185 ratings
File Size
0.372 MB
Feb 4, 2017 @ 8:16pm
Nov 26, 2017 @ 6:34am
4 Change Notes ( view )

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Only the doctor with the best surgey success chance will perform surgeries.
If he is the one on the table, the next best one will perform the operation.

Of course, only doctors with some movement and manipulation can perform surgeries!. If your doctor with the best surgery success chance is incapable of walking (not downed!! )or manipulation, the next best one will be performing the surgery

Check out the official forum post[ludeon.com] for other mods and infos
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lux3y Jan 25 @ 7:37am 
That's a bug with EPOE.
Orgald Jan 25 @ 1:20am 
It seems I found a bug, I installed a brain simulator on one of my settlers. So far so good. Except that, once I had done the research to have the IA chip I wanted to change. And that's where the bug appears. When I ask my surgeon to remove the simulator he stands next to the patient and waits indefinitely. And if I try to install the chip in addition to the simulator it works but the characteristics of the chip are not taken into account, the consciousness of my colon remains at 65%: the simulator feature
lux3y Jan 7 @ 11:37am 
Is it possible to let this mod ignore Scythers, nobody (except my main doc) does the operational tasks on them to remove the blades and shut them down, unless i disable this mod then all my wanderer guys go in and do the job, i don't understand why this mod is doing that, the surgery stuff that it does is nice, just wish it would fully ignore scythers tho because if i don't manually prioritize it my doc never gets around to doing that (as it seems a low priority task) or i have to keep disabling the mod when i get a big scyther raid. It also seems to be part of the "wardening" skill i noticed wich i find even more confusing. Hope u can sort that minor issue out.
slayerofdemons Jan 4 @ 11:05am 
Same problem as stonecutting job thing, but with cooking.
master.of.herb Dec 28, 2017 @ 6:54pm 
I often end up with colonies where multiple doctors have a surgery success chance over 100%, thanks to bionics. Is there any difference to surgeries between a doc with 120% and a doc with 105% success chance? If not, it would be nice, if this mod would allow both docs to do operations.
I usually have docs at night and day shifts, so the sooner the operation, the sooner the patient profits from the new body parts.
Petrothian Dec 15, 2017 @ 1:40pm 
same problem as stonecutting job thing.
13random13 Dec 4, 2017 @ 3:19am 
I'm getting the same error as +3Pixel. This also seems to be preventing pawns from picking up the stonecutting job from the stone table. Enable mod and I get the error and the only way I can cut bricks is manually forcing the job, disable mod and the error goes away and pawns auto pick the job as normal. Error stops spamming if the pawn is not enabled for doctoring, but still won't pick up the job.
Hope that helps.
Hatti  [author] Nov 27, 2017 @ 1:49pm 
@+3Pixel oh you havnt dont any surgery yet. That explains why it throws the message.. Seems i need go go back on my own check if something is a surgery.. vanilla´s method for it is buggy:/

Thanks for report. Will update mod tomorrow
+3Pixel Nov 27, 2017 @ 1:40pm 
here also all the mods i use: http://steamcommunity.com/sharedfiles/filedetails/?id=1209216678

i dunno why one of those would be causing a issue.
+3Pixel Nov 27, 2017 @ 1:39pm 
@Hatty i havent started any surgery not even something with a workbench. it just happened early game with almost only building stuff.

the Only mods i have that change/add surgeries are:
DE Surgeries
(Harvest Organs Post Mortem (dunno if that counts))

i have a shitton of mods but all of them should be compatible.