Sid Meier's Civilization V

Sid Meier's Civilization V

122 ratings
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38.126 KB
Jul 16, 2012 @ 1:18pm
Jul 26, 2012 @ 8:42am
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Description
Improved unit control, smart worker automation, multi-turn air unit rebasing. Compatible with G&K, Vanilla.

- Workers can be ordered to improve hammers/food/gold for a specific city, by selecting a worker and right-clicking a city. They will build corresponding improvements, and will stay within the vicinity of the city...
- Units are set on alert/fortify after right click move (this option can be turned off), so you no longer need to issue dozens of trivial orders to be able to complete your turn. Applies to land, air, naval units
- Select and right-click any military unit to toggle its state between alert/fortified and idle
- Workers don't stop work if enemy units are near - convenient for building roads/forts in the enemy territory
- Rebase air units to any city/ship on the map, they will do it automatically in a minimum number of turns possible

Full details and discussion: http://forums.civfanatics.com/showthread.php?t=426849
39 Comments
Lymph Nodes Chodes Jan 23 @ 10:10am 
Hasn't been working for me, I cant click units to select options when this mod is turned on.
Zevon Sep 10, 2021 @ 6:29pm 
Also with the rebase feature too that's so helpful.
Zevon Sep 10, 2021 @ 6:29pm 
It would be so great if there was a standalone mod simply for the auto fortifying feature.
Zevon Sep 7, 2021 @ 11:33pm 
Unfortunately the UI breaks when selecting workers to place improvements automatically.
TopGun❂ Jul 25, 2017 @ 12:52am 
can you make it where units dont 'wake up' when an enemy is near. When they do, I have to re-issue every single order..
KaystrySwine!!! <3<3<3 Sep 25, 2015 @ 3:24pm 
It doesn't seem to have any problem working on BNW. I'm gonna try it with JdH's Mod Manager eventually.
YuenHsiaoTieng Jun 27, 2015 @ 9:25pm 
If I move a unit with Rclick but don't use all it's moves, then I move it the rest of its moves with the keyboard, it will automatically return to the tile I Rclicked on the previous turn :( Can this be fixed?
Webbzyjr2 Apr 6, 2015 @ 10:13am 
@Rowlf, thats the way its always been you just have to tell them to move there not going to move unless you tell them to.
rowlf Jan 31, 2015 @ 10:09pm 
Nice mod. Loaded on GNW w/the Saga of Man & Unit Path mods. No obvious problems. The problems I have with the mod are basically two-fold. First, movement orders are not cancelled when enemy units are encountered (barbarians, usually), and related to that, workers don't react to nearby enemies and just keep working until captured.
AsteroidColony Sep 13, 2014 @ 6:38am 
Nice mod! But i dont't want my units to fortify themselvs after finishing my orders. Please remove this function!