The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Sounds of Skyrim - Civilization
File Size
72.250 MB
Jul 9, 2012 @ 2:13pm
May 5, 2013 @ 11:27pm
3 Change Notes ( view )

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Sounds of Skyrim - Civilization

In 1 collection by Cliffworms
Sounds of Skyrim Complete Collection
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Civilization focuses on adding 223 new sound effects to cities, villages, farms and remote locations where civilization is present. In cities, you can hear the sound of a hammer being used by a villager repairing something, children playing, dogs barking or cats fighting. As you get closer to a tavern doorstep, the sounds of patron chatting from behind the door are played. When you get in, some patron may laugh out loud, yell or break something.

On farms or near them, you can hear the sounds of their animals, if they have any. Most of those sound effects can be heard inside buildings too, linking the interior cells with the exterior. If I take the farm example, you may hear the hen if you sit close to the window. If it’s raining, you’ll hear the rain hitting the windows; if there’s a snowstorm, you’ll hear the cold wind whistling by the windows.

If you find that some sounds are out of place or "over the top", there's an in-game configuration utility that you can use to disable each group of sounds individually. Like tavern shouts or city crowds.

There are more sound effects than what has been described above. Refer to the readme for the full soundlist.


The infamous bug introduced by Civilization that broke save games has finally been purged for good. If you still have a save game that suffered from bloating because of Civilization, please refer to the Technical section below to know how to repair your save game.

Latest version: 1.02

Online readme for full soundlist and other information:

Refer to the changelog in the thumbnail above the screenshots to know what's new.

What is Sounds of Skyrim?

Sounds of Skyrim is an audio project split in three parts that, in the end, adds around 460+ sound effects to the game world. It affects almost every cell and region in the game. My main goal is to not have one environment that is soundless to enhance immersion. The sounds are affected by the time of day, weather and location. So when walking in the city streets during the day, you'll hear the echo of doors opening and closing, children playing and workers sawing things. While at night, cats fight for territory and dogs bark.

All modules have been released and can be obtained on the Workshop (See below for download links)

The other main feature is being able to hear the outside from the inside. If you get close to windows inside buildings, you’ll hear what’s going on outside. If you’re in a wilderness cabin on a rainy day, you’ll hear the rain’s impact on the wooden roof. If you’re in the entrance of a cave and look outside, you’ll hear the birds and other animals outside going about their lives.

All sounds can be heard from inside if you’re in a building where you can hear them. For instance, if you’re in a farm in the wilderness at night, you’ll hear the farm animals present, wolves howling, owls, crickets and other nightlife animals.

Finally, this mod would never have been possible without the contribution of many sound recorders and artists from There’s a file in the archive with the credits for everyone who made the sounds. A HUGE thanks to them, otherwise the sounds would not have been as high quality as they are.

Other Sounds of Skyrim Releases

The Wilds:
The Dungeons:

Download Mirrors

Skyrim Nexus:


Mod Compatibility

Some mods require a compatibility patch to work with Sounds of Skyrim – Civilization. You can find the patches on the mod’s download page on Skyrim Nexus:
Instructions on how to install them are provided in the download file.

Below is a list of mods known to be compatible, incompatible.

Compatible - No Patch Needed

Open Cities Skyrim

Compatible - Patch Required

Realistic Lighting Overhaul
Sounds Propagation Overhaul
Realistic Colors and Real Nights (RCRN)
Climates of Tamriel
Climates of Tamriel-Sounds
Climates of Tamriel-WinterEdition

Upgrading Sounds of Skyrim - Civilization (Version 1.0 Only

Upgrading from version 1.0

If you had a save that used Civilization’s 1.0 version and that was cursed with bloat introduced by the mod, there is a way to repair your save:

Using Skyrim Script Extender (Recommended):
- Download/Update Skyrim Script Extender from SKSE's page:
- Uninstall Sounds of Skyrim – Civilization
- Open the console and type ClearInvalidRegistrations. You will see a message telling how many reports it found and removed. You must give it some time to work though, so play the game for a few minutes and make a new save.
- If everything has been done correctly, you should notice that your new save weighs less than your previous one. (Only if your previous save had bloat from version 1.0, that is)
- Install Sounds of Skyrim – Civilization as instructed above. No more bloat!


Q: The sounds in the videos are too loud or/and the delay between them is too short.
A: This was done in purpose in the videos. The higher volumes allows you to distinguish them from the default sounds and the frequency allows you to hear as many sounds as possible to give a nice preview of what the mod does. In the game, the volume is much lower and the sounds do not play frequently.

Q: I do not like 'that or this' sound. What can I do?
A: There's an in-game configuration utility that starts when you first launch Civilization that allows you to disable or re-enable groups of sounds.

Q: Does Sounds of Skyrim decreases performance?
A: No. The way the new sounds play is the same way the game's default sounds are played.
Popular Discussions View All (10)
Jul 14, 2015 @ 4:36pm
PINNED: Bug reports
Sep 4, 2015 @ 10:59am
Just one question...
Aug 13, 2015 @ 6:18pm
PINNED: Mod conflict reports
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Your Average White Boy May 28 @ 9:34pm 
this is soo fucking cool
Ghost May 25 @ 3:22pm 
I have used this mod for about a week now. First impressions are that it's pretty good and some good efforts were made. But the interior weather sounds are headache inducing. Like really bad. So far my only complaint.
Sir Seamoarbuts May 8 @ 6:41pm 
if you download this you hear a lot lot people shouting in game there 4-7 NCP in inn . _ .
Kerrydan May 3 @ 6:53pm 
Кому как, а мне не хватало этих кошачьих воплей
Bearinator Apr 24 @ 7:52am 
Just in case you need to reopen the sound config utility, the command is:
StartQuest SoSConfigCivilization
austinx25123 Apr 12 @ 12:23pm 
gonnna be honest here the civilization is very uneeded lmao it honestly feels like its poking fun at the low population of the game maybe if there was a population mod this would be more realistic but im literally standing inside a tavern with 3 other people and I feel like im in a mall with 300 people and i SWEAR i hear a telephone ringing LMFAO so its gonna be a no from me :) the other sound fx are good though :P
bruiser514 Apr 4 @ 10:16pm 
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BLANK
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ HE IS SAD CUZ HE
░░░░░░░▄▄▐▌▄▄░░░ HAS NO FACE POST
░░░░░░░▀███▀█░▄░░ HIM ALL OVER STEAM
Tiber Septim Apr 2 @ 4:00pm 
For those who think there is too much noise, remember there is an in game menu to turn some of those sounds and noises off. But, it would be really KICK A$$ if you could set the sounds per town/region.
sulliyvan Apr 1 @ 9:32am 
Works GREAT!
I Love the feeling that there are more people in the distance I can not see.
¿fax0nat¿ Mar 25 @ 2:46pm