The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

290 ratings
The Fang of Haynekhtnamet
Category: Books, Dragons, Quests, Weapons
File Size
22.171 MB
Aug 1, 2012 @ 12:59am
Aug 1, 2012 @ 1:37am
3 Change Notes ( view )

Subscribe to download
The Fang of Haynekhtnamet

"Black Marsh was once known to be inhabited with what the Argonians called the Wamasus. Northern men considered them to be intelligent dragons with lightning for blood. One such mighty beast, Haynekhtnamet, was slain by the Northern men, though it took 7 days and nights, and a score of men. One of the surviving men took a fang home as a trophy. The fang was carved down into a blade and fashioned into a small dagger. The Dagger mysteriously houses some of the beast's magical properties and grants the user the ability to do shock damage on an opponent. This unique Dagger is seen occasionally by traveling heroes." — Yagrum Bagarn, Tamrielic Lore

The legendary artifact called the "Fang of Haynekhtnamet" hasn't been seen in Tamriel for hundreds of years, and the Wamassi have been extinct for hundreds more... but not anymore!

There are dragons dead and buried far outside the borders of Skyrim, and Alduin has taken a visit to Black Marsh to visit his lightning-blooded brethren. It seems one of them awoke with a grudge against the Nords who slew him, and now he's returned to Skyrim to join the apocalypse!

Venture to the Arcanaeum in the College of Winterhold and read the notes of Tiberius Milo, Wayrest's foremost loremaster and treasure hunter, and then slap on your lightningproof britches and challenge Haynekhtnamet to a mortal duel! Then get ready to pull some dragon-teeth, because you aren't going to simply find the Fang. It's time to make a new one.

The Fang of Haynekhtnamet has stats equivalent to a Dragonbone Dagger (as seen in Dawnguard) with the following enchantment:

Deals [40] points of shock damage, and half as much Magicka damage. Disintigrates targets below 15% health.

Featured on Gamespot's Top Five Skyrim Games of the Week on 8/11/2012
(Saw this on my facebook feed. No one was more surprised than me.)
Pre-Emptive Frequently Asked Questions

Q: How do I start the quest?
A: Read the note "On Wamassi," tucked inside Tiberis Milo's annotated copy of Yagrum Bagarn's Tamrielic Lore. It's sitting on the librarian's table in the College of Winterhold's Arcanaeum.

Q: Can the Fang be upgraded?
A: Yes, at a grindstone with a dragon bone and Arcane Blacksmith.

Q: Do I need the "Dragon Armor" perk to craft the Fang?
A: No, that would be mean.

Q: What are the stats?
A: The stats are equivalent to Dawnguard's "Dragonbone Dagger."
And yes, it is possible this did not answer your question.

Q: When should I attempt this quest?
A: Level 20 minimum, but below 40 will probably have a hard time.
This varies greatly depending on your playstyle. Haynekhtnamet will be tougher than most dragon fights.

Q: How do you pronounce Haynekhtnamet?
A: Very carefully.

Q: Why is haynekwahtever called a "wamasus" in the quest description?
A: "Wamasus" is an Argonian word given to a race of formerly-extinct dragon-like creatures with "lightning for blood" which once populated Black Marsh. I decided to take this description literally.

Q: If the dragon's blood is blue, why is the blood on my weapon red?
A: the blood is red due to the blade's high iron content.

Q: Why do I take damage when I stab haynekwatever?
A: "lightning blood" isn't a metaphor.

Q: Dragons are supposed to have three-word names! Why is haynekwahtever different?
A: Haynekhtnamet is a name most likely given by the Argonians. Otherwise I would be able to pronounce it.

Q: Why doesn't this look like the dagger from Morrowind?
A: The original Fang had a 16x16 tiled texture and about 18 polygons. I claim artistic license.

Q: Can I have an unenchanted version?
A: Just because you asked, I added an unenchanted version called "Dragontooth Dagger." It is craftable with the Dragon Armor perk after finishing the quest.

Q: Don't you think the stats are a little overpowered?
A: Yes. Well, first off I think the new dragonbone weapons are overpowered already, but that's another argument. I'm aware that a 40 point shock effect is higher than any base enchantment in the vanilla game (and this goes against my balance/design philosophy) but the original Fang of Haynekhtnamet had the highest DPS out of any weapon in the vanilla game too, and I want to respect that. Any rank 100 enchanter can still blow it out of the water.
As for the disintegration? yes. definitely.
but isn't it rad?

Q: Why did you include a copy of Tamrielic Lore? It has nothing to do with the quest.
A: Welcome to my new plot delivery system. I'm attempting to set a precedent for my future mods, where the player will receive quest hooks based on pages torn from Tiberius Milo's notebook, which is in fact an annotated copy of Yagrum Bagarn's Tamrielic Lore. This was a book written for Morrowind which describes items you may come across during your game, and attempts to place them in the greater context of Elder Scrolls lore. It just so happens that all of my future mods will add items that come from the pages of this very book (which I've heavily abridged). The clues are in the notations.

Q: Alright, who is Tiberius Milo?
A: He is a nightblade and retainer of the royal court of Wayrest (which is in High Rock... picture the Reach, except the locals wear clothes). Basically he's an adventurer/treasure hunter on the court payroll to do odd jobs (like fetching marginally important items from cookiecutter barrows - we all know what it's like). He has contacts all over Tamriel; some are friends and some are rivals, but his goals are his own.

Q: Next mod?
A: Daedric Crescent Blade and/or Ice Blade of the Monarch. You can also expect a new dungeon this time.


Q: Do I really have to read all that? I like killing!
A: Then get killing! The note "On Wamassi" will provide a little backstory and maybe some hints on how to handle the fight.

*Special thanks to Karita at Dawnstar's Windpeak Inn for allowing me to slit her throat fourteen times to get one screenshot!
< >
rsnfldt Jan 9 @ 7:16pm 
why are their 2 dragons?!
[GNG]Hemlok Sep 21, 2015 @ 5:44pm 
hey dude can u help me out i cant find the damn book
is there something that i did wrong
ekat2468 Jul 17, 2015 @ 4:30am 
i can practically hear the pain in your typing when you were answering all those questions about the fang XD
scoutmaster 21 Jun 7, 2015 @ 4:14pm 
where is the dragon
Ryu Apr 12, 2015 @ 1:20pm 
█░░█░█░▀▀█▀▀░█▀█ ░ █▀█
█░░█░█░░░█░░░█▀▄ ░█▀▀█
▀▀▀▀░▀▀▀░▀░░░▀░ ▀░▀░░▀
█▀▀ ░█▀█ ░█ ░█▀▀
█▀▀ ░█▀▀ ░█ ░█
▀▀▀ ░▀ ░░░▀ ░▀▀▀
GaryLeeDezernJr Mar 4, 2015 @ 8:42am 
meh there are alot of mods that share the same names of certain monsters, yall need to chill.

Oi the charge of a weapon is based on your enchanting lvl, dont you read mang?

as for my real comment, I cant wait to fight this dragon, hopfully it'll be as fun to fight as Megalodon. man did that take 5 hrs XD
vargheseabra Feb 8, 2015 @ 2:45pm 
No mean to sound rude, I liked the fight, it felt harder than most of my dragon fight (though that could also be attributed to me resetting my one handed skill tree), but the enchantment didn't seem too impressive. Sure it does a good 40 damage and disintegrates enemies, but the charge just goes by, so I hardly ever get to see my enemies burn before my eyes because by the time I get them too that point, the charge is gone. Once again, sorry if I sound rude but could you increase the charge of the weapon.
keshun4133 Jan 23, 2015 @ 7:50am 
Great description
jamesllewellyn74 Jan 9, 2015 @ 8:29am 
ok due, but i was just kinda weirded out by how the names ar the exact same
(^-.-)>  [author] Jan 8, 2015 @ 3:03pm 
I'm aware of Ashking Wulfhearth's mod (and he's aware of this one; I was very honored to get a comment from him a few years ago). To your point, I did not in fact know his mod existed when I started work on this one.

You should keep in mind that these are both remakes of an item from TES III: Morrowind. Naturally they have the same name, though there's a subtle naming difference. His mod is "Fang of Haynekthnamet," which is the proper name of the original dagger, and his intent was to re-introduce the Morrowind item to Skyrim. I added "The" to my mod's name, and I took a slightly more convoluted approach and designed this mod under the impression that the original item was lost (as the Nerevarine disappeared after the events of Morrowind), and instead this gives the Dragonborn the opportunity to craft an entirely new one.

Our two mods are lore-friendly and can actually coexist without a fuss.