skyrim Legendary Edition if someone wants to do so. As long as I am credited as the author and that the the list of sound credits is included in the mod, feel free to re-release Sounds of Skyrim as you see fit. If you have questions on how I made the SOS patches to make it compatible with lighting mods and other cell-editing mods, let me know.

It has been a lot of fun working on the project, and I'll never forget the night when I went to sleep after releasing the Dungeons and having a hundred downloads and waking up the next day and seeing it in the thousands, growing every hour. What an excitement! I'll also never forget how Civilization brought pain and suffering as the infamous snoring corrupted your save games. It did help the modding community to learn more about how a simple scripting mistake can cause serious issues.

Sounds of Skyrim has been an adventure I'll never forget and I hope you, the players, will continue to keep interest in sound-related mods like the excellent Audio Overhaul Skyrim and Immersive Sounds (and others I'm sure I missed while I was away). I wish you the best in Skyrim!


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Latest version: 1.23
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Online readme for advanced configuration: http://skyrim.nexusmods.com/mods/readmes/Sounds%20of%20Skyrim%20-%20The%20Dungeons_readme.txt

Refer to the changelog in the thumbnail above the screenshots to know what's new.


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What is Sounds of Skyrim?
======================

Sounds of Skyrim is an audio project split in three parts that, in the end, adds around 460+ sound effects to the game world. It affects almost every cell and region in the game. My main goal is to not have one environment that is soundless to enhance immersion. The sounds are affected by the time of day, weather and location. So when walking in the city streets during the day, you'll hear the echo of doors opening and closing, children playing and workers sawing things. While at night, cats fight for territory and dogs bark.

All three modules have been released and can be obtained on the website from where you downloaded this module.

The other main feature is being able to hear the outside from the inside. If you get close to windows inside buildings, you’ll hear what’s going on outside. If you’re in a wilderness cabin on a rainy day, you’ll hear the rain’s impact on the wooden roof. If you’re in the entrance of a cave and look outside, you’ll hear the birds and other animals outside going about their lives.

All sounds can be heard from inside if you’re in a building where you can hear them. For instance, if you’re in a farm in the wilderness at night, you’ll hear the farm animals present, wolves howling, owls, crickets and other nightlife animals.

Finally, this mod would never have been possible without the contribution of many sound recorders and artists from Freesound.org. There’s a file in the archive with the credits for everyone who made the sounds. A HUGE thanks to them, otherwise the sounds would not have been as high quality as they are.

If you are experiencing crashes while using this module, there is now a crash fix available on the Skyrim Nexus' download page, in the Optional Files section at this link: http://skyrim.nexusmods.com/downloads/file.php?id=8601

To install it, you must replace the existing "SoS - The Dungeons.esp" file located in your Skyrim/Data directory with the crash fix found on the link above.

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Other Sounds of Skyrim Releases
==========================

The Wilds: http://steamcommunity.com/sharedfiles/filedetails/?id=13231
Civilization: http://steamcommunity.com/sharedfiles/filedetails/?id=81064931


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TECHNICAL INFORMATION
======================

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Download Mirrors
==============

Skyrim Nexus: http://skyrim.nexusmods.com/mods/8601/?

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Mod Compatibility
==============

Some mods require a compatibility patch to work with Sounds of Skyrim – The Dungeons. You can find the patches on the mod’s download page on Skyrim Nexus: http://skyrim.nexusmods.com/mods/8601/?
Instructions on how to install them are provided in the download file.

Below is a list of mods known to be compatible, incompatible.

=======================
Compatible - Patch Required
=======================

Realistic Lighting Overhaul
Sounds Propagation Overhaul
Realistic Colors and Real Nights (RCRN)
Climates of Tamriel - Dungeons Hardcore


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FAQ
====

Q: The sounds in the videos are too loud or/and the delay between them is too short.
A: This was done in purpose in the videos. The higher volumes allows you to distinguish them from the default sounds and the frequency allows you to hear as many sounds as possible to give a nice preview of what the mod does. In the game, the volume is much lower and the sounds do not play frequently.

Q: I do not like 'that or this' sound. What can I do?
A: There's an in-game configuration utility that starts when you first launch Civilization that allows you to disable or re-enable groups of sounds.

Q: Does Sounds of Skyrim decreases performance?
A: No. The way the new sounds play is the same way the game's default sounds are played.
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1,958 Comments
КАМИЛЛА [TOP GAMER] Aug 13 @ 6:29am 
Skyrim horror
Mayor of Nope village Aug 12 @ 9:50am 
How to make Amnesia out of skyrim:
step 1: subscribe to this mod
step 2: go to a nordic ruin
step 3: don' use any weapon or spell..
step 4: profit?? get heart attack??

btw great mod :D
alextime Aug 1 @ 12:20pm 
ДА НУ НАХУЙ Я ОБОСРУСЬ
OdyRealPlayz Jul 2 @ 12:14pm 
This is gonna scare me 0_o
Fus Ro Dah! Jul 1 @ 7:44am 
SUPER MOD
ultrAslan Jun 20 @ 5:32am 
SUPER MOD! İ SUBSCRİBE ! GOOD JOB!
[NK] Tornado711 Jun 12 @ 9:36am 
JOIN THE ANTI-PAY TO USE MODDING SOCIETY, MAKE YOUR VOICE KNOWN, AND HELP FIGHT PAID MODS!

http://steamcommunity.com/groups/antipaymodding#

It seems even though we thought we killed the beast that was paid mods back in 2015, it has returned from the depths to steal our hard earned money! We encouraged all who are reading this to join what was in 2015 and still is one of the largest anti-pay to use modding protest group! Join, and invite your friends and make your voice known so that we can protest pay to use mods! Bethesda tries to paint out the "Creation club" like it's some sort of professionally made platform for content distribution, but anyone with a brain can tell it's simply pay to use mods under a layer of microtransactions! This cannot stand! Join and make your voice known!
Yaa May 21 @ 2:02am 
I was going to subscribe but then I noticed the nordic ruins sounds. Nope.
Feudal PL May 20 @ 12:18pm 
nordic ruins sounds. so scary :(
Raven Grim Scorn May 11 @ 9:48am 
Spooky lol