Stellaris

Stellaris

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Stellaris+ [Armies & Attachments Module] v1.8
   
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541.794 KB
Feb 25, 2017 @ 1:06pm
Oct 7, 2017 @ 3:44am
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Stellaris+ [Armies & Attachments Module] v1.8

Description
Update №33.

This is unofficial update of Stellaris+ [Armies & Attachments Module] by Wolin. Unfortunately, the author of the original mod for a long time not updated, so I had to take matters into my own hands.

It is standalone mod.

In addition to the update of the following changes have been made:
- Armoured Division and Mech Squad(now Brigade) were returned to unoffical update. Mech Brigade requires Planetary capital or Empire capital-complex on planet. A planet can build a maximum of 6 Mech Brigades. Ascended synthetic empires have analogues of these armies;
- alien species in synth empires are called only as Legion of Cyber-Thralls;
- Robotic and Android armies require policy to resolve artificial intelligence. They can no longer use attachments, that, according to the laws of logic, are suitable only for living beings;
- some armies have exclusive attachments;
- replaced by a couple of icons for Attachments;
- replaced most of army icons (my art ©) - icons for each armies;
- light rebalance the planetary defense - at 100% fortification, divide damage to defending armies by 4, at 0%, full damage, without multiplying;
- Increased garrison health;
- added russian localization;
- a radical rebalance of primitive armies - for example Post-Atomic Army have 35k health;
- exclusive army tree path for player hivemind empire.

ATTENTION - After update №32 If you play for hivemind with old save - at you in a current of month begin to disappear standard vanilla armies - nothing can be done about it, will have to recruit new armies from mod. I honestly tried to make a trigger for automatic change of standard armies to armies added by me, but completely failed in this matter.

Planetary invasion is a heavy complex of measures.

Top screenshot (the value may be slightly different) is shows the damage and health of armies in mod.

For a more visual display of new icons of armies (some icons do not fit in a standard round) - I HIGHLY recommend the following mod:
C-Interface-Revenge of the quadrate

Compatibility:

Compability patch for AlphaMod 1.6 : !Stellaris+[A&AM] PATCH: AlphaMod - outdated

Compability patch for Machinery of Empire : !S+[A&AM] PATCH: Machinery of Empire - 1.8

Compability patch for Guilli's Planet Modifiers : !S+[A&AM] PATCH: Guilli's Planet Modifiers - these two mods and so are completely compatible, simply raises characteristics of Guilli's armies - 1.8

Compability patch for ( Stellaris+ ) Evolved : !Stellaris+[A&AM] PATCH: ( Stellaris+ ) Evolved - outdated

Patches for Stellaris+ Evolved and AlphaMod(or his separation Machinery of Empire) are not compatible with each other, as well as mods itself.
Patch for Guilli's Planet Modifiers are compatible with all.

This mod uses additive files but replaces some vanilla stuff for balance purposes, the files replaced are:

common\armies\00_armies.txt
common\army_attachments\00_army_attachments.txt
gfx\interface\planetview\army_icon.dds
interface\icons.gfx

In file "00_defines.txt" change the values of damage, morale, maintenance and hp for the armies, size of garrisons (will always be at least 4 garrison), dimensions of planetary fortifications, bombardment parameters*.

* - You can relatively safely use the mods that change only orbital bombardment - there should not be special nocompatibility. Mods, that change only lethality of bombardment for the population are fully compatible.

If you like the mod, go to page of original Stellaris+ [Armies & Attachments Module] by Wolin.

Future plans:
- reduction of morale damage
- adding icons for each type of species (this is if developers will go for such a change in engine)
126 Comments
Maschinenmensch Jun 16, 2024 @ 9:55am 
Nice
Thanks for the mod
Ravemaster99 Dec 30, 2018 @ 10:32am 
*sees the last update was 2017*
This isnt 2.2 compatible is it?
Richy Sep 16, 2018 @ 2:12pm 
@N_mandrag I think primitives are like insects. can you kill them easy? yes? can you wipe them out easy ? no

just my opinion
Lucius Jun 20, 2018 @ 3:51pm 
update 2.1 please
drew_west May 23, 2018 @ 4:16am 
please update for 2.1
Kino Rynn Apr 11, 2018 @ 5:45pm 
will you update this to 2.0 im begging you for AlphaMod 2.0 Compabatility
N_Mandrag Feb 13, 2018 @ 12:52pm 
Btw - is there ANY reason as to why atomic era Armies have 35.000 HP, yet space faring Killerrobots only get 1/20 of that ?
It really bites that you have to invade primitives over and over and over to wittle them down.
Tilur Jan 30, 2018 @ 12:39pm 
I'm sad to see mods like this will become useless, as in we physically won't be able to use them unless the mod reeneables such to be done in the upcoming update. I loved this mod, and many others like it!
Nick1012 Jan 28, 2018 @ 10:30pm 
This mod is outdated
Solzucht Dec 18, 2017 @ 6:35am 
any experience with the new update? works?
+alphamod combatibility? (patch seems to be outdated)