Age of Wonders III

Age of Wonders III

Not enough ratings
Arena
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
6.541 MB
Jan 15, 2017 @ 1:01pm
Jul 2, 2017 @ 9:18am
22 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Arena

Description
WARNING: Make sure to disable this Mod before playing any Map other than Arena.

A custom Map made for quick tactical combat Duels.

Patched in preparation for a PvP Challenge held by Marcuspers and Hiliadan. Its still not quite finished and probably bug ridden, but ready for play- and balancetesting.

Feel free to add me for duelling ^^
15 Comments
CapitaineYolo  [author] Jun 26, 2019 @ 12:32pm 
presionas el botón
Virgilio Jun 23, 2019 @ 2:39pm 
como lo descargo ???
spockimpossible Apr 4, 2018 @ 4:36pm 
Great mod. Either for practice or a 1 hour battle.
Warlock Raccoon Jul 5, 2017 @ 1:46pm 
Meaning? Cause last I checked, shadowborn and Peace keeper don't have any innate alignment spells. You'd have to use creation/destruction and a lot of it for it to work.
CapitaineYolo  [author] Jul 5, 2017 @ 10:15am 
@Not a Nazi Yes, there are spells for that ^^
Warlock Raccoon Jul 4, 2017 @ 9:05am 
Is there a way to quickly get any particular alignment if you're roling with a shadowborn or peace keeper character?
hiliadan May 19, 2017 @ 9:07pm 
What I meant is: how do you deal with Research? How do you control which spells are available? I think your map needs to be tweaked for the Challenge. Would you be interested to modify it? We would probably also need a mod to remove all units' upkeep for instance (which would allow a clean control of the value of armies: no gold income, no gold expense, you only buy units at Inns based on a total value of gold you have at the beginning).
CapitaineYolo  [author] May 19, 2017 @ 11:02am 
@hiliadan Hey ^^ I wish you good luck with the Challenge.

Regarding Magic, I like to allow all global enchantments except for the final one (Global Assault, Age of Magic,..). During Combat, spellcasting can get out of hand quickly. Stunning an entire army for multiple turns, killing off anything below T3 with Earthquake and Buffstacking a unit to the point of invincibility are all things I encountered.

If you want a somewhat balanced playing field, you definitely need to restrict magic. Having one Hero unit per Army, limiting Casting Points and prohibitng the more powerful spells is what I would do.
hiliadan May 18, 2017 @ 11:57pm 
How do you deal with spells? Could be interesting to add a strategic building where to buy spells. It seems like something similar is possible, check out the Army mod of Liberty Valance: https://steamcommunity.com/sharedfiles/filedetails/?id=521662792
We may use the map to organize a PvP Tactical Battle Challenge.
Balkoth May 7, 2017 @ 7:42am 
I have both DLCs, buut I subscribed from the grid and not from the actual workshop page. So it caused a Crash. Should be working fine now.