Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Wonders of the Ancient World
   
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Tags: mod, Campaign
File Size
Posted
Updated
11.293 MB
Dec 18, 2016 @ 5:29pm
Aug 18, 2018 @ 10:04am
6 Change Notes ( view )

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Wonders of the Ancient World

Description
Overhaul for the wonder system of Rome 2. Wonders were something that always had great potential but in vanilla were more of an afterthought, this mod seeks to bring them to the forefront.


Mod Features:

- Event Message with artwork for each wonder detailing buffs, location and historical info.

- Unique event message order for all cultures/subcultures (You will get all event messages within the first 100 turns regardless of tpy)

- Wonders have had their buffs increased to make them more valuable to hold.

- New wonder effects

- Upgraded version of Xi's Wonders Depicted map mod to include the often missed Kogaionon in Dacia.

- Tooltip when hovering over a region containing a wonder.



Now if you hold several wonders it will significantly benefit your faction. All buffs are factionwide.

Messages are displayed in a unique order for each culture / sub culture ex Barbarian factions would get Dolmens of Karnag and Stonehenge first, Rome would get Mount Vesuvius and Mount Etna first and Egypt would get Necropolis of Giza, Pharos of Alexandria and Oracle of Amon Ra first.



Stonehenge
+15% civil research rate
-20% public order penalties due to local presence of foreign cultures (factionwide)

Dolmens of Karnag
+10% military research rate
+4 growth per turn (factionwide)
Minor diplomatic bonus with all Celtic factions

Pillars of Hercules
+15% movement range for all fleets
-10% naval unit recruitment cost (all fleets)

Mount Vesuvius
+8% morale for all units (all armies and fleets)
+8% wealth from agricultural and livestock buildings (factionwide)

Mount Etna
+10% armor for all units (all armies and fleets)
+10% wealth from Agricultural and livestock buildings (factionwide)

Sanctuary of the Great Gods
+4 growth per turn (factionwide)
Spreads owning factions culture (+4 influence) (factionwide)

Mount Olympus
+10% morale for all units (all armies)
-20% public order penalties due to local presence of foreign cultures (factionwide)
+25% wealth generated by cultural buildings (factionwide)

Statue of Zeus at Olympia
+15% wealth from culture buildings
Bread and Games Edict: +10 public order (factionwide)
Moderate diplomatic bonus with all Hellenic factions

Mausoleum of Mausollus
-10% construction costs (factionwide)
+10% tax rate (factionwide)

Colossus of Rhodes
+10% tariff income from trade (factionwide)
+2 fleet recruitment capacity (factionwide

Mount Argaeus
+20 line of sight (all armies)
+10% movement range of all armies (all armies)

Great City of Babylon
+20% civil research rate (factionwide)
+6 growth per turn (factionwide)

Mount Behistun
+10% military research rate
-20% resistance to foreign occupation (factionwide)

Mount Davamand
+5 public order (factionwide)
+15% missile attack range for all archers (all armies and fleets)

Bam Citadel
-15% attritional losses when under siege (all armies)
+2 siege hold-out time (all armies)

Necropolis of Rostam
+5% morale for all units (all armies)
-10% land unit recruitment cost (all armies)

Pharos of Alexandria
+20 line of sight (all fleets)
+15% wealth from maritime commerce buildings (factionwide)
+10% tariff income from trade (factionwide)

Necropolis of Giza
-10% construction costs (factionwide)
+10% wealth from culture buildings (factionwide)

Oracle of Amun-Ra
+4 public order per turn (factionwide)
-30% resistance to foreign occupation (factionwide)

Kogaionon
+10% morale for all units (all armies)
+10% wealth from culture (factionwide)


Compatibility:
Save game compatible
Not compatible with DEI
Not compatible with Radious

Radious Version found here - http://steamcommunity.com/sharedfiles/filedetails/?id=846969710

This mod will be incompatible with any mod that edits the scripting lua.

Direct Download for Mac users: https://app.box.com/s/i27bvwam1ynfrt8oxgn8ep67l8czut1a

Credit:
Thanks to Persinistra for working out the unique culture/subculture event message ordering.

Thanks to Xi for the use of his Wonders Depicted standalone mod - https://steamcommunity.com/sharedfiles/filedetails/?id=193592799&searchtext=wonders+depicted

Thanks to R2TR for their scripting toolkit -
https://steamcommunity.com/sharedfiles/filedetails/?id=287927364


Popular Discussions View All (1)
0
Aug 22, 2018 @ 10:24am
Question
[JesusLovesYou]leunamE
340 Comments
Can of Pibbxtra Sep 14, 2023 @ 11:02pm 
Update coming or no longer supporting ? Wish i found this sooner
Erik War Aug 28, 2023 @ 10:15am 
how can i use this mod in a different language, like german?
S.Fuze Aug 5, 2023 @ 8:05pm 
add Thermopylae!!
B-loeber Jun 10, 2023 @ 8:52am 
could you add the libary of alexandra?
The_Last_Samurai May 30, 2023 @ 8:24am 
Hey, so every time I play with this mod even on it's own when i do a desert kingdoms campaign the chapter objectives disappear on me could you fix this?
Skullivan Sep 11, 2022 @ 9:27pm 
works fine in my unmodded grand campaign.
Silver. May 3, 2022 @ 1:36am 
can it work in DLC(caesar in gaul) ?
roviiiii Apr 1, 2022 @ 6:21am 
Hello, im playing campaign with this mod (also with other mods) and im wondering, why doesn't it show a "wonder" name in province on the map? I mean, how can i check that it works, because i don't really see any benefits from it and i already "should" have a few of them. I can see the icons on the map but it doesn't show that in provinces there are wonders
sup Mar 24, 2022 @ 12:53pm 
Great mod but Pls update
In Nomine Roma Feb 16, 2022 @ 5:28am 
Hi there - great mod! could you please update so the game won't crash while we enjoy it? :Birds: