Killing Floor 2

Killing Floor 2

787 ratings
KF1 Foundry
   
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Maps and Mods: Maps
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787.853 MB
Apr 7, 2017 @ 7:26pm
Feb 7, 2020 @ 3:27pm
4 Change Notes ( view )

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KF1 Foundry

In 1 collection by Kill Master
Kill Master's Maps & Ports
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[forums.tripwireinteractive.com]
Popular Discussions View All (1)
13
Mar 18, 2022 @ 10:25pm
PINNED: Bug list (Please post bugs here)
Kill Master
101 Comments
Rotten Aug 30, 2023 @ 10:18am 
NICE WORK!
Zumlustigenschnitzlwirt-TikTok Nov 4, 2022 @ 12:33am 
I also have a nice map on my 2 servers
[Ger] ZumLustigen Schnitzelhorrorhaus by GMA
IP: 116.202.173.223:35421
Schwer - 10 Wellen

[Ger]Zum Lustigen Hackfleischhackenderzerhacker
IP: 116.202.233.204:27015
Lebensmüde - 10 Wellen
Bro Bike Jul 8, 2022 @ 3:06pm 
Great KF1 map, one of my fav to play in KF2 due to the constant chaos and spawrn rate, it's one of the hardest. However it has some problems, the performances decrease waves after waves up until boss wave (a wave that has not a lot of Zeds) where you have 1/3 your framerate. There are also a lot of bugs with floors/walls making you auto jump and weapons sinking into the map/floors. I think for better frame rate a version without the 3d floor textures would already be better. The railings are also a pain to jump onto for some reason. The most notorious beeing the one at the pipe near the foundry shop, where you have to climp a pipe before exiting the shop area.

Beware the map is extremly hard. Be prepared to move, jump of 2nd floor and have decent healing. Do not go to 3rd floor unless you really need to, else you won't be able to jump mid without taking 50+ HP dmg.

Easy 10/10 map. Great work of porting it to KF2. I wish KF-IceBreaker was also ported.
Much apreciated work.
Jmod May 29, 2022 @ 9:21pm 
It's cool...but the framerate drop is too intense to enjoy it.
Hawk18 Feb 5, 2021 @ 12:25pm 
Just played FOUNDRY for the first time since KF1. Loved it. Colors are vibrant and it doesn't look dated like the original does. But it is a bit darker than i remember. great job! Please continue to convert more of the KF1 maps to use for KF2. Especially Steamland.
sebul Apr 9, 2020 @ 1:46am 
meh
Kill Master  [author] Feb 7, 2020 @ 5:17pm 
So by default servers constantly check for updates to workshop content automatically.
After a couple hours any active servers should have grabbed the most recent version.

All of this is assuming that the server in question is running in its stock configuration, if you're dealing with heavily modified servers then it may be a different situation.
Bro Bike Feb 7, 2020 @ 4:18pm 
Does this mean we have to wait for people to update their servers to play the latest version online?
Kill Master  [author] Feb 7, 2020 @ 3:30pm 
I've just pushed an update to fix the weapon pickup issue.
Bro Bike Feb 6, 2020 @ 4:09pm 
Very good map! very well optimised compared to a few years ago. I like the relief textures.

There is a spawn bug : you can't grab the weapons that are spawning, and it is only AR-15 that spawns. It also create a second problem which is spawn points are gonna end up all beeing filled with ungrabbable weapons.

The area that you have to defend are surrounded by a firewall texture which is an annoyance.