The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

14415 ratings
Sounds of Skyrim - The Wilds
Category: Audio, Landscape, Worlds
File Size
38.956 MB
Feb 21, 2012 @ 7:57pm
May 5, 2013 @ 11:40pm
7 Change Notes ( view )

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Sounds of Skyrim - The Wilds

In 1 collection by Cliffworms
Sounds of Skyrim Complete Collection
3 items
The Wilds focuses on adding sound effects in Skyrim's wilderness. With the 115 new sound effects, the purpose of The Wilds is to audibly enlarge Skyrim's fauna with the addition of various animals, birds and insects that play according to weather, time of day and region. In the forests, for example, you'll hear the sounds of foxes, deers and ravens. At night, you'll hear wolves howling from far away or common loons calling others. In The Reach, you might hear the occasional mountain goat or hawk.

In addition to animals, The Wilds also adds rain-impact sounds on tents and wooden structures, sounds of rustling bushes to simulate the movements of small mammals that scatter away as you approach and sounds of calm water waves hitting wood on tree logs or structures that are partially submerged in water.


The infamous bug introduced by Civilization that broke save games has finally been purged for good. If you still have a save game that suffered from bloating because of Civilization, please refer to the Technical section on Civilization's workshop page. You can find the link to it below,

Latest version: 1.12

Online readme for advanced configuration:

Refer to the changelog in the thumbnail above the screenshots to know what's new.

What is Sounds of Skyrim?

Sounds of Skyrim is an audio project split in three parts that, in the end, adds around 460+ sound effects to the game world. It affects almost every cell and region in the game. My main goal is to not have one environment that is soundless to enhance immersion. The sounds are affected by the time of day, weather and location. So when walking in the city streets during the day, you'll hear the echo of doors opening and closing, children playing and workers sawing things. While at night, cats fight for territory and dogs bark.

The other main feature is being able to hear the outside from the inside. If you get close to windows inside buildings, you’ll hear what’s going on outside. If you’re in a wilderness cabin on a rainy day, you’ll hear the rain’s impact on the wooden roof. If you’re in the entrance of a cave and look outside, you’ll hear the birds and other animals outside going about their lives.

All sounds can be heard from inside if you’re in a building where you can hear them. For instance, if you’re in a farm in the wilderness at night, you’ll hear the farm animals present, wolves howling, owls, crickets and other nightlife animals.

Finally, this mod would never have been possible without the contribution of many sound recorders and artists from There’s a file in the archive with the credits for everyone who made the sounds. A HUGE thanks to them, otherwise the sounds would not have been as high quality as they are.

Other Sounds of Skyrim Releases

The Dungeons:


Download Mirrors

Skyrim Nexus:

Mod Compatibility

Some mods require a compatibility patch to work with Sounds of Skyrim – The Wilds. You can find the patches on the mod’s download page on Skyrim Nexus:
Instructions on how to install them are provided in the download file.

Below is a list of mods known to be compatible, incompatible.

Compatible - No Patch Needed

Open Cities Skyrim
Realistic Lighting Overhaul

Compatible - Patch Required

Sounds Propagation Overhaul
Realistic Colors and Real Nights (RCRN)
Climates of Tamriel
Climates of Tamriel-Sounds
Climates of Tamriel-WinterEdition


Q: The sounds in the videos are too loud or/and the delay between them is too short.
A: This was done in purpose in the videos. The higher volumes allows you to distinguish them from the default sounds and the frequency allows you to hear as many sounds as possible to give a nice preview of what the mod does. In the game, the volume is much lower and the sounds do not play frequently.

Q: I do not like 'that or this' sound. What can I do?
A: There's an in-game configuration utility that starts when you first launch The Wilds that allows you to disable or re-enable groups of sounds.

Q: Does Sounds of Skyrim decreases performance?
A: No. The way the new sounds play is the same way the game's default sounds are played.
Popular Discussions View All (14)
Jun 12 @ 4:24am
PINNED: Bug reports
Jul 20 @ 7:14pm
Easter egg sound
Jul 4 @ 3:44pm
I need help with changing the sounds
One Stefanball
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TrayuS™ Jul 18 @ 1:37am 
Great work! nice mod!
SteelHorse101 Jul 16 @ 9:08am 
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM
Timesplitter Jul 13 @ 5:27pm 
This mod has been included in "THE ULTIMNATE LORE FRIENDLY SKYRIM MODS COLLECTION", updated 07/13/2016. Thank you for your wonderful addition to this collection. Please check it out at
RabidHeavy Jul 6 @ 4:02pm 
someone pls what's the easter egg sound I haven't heard anything weird
bubby Jul 4 @ 11:12am 
i can jerk off to this for hours
TheLoneWalrus Jun 18 @ 9:02am 
great job!!
The Unslain Dragon Jun 11 @ 10:30am 
swei_la98 Jun 11 @ 1:16am 
Does this include winter/blizzard sounds for snowy areas?
TheDarkKnight411 May 21 @ 7:22pm 
Great mod, love the sounds mods you make, keep it up
FairieFawn May 19 @ 11:09am 
This series of mods (wilds, dungeons and cities) genuinely adds so much to the game. Dungeons wouldn't be half as atmospheric without it. The wilds, for those who don't fast travel like me, feel more alive, like you're exploring a real place. I was a little skeptical with the Cities one, but I tried it out a few months ago. Wonderful. It's subtle, but it makes the cities seem a lot more busy and populated. A+ 10/10