Project Zomboid

Project Zomboid

134 ratings
Obey Gravity, it's the law!
   
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Tags: Mod
File Size
Posted
Updated
436.612 KB
Jan 6, 2017 @ 9:48am
Jan 25, 2017 @ 12:29pm
11 Change Notes ( view )

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Obey Gravity, it's the law!

Description
Obey gravity. It's the law.
This mod lets structures come crashing down when their support structures are removed. All structures must have a wall in a 5x5 area below or get destroyed.
Also prevents players from building floors more than 3 tiles away from any wall.

Mod preview image by Onkeen. Thanks!

Workshop ID: 836161359
Mod ID: bcGravity
118 Comments
Thundercraft Aug 16, 2022 @ 5:33am 
Sounds nice, in concept...
Here's hoping this gets updated some day. :steamthumbsup:
Officer_Chan Feb 10, 2022 @ 4:54am 
This module destroyed the map in my archive.
thedarklordkitten Aug 7, 2021 @ 7:50am 
Hello there, thank you for your mods. Any chance this could be updated to B41.52+ ? Another fix by planetalgol is around, but is not really updated since last year. Thanks in advance.
blindcoder  [author] May 31, 2021 @ 12:24am 
@nimrond: All player-built structures have the "IsoThumpable" property, but so do Doors and Windows, so that's not really a unique property.

@Ghost: It's been a while since I looked into it, maybe there's a new property by now.
μ 'n' I May 30, 2021 @ 7:39pm 
Huh, how can e.g. Zombies be attracted to player-build structures if those aren't differentiated from other structures?
But yeah, not a PZ modder either, so I can't help. Sorry. :/

How much would gravity have to ease up on the law to allow all prefab structures like the grand mall to remain standing in the game?
Ghost993514 May 30, 2021 @ 1:44pm 
Interesting. I always thought that they were already designated as prefabs.

Is there any sort of 'ownership' tag or something that keeps other players from messing with X player's buildings?

Maybe you could tie it to that somehow.

To be frank, though, I've never modded this game or even dipped my toes into it, so I have no clue.

There may be a Discord or something, or maybe you could post it in Discussions and a dev/modder could help you.

blindcoder  [author] May 30, 2021 @ 10:51am 
If you know any way to distinguish player built structures from prefab structures, I'm all ears to include that check.
μ 'n' I May 30, 2021 @ 7:42am 
I wish Ghost993514's solution would be included into this. Until then, I can enforce similar rules for myself. ;)
Ghost993514 Jul 1, 2019 @ 5:28pm 
Yeah.. I don't think floors should have to be so close to walls unless it's built by people.
Neo-Kerozen Aug 3, 2018 @ 7:51am 
A few house and a warehouse in Muldraugh (the one with 2 floors) collapsed while I was on the roof :D rip ...