Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Moar Units
 
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Type: Mod
Mod: Gameplay
File Size
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Updated
69.901 MB
Mar 5 @ 8:21am
Nov 6 @ 1:40am
26 Change Notes ( view )

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Moar Units

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In 1 collection by Deliverator23
Moar Units Complete
5 items
Description
Greetings! This Civilization VI mod adds 9 general units and 2 additional unique units for each Civilization.

If you have the relevant DLC then get Even Moar Units!

The Aztecs:
http://steamcommunity.com/sharedfiles/filedetails/?id=878236225

Poland:
http://steamcommunity.com/sharedfiles/filedetails/?id=882835600

Australia:
http://steamcommunity.com/sharedfiles/filedetails/?id=893365586

Macedon & Persia:
http://steamcommunity.com/sharedfiles/filedetails/?id=933369639

If you want still more units then you can get Warfare Expanded (for Moar):
http://steamcommunity.com/sharedfiles/filedetails/?id=1114282487

R.E.D. for Moar Units is also available - thanks to Gedemon and GeloDGreat! Any issues with these should be raised against the relevant mod because they are not supported by me (Deliverator).

R.E.D. for Moar Units
http://steamcommunity.com/sharedfiles/filedetails/?id=893082787

R.E.D. for Moar Aztec
http://steamcommunity.com/sharedfiles/filedetails/?id=894911454

R.E.D. for Moar Poland
http://steamcommunity.com/sharedfiles/filedetails/?id=894908706

R.E.D. for Moar Australia
http://steamcommunity.com/sharedfiles/filedetails/?id=894910346


Civfanatics Forum for Moar Units:
https://forums.civfanatics.com/resources/moar-units-mod.25391/


Unit Info:

Scout now upgrades to Explorer then Ranger then Recon.

Pikeman now upgrades to Gatling Gun then AT Crew. Anti-Cavalry bonus increase to +20 vs Light Cavalry and +15 vs Heavy Cavalry.

Catapult upgrades to Trebuchet then Bombard.

Field Cannon upgrades to Sniper then Modern Sniper.

Swordsman upgrades to Longswordsman then Musketman.

Musketman now upgrades to Rifleman and Rifleman upgrades to Infantry.

Knight now upgrades to Cuirassier and Cuirassier upgrades to Tank.

Rider (formerly Horseman) now upgrades to Horseman and Horseman upgrades to Cavalry.

Unique Unit Info:

Minuteman (America)
American unique Industrial era unit that replaces Musketman. Slightly stronger than Musketman, and gains +5 Combat Strength when fighting in or adjacent to its home territory. Also gains additional +5 is fighting in Forest or Jungle.

AH-64 Apache (America)
American unique Atomic Era Light Cavalry unit. +10 Combat Strength versus Heavy Cavalry units.

Camel Archer (Arabia)
Arabian unique Classical era unit. Gains additional +8 Combat Strength when fighting on Desert or Plains.

Ghazi (Arabia)
Arabian unique melee unit that replaces the Swordsman. +5 [ICON_Strength] Combat Strength when opponent is another religion. Yields 50% of defeated units' Combat Strength as Faith on combat victory. Converts captured cities to player's religion. May be purchased with Faith.

Landsknecht (Germany)
German unique Medieval era unit that replaces Pikeman. Half the cost of Pikeman but must be purchased with gold.

Tiger I (Germany)
German unique Tank replacement that has +5 Combat Strength when attacking.

Peltast (Greece)
Greek unique Ranged unit that replaces Archer. Stronger ranged attack and melee defence than Archer but with Range 1.

Armatolos (Greece)
Greek unique melee unit that replaces Rifleman. +5 Combat Strength on Hills and ignores Hills movement penalty.

Phalanx (Sumeria)
Sumerian unique Ancient era unit that replaces the Spearman. The Phalanx is available with the discovery of the Mining technology. +8 Combat Strength if fighting within 8 tiles of a Ziggurat improvement.

Sickle Swordsman (Sumeria)
Sumerian unique melee unit. +5 Combat Strength versus damaged units.

Cho-ko-nu (China)
Chinese unique Medieval era ranged unit that replaces Crossbowman. Slightly less strong than the Crossbowman, but can attack twice per turn.

Shigong (China)
Chinese unique support unit available with the Military Training Civic. Adjacent Melee, Cavalry, Anti-Cavalry and Ranged units get +5 Combat Strength and earn more experience. Must have a Barracks to build.

Jinete (Spain)
Spanish unique ranged unit that replaces Horseman. Yields 50% of defeated units' Combat Strength as Faith on combat victory if fighting on same continent as capital.

Tercio (Spain)
Spanish unique Renaissance era anti-cavalry unit.

Eques (Rome)
Roman unique cavalry unit that replaces Horseman. +5 Combat Strength when fighting next to Legion or Warrior unit. Yields 33% of defeated units' as Gold on combat victory.

Onager (Rome)
Roman unique siege unit. Stronger than the Catapult it replaces.

Druzhina Cavalry (Russia)
Russian unique cavalry unit that replaces Horseman. +5 Combat Strength versus damaged units and +4 Combat Strength against Melee units.

T-34 (Russia)
Russian unique Tank replacement that costs less to build and less maintenance. +5 Combat Strength in or adjacent to own territory.

Hirdman (Norway)
Norweigian unique Classical era unit that replaces Swordsman. +5 Combat Strength and yields 50% of defeated units' Combat Strength as Culture on combat victory if fighting on same continent as capital.

Ulfhedinn (Norway)
Norwegian unique support unit available with the Mysticism Civic. Adjacent units receive +5 Combat Strength versus undamaged units and +10 Combat Strength versus damaged units. Yield 50% of defeated units' Combat Strength as Faith if combat is won within one tile.

Mughal Sowar (India)
Indian unique Medieval era heavy cavalry unit that replaces Knight. Ignores terrain costs. Heals +15 per turn when on or adjacent to a Stepwell improvement.

Sepoy (India)
Indian unique melee unit that replaces the Rifleman. Fights at full Combat Strength when damaged.

Longbowman (England)
English unique Medieval era ranged unit that replaces the Crossbowman. +4 Combat Strength against Melee and Cavalry units with a further +4 Combat Strength if adjacent to another Longbowman unit.

Ironside (England)
English unique Renaissance Era Heavy Cavalry unit available with the Reformed Church Civic. +5 Combat Strength in or adjacent to own territory and +5 Combat Strength when opponent is another religion.

Sohei (Japan)
Japanese unique unit available with the Feudalism Civic. Can be purchased with Faith. +10 Combat Strength when defending.

Yamato (Japan)
Japanese unique naval ranged unit. Stronger than the Battleship it replaces and starts with one free promotion.

Amazon Scout (Scythia)
Scythian unique Ancient era recon unit that is stronger than the regular Scout.

Amazon Cavalry (Scythia)
Scythian unique Medieval era heavy cavalry unit that replaces Knight. +1 movement over Knight and can attack twice per turn.

Bandeirante (Brazil)
Brazilian unique Renaissance era recon unit that replaces the Ranger. Available earlier than the Ranger at Gunpowder. Can build forts. Yields 25% of defeated units' combat strength as Gold and 25% of defeated units' combat strength as Culture.

Fatherland Volunteer (Brazil)
Brazilian unique Industrial era melee unit that replaces the Rifleman. Cheaper than the Rifleman and costs less maintenance.

Hyksos Bowman (Egypt)
Egyptian unique ranged unit that it stronger than the Archer it replaces.

Septireme (Egypt)
Egyptian unique naval ranged unit. Stronger than the Quadrireme it replaces and has range 2 instead of 1.

Gendarme (France)
French unique Medieval era heavy cavalry unit that replaces Knight. +5 Combat Strength when attacking.

Marine (France)
French unique melee unit that replaces Musketman. +5 Combat Strength on foreign continents. Amphibious - no attack penalty when attacking from sea or across rivers.

Medicine Man (Kongo)
Kongolese unique support unit replacing Medic but available earlier with the Mysticism Civic. Heals units plus adjacent Melee, Cavalry, Anti-Cavalry and Ranged units yield 50% of defeated units' Combat Strength as Faith on combat victory. May be purchased with Faith.

Garde Republicaine (Kongo)
Kongolese unique Information era melee unit that replaces Mechanized Infantry. +10 Combat Strength when attacking or defending districts.
Popular Discussions View All (8)
20
Aug 15 @ 3:57am
MOAR Units: Translation
manu^^
8
Oct 26 @ 10:06am
it did'nt start, just go back to menu.
-DI- Kabessaun
2
Apr 25 @ 4:48pm
Peltasts need upgrade option
jonnydoh
< >
453 Comments
Sir Feed-A-Lot Nov 20 @ 6:13am 
it doesnt work for me :/
Tesseract Nov 16 @ 12:28am 
I have a little question to the modder. Do you have any plan to make moar units for Indonesia and Kmer?
diego.wbecker Nov 15 @ 5:19am 
Would you consider the idea of making a mod for future tech units ? With vehicles using lasers/rail-guns, air-force using drones and biped robot in the army (like the robot in civ v)? Beyond earth have some cool models for this (if they can be recycled for this, I don't know). I love the MOAR mods thank you for creating it.
Vanity Fair Nov 11 @ 8:05pm 
Of course, I almost always turtle in games, so my thoughts are based on defensive use. Upgrading pikes to Rifles and Muskets to Grenadiers would probably be a more accurate reflection of their offensive evolution. I don't much care for how Civ games treat the evolution of spear infantry. They really are more of a backbone historically than the situational support they are in these games.
Vanity Fair Nov 11 @ 8:00pm 
I think it'd make more sense if Gatling guns worked as a preccursor to machine guns, and the unit between pikes and AT were something like grenadiers. One reason for this being that Gatling guns were absolute murder to line infantry (rather than weak to them, as the unit types Rock Paper Scissors would place them,) and cavalry in equal parts. Industrial era grenadiers were rarely ever close enough to use their bombs against line infantry, and tended to field in smaller numbers, thus making them less effective in general combat. Cavalry of the era however were still used primarily for flanking charges, where grenadiers (drawn from the biggest, strongest men available,) could use grenades much more effectively to couner the charge, by frightening horses, breaking the charge formation, and entraping scattered chargers in bayonet squares. Just my two cents.
gmnowels Nov 11 @ 7:56pm 
Seems to have issues: icons for Trebuchet , forts missing
Kyzant Nov 11 @ 1:27pm 
Do base game unique units without corresponding base units (such as the samurai and rough rider) now act as replacements for any units?
Deliverator23  [author] Nov 7 @ 1:55am 
Even Moar Units: Austalia has been changed to fix a bug with the Hunter promotion being applied to non-Australian non-Woomera units. This is a savegame breaking change. To proceed with your save game you need to manually install the 1.5 version of EMU:Australia from here: https://forums.civfanatics.com/resources/even-moar-units-australia.26053/download?version=25227 . You might want to switch to manual install of mods from CFC because automatic Steam distribution of updates while people are mid-game is a pain.
f22raptor Nov 6 @ 9:07pm 
My games also won't load after this recentupdate
Goth_Swanson Nov 6 @ 2:01pm 
The latest update on Nov 6th, 2017 causes my game not to load. I checked other mods, and it's at least the base mod that's causing the problem. Was working fine yesterday, and your mods were the only ones updated from then til now. Know a workaround or a temp fix?