12399 ratings
Sounds of Skyrim - The Wilds
Category: Audio, Landscape, Worlds
File Size
38.956 MB
Feb 21, 2012 @ 7:57pm
May 5, 2013 @ 11:40pm
7 Change Notes ( view )

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Sounds of Skyrim - The Wilds

In 1 collection by Cliffworms
Sounds of Skyrim Complete Collection
3 items
The Wilds focuses on adding sound effects in Skyrim's wilderness. With the 115 new sound effects, the purpose of The Wilds is to audibly enlarge Skyrim's fauna with the addition of various animals, birds and insects that play according to weather, time of day and region. In the forests, for example, you'll hear the sounds of foxes, deers and ravens. At night, you'll hear wolves howling from far away or common loons calling others. In The Reach, you might hear the occasional mountain goat or hawk.

In addition to animals, The Wilds also adds rain-impact sounds on tents and wooden structures, sounds of rustling bushes to simulate the movements of small mammals that scatter away as you approach and sounds of calm water waves hitting wood on tree logs or structures that are partially submerged in water.


The infamous bug introduced by Civilization that broke save games has finally been purged for good. If you still have a save game that suffered from bloating because of Civilization, please refer to the Technical section on Civilization's workshop page. You can find the link to it below,

Latest version: 1.12

Online readme for advanced configuration: http://skyrim.nexusmods.com/mods/readmes/Sounds%20of%20Skyrim%20-%20The%20Wilds_readme.txt

Refer to the changelog in the thumbnail above the screenshots to know what's new.

What is Sounds of Skyrim?

Sounds of Skyrim is an audio project split in three parts that, in the end, adds around 460+ sound effects to the game world. It affects almost every cell and region in the game. My main goal is to not have one environment that is soundless to enhance immersion. The sounds are affected by the time of day, weather and location. So when walking in the city streets during the day, you'll hear the echo of doors opening and closing, children playing and workers sawing things. While at night, cats fight for territory and dogs bark.

The other main feature is being able to hear the outside from the inside. If you get close to windows inside buildings, you’ll hear what’s going on outside. If you’re in a wilderness cabin on a rainy day, you’ll hear the rain’s impact on the wooden roof. If you’re in the entrance of a cave and look outside, you’ll hear the birds and other animals outside going about their lives.

All sounds can be heard from inside if you’re in a building where you can hear them. For instance, if you’re in a farm in the wilderness at night, you’ll hear the farm animals present, wolves howling, owls, crickets and other nightlife animals.

Finally, this mod would never have been possible without the contribution of many sound recorders and artists from Freesound.org. There’s a file in the archive with the credits for everyone who made the sounds. A HUGE thanks to them, otherwise the sounds would not have been as high quality as they are.

Other Sounds of Skyrim Releases

The Dungeons: http://steamcommunity.com/sharedfiles/filedetails/?id=9106
Civilization: http://steamcommunity.com/sharedfiles/filedetails/?id=81064931


Download Mirrors

Skyrim Nexus: http://skyrim.nexusmods.com/downloads/file.php?id=10886

Mod Compatibility

Some mods require a compatibility patch to work with Sounds of Skyrim – The Wilds. You can find the patches on the mod’s download page on Skyrim Nexus: http://skyrim.nexusmods.com/downloads/file.php?id=10886
Instructions on how to install them are provided in the download file.

Below is a list of mods known to be compatible, incompatible.

Compatible - No Patch Needed

Open Cities Skyrim
Realistic Lighting Overhaul

Compatible - Patch Required

Sounds Propagation Overhaul
Realistic Colors and Real Nights (RCRN)
Climates of Tamriel
Climates of Tamriel-Sounds
Climates of Tamriel-WinterEdition


Q: The sounds in the videos are too loud or/and the delay between them is too short.
A: This was done in purpose in the videos. The higher volumes allows you to distinguish them from the default sounds and the frequency allows you to hear as many sounds as possible to give a nice preview of what the mod does. In the game, the volume is much lower and the sounds do not play frequently.

Q: I do not like 'that or this' sound. What can I do?
A: There's an in-game configuration utility that starts when you first launch The Wilds that allows you to disable or re-enable groups of sounds.

Q: Does Sounds of Skyrim decreases performance?
A: No. The way the new sounds play is the same way the game's default sounds are played.
Popular Discussions View All (9)
May 26 @ 9:54pm
PINNED: Bug reports
Jan 25 @ 11:46am
PINNED: Additional Sounds/Features suggestions
Jun 23, 2014 @ 4:51am
Promega X KAT
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MrAwesome54 Jun 30 @ 5:14pm 
Mods like this are the reasons why i can't play Skyrim on console, even if my computer is being pushed to its limits.
Newtsaet Jun 30 @ 1:49pm 
Not working for me, neither Sounds of Civilization :(
Blue Damselfly Jun 29 @ 3:13am 
Nice, very nice!
ytj21 Jun 28 @ 5:17pm 
Definitely adds some nice touches that were missing before.
J324 Jun 23 @ 2:46pm 
A very nice collection of sounds that have a nice variety and I can't say a bad word about it.
^|IEKAРЬ)> Jun 20 @ 6:32am 
Help, recently it worked , but then I started setting fashion and when I signed up in the launcher they did not appear for a long time while it worked (in the settings do not change )
Ninjab Ryan Jun 8 @ 4:58pm 
So how does one trigger the in-game config menu?
BeneLetsPlay Jun 2 @ 11:18am 
i have a little question to you. Is there any save game problem or other bugs on this mod? I also have installed the two other sounds of skyrim mods? And the last question is have i turn on something when i start skyrim or its just normal like to aktivate the other mods?
Prodaz Jun 1 @ 6:33am 
Do i have to turn something on when i start Skyrim? :/
Chris Pratt's Orca May 25 @ 10:43am 
1337th comment