ARK: Survival Evolved

ARK: Survival Evolved

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Progressive Tranqs with Auto Narcotics
   
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Content Types: Weapons
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Feb 20, 2017 @ 6:42pm
Feb 26, 2017 @ 4:46pm
2 Change Notes ( view )

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Progressive Tranqs with Auto Narcotics

Description
Adds a couple of new items to help with progressive taming without being overly powerful.

CURRENT FEATURES / NEW ITEMS :
-- Adds Yellow Tranq Arrow : This is equal to x15 reqular tranq arrows, and costs similar amounts of material to craft them. so it will need 15 times the resources to craft compaired to a single one.
-- Adds Blue Tranq Arrow : This is equal to x25 reqular tranq arrows, and costs simialr amounts of materials to craft them.
-- Adds Yellow (x15) and Blue (x25) tranq darts.
-- Adds Torpor Dummy : this is to help test out torpor items, weapons, etc to calculate how much torpor each item does. works with modded and non-moded items. I don't take full credit for this one, as i used code that was posted on the Forums to build them, but I do take credit for cleaning it up and making it supported on servers as the original code is simple player only.
-- Adds Auto Narco item :: this is a 100 stack item that when used while in a knocked out dinos inventory, it will monitor the dinos current torpor and will auto use more when it drops below 40% torpor. It will auto turn off once the dino is tamed, or if you remove the item from the dinos inventory.
-- Adds Auto BioToxin. Same automation as the Auto Narco, but using Bio Toxin for stronger Narco affect.

FUTURE FEATURES :
-- Auto feeding item that reduces hunger.
-- Ability to add crystals to your arrows which allows for glowing affect for night time hunting.


ITEM COSTS :
-- x15 arrows costs the same as if you were crafting 15 tranq arrows, with some yellow berries to account for there color.
-- x25 arrows costs the same as if you were crafting 25 tranq arrows, but some blue berry requirement to account for there blue color.
-- torpor dummy uses same resource cost as the training dummy.
-- auto narco costs are a little different. 100 narcotic + 50 Azulberrys + 50 Raw Meat . this is to true and put a use behind all the berries collected, and to add the lore behind it, where you are missing together 100 narcotic together with the food the dino wants, so that it entices them to eat it. this crafts into 100 auto narcotic. each auto narcotic does the same function as a regular narcotic ,but with the benfit of automaticly activating at 40% torpor to maintain the dinos.
Popular Discussions View All (3)
7
Jan 19, 2023 @ 7:07pm
SERVERS USING THIS MOD
Lilypie
6
Jul 11, 2017 @ 4:16am
UPCOMING FEATURES (next release)
Temil2006
0
Feb 19, 2022 @ 9:46am
Spawn codes / blueprint paths
Lilypie
86 Comments
Rosepirate Mar 3, 2023 @ 4:31am 
or to make yellow and blue arrow x10 instead of x15 to make dart worthwhile on higher diificulty override thanks a lot
Rosepirate Mar 3, 2023 @ 4:22am 
is there is a way have a version of this mod that remove blue tranq arrow only ? id like to make dart more worthy by not having the blue arow thanks
M7MD5115 Oct 5, 2022 @ 12:44pm 
mod id 868812923
ブルドッグ Mar 18, 2022 @ 6:09pm 
hey folks how would i edit the crafting-costs of the separate Arrows/Darts?
i know how to do the classic game.ini ConfigOverrideItemCraftingCosts=(), but however i dont know why there is a 2nd recipe in the mod and i dont have additional BP-Paths,
i have managed to change the regular craft that uses the stone arrow but i have no idea how to
edit the other ones.? is it different BP-paths that i need? or should i somehow disable the EngrammEntries? (i dont think this works xO)

thx for the dope mod have a good one
Lilypie Feb 19, 2022 @ 9:41am 
Bio Toxin:
Cheat Giveitem "Blueprint'/Game/Mods/ProgressiveTranqs/AutoBioToxin/PrimalItemConsumable_AutoBioToxin.PrimalItemConsumable_AutoBioToxin" 1 0 0

Auto Narcotic:
Cheat Giveitem "Blueprint'/Game/Mods/ProgressiveTranqs/AutoNarcotic/PrimalItemConsumable_AutoNarcotic.PrimalItemConsumable_AutoNarcotic" 1 0 0
bradpaden00 Sep 1, 2021 @ 1:20am 
anyone know the spawn code for the auto narq and biotoxin?
thanks
Ogver Jul 29, 2021 @ 8:45pm 
My server wont launch because this mod no longer appears in the steam search when looking for the number 868812923. Any thoughts?
bradpaden00 May 4, 2021 @ 10:40am 
mod id please?
iliasGaming Jan 10, 2021 @ 1:00am 
@jcewazhere
Torpor dummy works only after a server restart. It doesn't work immediately after placed.
So, place it and then restart your server.
If you play on Single Player, it's easier. Place the Torpor Dummy, and then restart your Single Player session.
jcewazhere Jan 9, 2021 @ 7:21pm 
Not sure the torpor dummy is working as intended. I built one and shot it a few times with various narc arrows and it kept saying 579.4 whether I was using arrows I know to be OP or somewhat less OP ones. I turned on awesome spyglass and it showed the dummy as having a max of 579.4 torpor so it's useless.
Plus after shooting it a few times it ascended up the wall I put its back to and now is on the top of one of the extinction towers >.>
To be fair that may be a vanilla bug with the dummies, I've never used them before and Ark alone is pretty buggy.

Update: I built a second one and it's only level 10 with 485 torpor... a base quality longneck with a vanilla dart seems to max that out.