Project Zomboid

Project Zomboid

101 ratings
Obey Gravity, it's the law!
Mod: Mod
File Size
0.416 MB
Jan 6, 2017 @ 9:48am
Jan 25, 2017 @ 12:29pm
11 Change Notes ( view )

Subscribe to download
Obey Gravity, it's the law!

Obey gravity. It's the law.
This mod lets structures come crashing down when their support structures are removed. All structures must have a wall in a 5x5 area below or get destroyed.
Also prevents players from building floors more than 3 tiles away from any wall.

Mod preview image by Onkeen. Thanks!

Workshop ID: 836161359
Mod ID: bcGravity
< >
Ghost993514 Jul 1 @ 5:28pm 
Yeah.. I don't think floors should have to be so close to walls unless it's built by people.
[Khorne] Neo-Kerozen Aug 3, 2018 @ 7:51am 
A few house and a warehouse in Muldraugh (the one with 2 floors) collapsed while I was on the roof :D rip ...

Vega May 12, 2018 @ 1:34pm 
What about west point mall being destroyed by this mod? I'm talking about several floors collapsing (some shops on 2nd floor are completely destroyed and spilling out their loot on 1st floor). Is there any fix for that?

Same stuff happening on several modded maps like South Muldraugh etc.
blindcoder  [author] Apr 22, 2018 @ 3:17am 
it might still be in there. not exactly sure when I'll have time to look into this again.
DramaSister Apr 21, 2018 @ 2:06pm 
Is "moving furniture from second floor will result floor collapse" still there? If yes, any plans on fixing it?
Clerkius Jan 6, 2018 @ 5:54am 
Fire boy 323 May 6, 2017 @ 10:56am 
gravity, who gives a crap about gravity?
blindcoder  [author] May 1, 2017 @ 11:01pm 
That may be a distinct possibility. This shoud be discussed on the PZ discord instance. See the "Discord Chat" link in the top right on
kolsto May 1, 2017 @ 9:02pm 
Do you believe it would be possible to create teams like in Xcom apoc? With the same movements like crawling, sitting, sniping etc. This Zomboid game has still some very large locked potentials almost all games today are lacking. Sometimes it is not so much abut graphic, but more around the story itself. Also in Xcom we could sneak around in sewers and place huge minefields and let incendiary grenades float around on the floor effectively turning the entire sewer into a huge furnace burning countless enemy soldiers into crisp without shooting more than a "lure" shot to make the enemy come your way. Sorry for asking some maybe moronic questions, im just very thrilled over seeing the development of this Game.
blindcoder  [author] May 1, 2017 @ 12:52am 
Yeah, the crashing effect from XCom:Apoc is a good thing, but I haven't managed to replicate that in PZ yet.