Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Moar Units
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
73.902 MB
Mar 5, 2017 @ 8:21am
Feb 12, 2018 @ 2:19am
28 Change Notes ( view )

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Moar Units

In 1 collection by Deliverator23
Moar Units Complete
5 items
Description
ATTENTION! This mod is no longer in development and has been replaced by the Steel and Thunder mods.

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Greetings! This Civilization VI mod adds 9 general units and 2 additional unique units for each Civilization.

If you have the relevant DLC then get Even Moar Units for the Aztecs, Poland, Australia, Macedon and Persia.

If you want still more units then you can get Warfare Expanded (for Moar).

R.E.D. for Moar Units is also available - thanks to Gedemon and GeloDGreat! Any issues with these should be raised against the relevant mod because they are not supported by me (Deliverator). See R.E.D. for Moar Units, R.E.D. for Moar Aztec, R.E.D. for Moar Poland, R.E.D. for Moar Australia.

Also look up the Civfanatics Forum for Moar Units.


Unit Info:

Anti-Cavalry bonus increase to +20 vs Light Cavalry and +15 vs Heavy Cavalry.

Scout now upgrades to Explorer then Ranger then Spec Ops (R&F).

Catapult upgrades to Trebuchet then Bombard.

Field Cannon upgrades to Sniper then Modern Sniper.

Swordsman upgrades to Longswordsman then Musketman.

Musketman now upgrades to Rifleman and Rifleman upgrades to Infantry.

Knight now upgrades to Cuirassier and Cuirassier upgrades to Tank.

Rider (formerly Horseman) now upgrades to Horseman and Horseman upgrades to Cavalry.

Gatling Gun upgrades to Machine Gun.


Unique Unit Info:

Minuteman (America)
American unique Industrial era unit that replaces Musketman. Slightly stronger than Musketman, and gains +5 Combat Strength when fighting in or adjacent to its home territory. Also gains additional +5 is fighting in Forest or Jungle.

AH-64 Apache (America)
American unique Atomic Era Light Cavalry unit. +10 Combat Strength versus Heavy Cavalry units.

Camel Archer (Arabia)
Arabian unique Classical era unit. Gains additional +8 Combat Strength when fighting on Desert or Plains.

Ghazi (Arabia)
Arabian unique melee unit that replaces the Swordsman. +5 [ICON_Strength] Combat Strength when opponent is another religion. Yields 50% of defeated units' Combat Strength as Faith on combat victory. Converts captured cities to player's religion. May be purchased with Faith.

Landsknecht (Germany)
German unique Medieval era unit that replaces Pikeman. Half the cost of Pikeman but must be purchased with gold.

Tiger I (Germany)
German unique Tank replacement that has +5 Combat Strength when attacking.

Peltast (Greece)
Greek unique Ranged unit that replaces Archer. Stronger ranged attack and melee defence than Archer but with Range 1.

Armatolos (Greece)
Greek unique melee unit that replaces Rifleman. +5 Combat Strength on Hills and ignores Hills movement penalty.

Phalanx (Sumeria)
Sumerian unique Ancient era unit that replaces the Spearman. The Phalanx is available with the discovery of the Mining technology. +8 Combat Strength if fighting within 8 tiles of a Ziggurat improvement.

Sickle Swordsman (Sumeria)
Sumerian unique melee unit. +5 Combat Strength versus damaged units.

Cho-ko-nu (China)
Chinese unique Medieval era ranged unit that replaces Crossbowman. Slightly less strong than the Crossbowman, but can attack twice per turn.

Shigong (China)
Chinese unique support unit available with the Military Training Civic. Adjacent Melee, Cavalry, Anti-Cavalry and Ranged units get +5 Combat Strength and earn more experience. Must have a Barracks to build.

Jinete (Spain)
Spanish unique ranged unit that replaces Horseman. Yields 50% of defeated units' Combat Strength as Faith on combat victory if fighting on same continent as capital.

Tercio (Spain)
Spanish unique Renaissance era anti-cavalry unit.

Eques (Rome)
Roman unique cavalry unit that replaces Horseman. +5 Combat Strength when fighting next to Legion or Warrior unit. Yields 33% of defeated units' as Gold on combat victory.

Onager (Rome)
Roman unique siege unit. Stronger than the Catapult it replaces.

Druzhina Cavalry (Russia)
Russian unique cavalry unit that replaces Horseman. +5 Combat Strength versus damaged units and +4 Combat Strength against Melee units.

T-34 (Russia)
Russian unique Tank replacement that costs less to build and less maintenance. +5 Combat Strength in or adjacent to own territory.

Hirdman (Norway)
Norweigian unique Classical era unit that replaces Swordsman. +5 Combat Strength and yields 50% of defeated units' Combat Strength as Culture on combat victory if fighting on same continent as capital.

Ulfhedinn (Norway)
Norwegian unique support unit available with the Mysticism Civic. Adjacent units receive +5 Combat Strength versus undamaged units and +10 Combat Strength versus damaged units. Yield 50% of defeated units' Combat Strength as Faith if combat is won within one tile.

Mughal Sowar (India)
Indian unique Medieval era heavy cavalry unit that replaces Knight. Ignores terrain costs. Heals +15 per turn when on or adjacent to a Stepwell improvement.

Sepoy (India)
Indian unique melee unit that replaces the Rifleman. Fights at full Combat Strength when damaged.

Longbowman (England)
English unique Medieval era ranged unit that replaces the Crossbowman. +4 Combat Strength against Melee and Cavalry units with a further +4 Combat Strength if adjacent to another Longbowman unit.

Ironside (England)
English unique Renaissance Era Heavy Cavalry unit available with the Reformed Church Civic. +5 Combat Strength in or adjacent to own territory and +5 Combat Strength when opponent is another religion.

Sohei (Japan)
Japanese unique unit available with the Feudalism Civic. Can be purchased with Faith. +10 Combat Strength when defending.

Yamato (Japan)
Japanese unique naval ranged unit. Stronger than the Battleship it replaces and starts with one free promotion.

Amazon Scout (Scythia)
Scythian unique Ancient era recon unit that is stronger than the regular Scout.

Amazon Cavalry (Scythia)
Scythian unique Medieval era heavy cavalry unit that replaces Knight. +1 movement over Knight and can attack twice per turn.

Bandeirante (Brazil)
Brazilian unique Renaissance era recon unit that replaces the Ranger. Available earlier than the Ranger at Gunpowder. Can build forts. Yields 25% of defeated units' combat strength as Gold and 25% of defeated units' combat strength as Culture.

Fatherland Volunteer (Brazil)
Brazilian unique Industrial era melee unit that replaces the Rifleman. Cheaper than the Rifleman and costs less maintenance.

Hyksos Bowman (Egypt)
Egyptian unique ranged unit that it stronger than the Archer it replaces.

Septireme (Egypt)
Egyptian unique naval ranged unit. Stronger than the Quadrireme it replaces and has range 2 instead of 1.

Gendarme (France)
French unique Medieval era heavy cavalry unit that replaces Knight. +5 Combat Strength when attacking.

Marine (France)
French unique melee unit that replaces Musketman. +5 Combat Strength on foreign continents. Amphibious - no attack penalty when attacking from sea or across rivers.

Medicine Man (Kongo)
Kongolese unique support unit replacing Medic but available earlier with the Mysticism Civic. Heals units plus adjacent Melee, Cavalry, Anti-Cavalry and Ranged units yield 50% of defeated units' Combat Strength as Faith on combat victory. May be purchased with Faith.

Garde Republicaine (Kongo)
Kongolese unique Information era melee unit that replaces Mechanized Infantry. +10 Combat Strength when attacking or defending districts.
Popular Discussions View All (8)
29
Jul 15, 2018 @ 1:54am
MOAR Units: Translation
manu^^
12
Apr 27, 2019 @ 8:34am
it did'nt start, just go back to menu.
Kabessaun
3
Jul 9, 2020 @ 7:37am
Peltasts need upgrade option
jonnydoh
682 Comments
mrp8196 Jan 13 @ 10:30am 
I am getting not compatible for 2 of these mods
Quineloe May 9, 2023 @ 3:22am 
lol you literally asked the same thing a year ago
JMars Creed May 7, 2023 @ 7:52pm 
rap are you dumb
raphael Feb 23, 2023 @ 5:32am 
can you please update it?
Deliverator23  [author] Oct 26, 2022 @ 2:01am 
ATTENTION! This mod is no longer in development and has been replaced by the Steel and Thunder mods.
J3TL4GC3M Sep 19, 2022 @ 11:46am 
Cool !!!
Quineloe Jul 6, 2022 @ 2:10am 
dead game bruh.
JMars Creed Jul 6, 2022 @ 12:06am 
i love this mod please update it
JMars Creed Jul 6, 2022 @ 12:05am 
update please
SuspiciouspegasusTTV Sep 17, 2021 @ 12:02pm 
Since I would very much be interested in a mod adding stuff like UCAVS, Hover tanks, plasma gunners, ETC