Stellaris

Stellaris

Stellaris+ [Armies & Attachments Module] v1.8
126 Comments
Maschinenmensch Jun 16, 2024 @ 9:55am 
Nice
Thanks for the mod
Ravemaster99 Dec 30, 2018 @ 10:32am 
*sees the last update was 2017*
This isnt 2.2 compatible is it?
Richy Sep 16, 2018 @ 2:12pm 
@N_mandrag I think primitives are like insects. can you kill them easy? yes? can you wipe them out easy ? no

just my opinion
1-800-ThroatClog Jun 20, 2018 @ 3:51pm 
update 2.1 please
drew_west May 23, 2018 @ 4:16am 
please update for 2.1
Kino Rynn Apr 11, 2018 @ 5:45pm 
will you update this to 2.0 im begging you for AlphaMod 2.0 Compabatility
N_Mandrag Feb 13, 2018 @ 12:52pm 
Btw - is there ANY reason as to why atomic era Armies have 35.000 HP, yet space faring Killerrobots only get 1/20 of that ?
It really bites that you have to invade primitives over and over and over to wittle them down.
Tilur Jan 30, 2018 @ 12:39pm 
I'm sad to see mods like this will become useless, as in we physically won't be able to use them unless the mod reeneables such to be done in the upcoming update. I loved this mod, and many others like it!
Nick1012 Jan 28, 2018 @ 10:30pm 
This mod is outdated
Solzucht Dec 18, 2017 @ 6:35am 
any experience with the new update? works?
+alphamod combatibility? (patch seems to be outdated)
tsaieric2000 Dec 17, 2017 @ 9:07am 
Do you still need the compatibility mod with AlphaMod for this mod to work with AlphaMod?
Muxia Dec 8, 2017 @ 6:54pm 
Is it possible to change single unit's name?
Veiden Dec 3, 2017 @ 10:22pm 
Патч для Альфамода будет обновлен?
SoulTechnology Nov 11, 2017 @ 12:30pm 
so played for a bit with this mod and had some balance questions aswel as a minor bug.

Balance: unless you changed it, the damage a fleet can do via orbital bombardment cpas out at 200 fleet power (not base dof combat strength in stock game). now with a fleet of 50, fairly large at the time, i coulden even SCRATCH a 3000k planet fortification (from a primitive space age that JUST became an empire and i imidatly declared war). i noticed you made the 90% damage reduction from full fortification 75%, but that still forces me to a doesn ears of hit and run with VASTLY supiror armies and even numbers becouse i cant get the fortification down.

Bug: minor: the hivemind army upgrades show up in the reaserch that unlocks them with the non-hive unlocks. however the hivemind unlockes are luckily not available on the armies themselves unless playing hivemind
christophe.poth Nov 1, 2017 @ 3:37pm 
Hi Vordak , sorry to bother you on the wrong thread, but i'm not sure you are continuing to support your patch for machinery of empire (MOE).
I love your work, and the patch for MOE is a great addition to the game , but it seems that the icons of the aerofighters and mechs have been modified in the original mod.
When i use stelaris +AM and machnery of empire patch , the icons for aerofighter s and mechs are not showing up anymore, certainly because of the icons changes in machinery of empires.
Would you consider to confirm this , and update the patch accordingly ? would be awesome!
Sorry again , hope you can help on the matter!

Best regards.
Vordak  [author] Oct 13, 2017 @ 2:48pm 
@huszarabel
No, this is not conflict. Adding the opportunity to create new armies will lead for AI to a huge array of conflicts with other modes - do compatibility patches I have no desire.
BelShock Oct 13, 2017 @ 3:26am 
Hello, i would like to as for some info about the mod.
Its really cool, i have played like 8-10 games with it, but there is one thing that bothers me.
The AI doesnt seem to build the new armies. Maybe its a mod conflict thing, but since i subscribed, AI empire wars usually end in white peace, because they cant conquer each other's worlds.
Pls enlighten me
Thx
Vordak  [author] Oct 10, 2017 @ 9:26am 
@Piercedthought
Seems to be.
Piercedthought Oct 9, 2017 @ 10:56pm 
works on old saves?
Bobo Oct 8, 2017 @ 7:49pm 
Thank you
MajorWoff Oct 7, 2017 @ 4:02am 
Thank you for the update!
Scrambles Oct 7, 2017 @ 3:56am 
Awesome! Thanks for updating.
Vordak  [author] Oct 7, 2017 @ 3:52am 
Update 1.8 has come.
Cat-Lunatic Oct 6, 2017 @ 4:43pm 
Vordak, are you gonna update? Just asking
Veiden Oct 5, 2017 @ 5:08am 
Обновление?
Vordak  [author] Sep 25, 2017 @ 9:40am 
Updates will have to wait until the weekend.
James Stone Sep 25, 2017 @ 7:03am 
If you're updating could you maybe give it a balance pass? As cool as the new armies are, they are disgustingly overpowered. You can get Mech Brigade too early and makes any other army tech obsolete.
tsaieric2000 Sep 24, 2017 @ 6:44pm 
Hi,
Just curious, are you planning on maintaining/updating this mod for 1.8?
Shadows-Forgotten Sep 15, 2017 @ 11:38am 
yes
Rastro Sep 15, 2017 @ 11:03am 
so if i have 6 planets, I can build total of 36, anywhere in my empire...?
Shadows-Forgotten Sep 15, 2017 @ 10:45am 
@prbeeney 6 per planet
WolvesofZiu Sep 14, 2017 @ 11:42pm 
Mechs are beyond op.
Rastro Sep 7, 2017 @ 8:30pm 
is that each planet can house mech brigades? or can only build 6?
Or is it 6 per planet?
DeadRobot311 Jul 20, 2017 @ 5:25pm 
Any chance of making this compatible with Stellaris+ Evolved Classic?
christophe.poth Jul 2, 2017 @ 5:44am 
Great! thanks a lot !!!!!
thank for your accessibility and dedicated help!
regards.
Vordak  [author] Jul 2, 2017 @ 3:28am 
Vordak  [author] Jul 2, 2017 @ 2:23am 
@christophe.poth
I understand what the problem is - there will be a separate patch for compatibility with Machinery of Empire.
christophe.poth Jul 2, 2017 @ 2:19am 
Hi vordak, sorry to say that the Stellaris+[A&AM] PATCH: AlphaMod crashes with the standalone mod "machinery of the empire" i think that the standalone mod has a different built than the basic Alphamod version.
crash when loading the game ....
Thank you for any help
regards.
Vordak  [author] Jul 1, 2017 @ 5:51am 
@christophe.poth
You probably mean !S+[A&AM] PATCH: Guilli's Planet Modifiers .
No problems will not be.
christophe.poth Jul 1, 2017 @ 4:29am 
Thank for this quick answer
if i use Stellaris+[A&AM] PATCH: AlphaMod, would it conflict with your patch for planetary diversity ?
thanks again for your help.
Regards!
christophe.poth Jul 1, 2017 @ 1:45am 
Hi vordak , thanks for this awesome mod !
Could it be possible to make it compatible with teh new standalone verion of "machinery of the empire ? would be great !
thanks anyways keep up the good work.
regards.
stephangoodwin Jun 20, 2017 @ 7:55pm 
I like this mod and the things it adds...but I find the icons for the different armies really hard to tell apart. Would a color coding or something be possible?
Veiden Jun 17, 2017 @ 12:36pm 
Благодарю.
Vordak  [author] Jun 17, 2017 @ 6:28am 
Vordak  [author] Jun 17, 2017 @ 3:33am 
@tsaieric2000
Complete incompatibility.
tsaieric2000 Jun 16, 2017 @ 5:45pm 
Just wondering is this compatible with "Ground Combat Evolved" mod?
Veiden Jun 14, 2017 @ 1:37am 
Можно сделать патч под этот мод? Там добавляется 3 вида своих армий. http://steamcommunity.com/sharedfiles/filedetails/?id=865040033
RandomGamerGuy Jun 3, 2017 @ 8:34am 
I got it to work all the icons show up properly now.
Vordak  [author] Jun 2, 2017 @ 9:30am 
@chiefmaster44
This means that one of your mods changes "interface\icons.gfx" file. I can not help without knowing what your mod conflicts with my.
It's also possible if the conflict comes with a file "gfx\interface\planetview\army_icon.dds".
RandomGamerGuy Jun 2, 2017 @ 8:54am 
Small probelm I have is that some of the army icons dont show up even with the interface mod is there any way to fix this?