Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

538 ratings
Wonders of the Ancient World
 
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Tags: Mod, Campaign
File Size
Posted
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10.770 MB
Dec 18, 2016 @ 5:29pm
Mar 22 @ 7:34am
5 Change Notes ( view )

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Wonders of the Ancient World

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Description
Overhaul for the wonder system of Rome 2. Wonders were something that always had great potential but in vanilla were more of an afterthought, this mod seeks to bring them to the forefront.


Mod Features:

- Event Message with artwork for each wonder detailing buffs, location and historical info.

- Unique event message order for all cultures/subcultures (You will get all event messages within the first 100 turns regardless of tpy)

- Wonders have had their buffs increased to make them more valuable to hold.

- New wonder effects

- Upgraded version of Xi's Wonders Depicted map mod to include the often missed Kogaionon in Dacia.

- Tooltip when hovering over a region containing a wonder.



Now if you hold several wonders it will significantly benefit your faction. All buffs are factionwide.

Messages are displayed in a unique order for each culture / sub culture ex Barbarian factions would get Dolmens of Karnag and Stonehenge first, Rome would get Mount Vesuvius and Mount Etna first and Egypt would get Necropolis of Giza, Pharos of Alexandria and Oracle of Amon Ra first.



Stonehenge
+15% civil research rate
-20% public order penalties due to local presence of foreign cultures (factionwide)

Dolmens of Karnag
+10% military research rate
+4 growth per turn (factionwide)
Minor diplomatic bonus with all Celtic factions

Pillars of Hercules
+15% movement range for all fleets
-10% naval unit recruitment cost (all fleets)

Mount Vesuvius
+8% morale for all units (all armies and fleets)
+8% wealth from agricultural and livestock buildings (factionwide)

Mount Etna
+10% armor for all units (all armies and fleets)
+10% wealth from Agricultural and livestock buildings (factionwide)

Sanctuary of the Great Gods
+4 growth per turn (factionwide)
Spreads owning factions culture (+4 influence) (factionwide)

Mount Olympus
+10% morale for all units (all armies)
-20% public order penalties due to local presence of foreign cultures (factionwide)
+25% wealth generated by cultural buildings (factionwide)

Statue of Zeus at Olympia
+15% wealth from culture buildings
Bread and Games Edict: +10 public order (factionwide)
Moderate diplomatic bonus with all Hellenic factions

Mausoleum of Mausollus
-10% construction costs (factionwide)
+10% tax rate (factionwide)

Colossus of Rhodes
+10% tariff income from trade (factionwide)
+2 fleet recruitment capacity (factionwide

Mount Argaeus
+20 line of sight (all armies)
+10% movement range of all armies (all armies)

Great City of Babylon
+20% civil research rate (factionwide)
+6 growth per turn (factionwide)

Mount Behistun
+10% military research rate
-20% resistance to foreign occupation (factionwide)

Mount Davamand
+5 public order (factionwide)
+15% missile attack range for all archers (all armies and fleets)

Bam Citadel
-15% attritional losses when under siege (all armies)
+2 siege hold-out time (all armies)

Necropolis of Rostam
+5% morale for all units (all armies)
-10% land unit recruitment cost (all armies)

Pharos of Alexandria
+20 line of sight (all fleets)
+15% wealth from maritime commerce buildings (factionwide)
+10% tariff income from trade (factionwide)

Necropolis of Giza
-10% construction costs (factionwide)
+10% wealth from culture buildings (factionwide)

Oracle of Amun-Ra
+4 public order per turn (factionwide)
-30% resistance to foreign occupation (factionwide)

Kogaionon
+10% morale for all units (all armies)
+10% wealth from culture (factionwide)


Compatibility:
Save game compatible
Not compatible with DEI
Not compatible with Radious

Radious Version found here - http://steamcommunity.com/sharedfiles/filedetails/?id=846969710

This mod will be incompatible with any mod that edits the scripting lua.

Direct Download for Mac users: https://app.box.com/s/i27bvwam1ynfrt8oxgn8ep67l8czut1a

Credit:
Thanks to Persinistra for working out the unique culture/subculture event message ordering.

Thanks to Xi for the use of his Wonders Depicted standalone mod - https://steamcommunity.com/sharedfiles/filedetails/?id=193592799&searchtext=wonders+depicted

Thanks to R2TR for their scripting toolkit -
https://steamcommunity.com/sharedfiles/filedetails/?id=287927364


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287 Comments
Don_Wooter 20 hours ago 
I would love to use your mod; until I see that an update has been confirmed, I can't use it.
platon-afanasev-1998 Aug 12 @ 7:07am 
hello, I would like to know when about you can update this mod?
platon-afanasev-1998 Aug 12 @ 7:07am 
hello, I would like to know when about you can update this mod?
^4sd^7am^173 ^1(SA^7VO^1IE) Aug 11 @ 2:03pm 
update please
Lord Galactius Aug 10 @ 10:44am 
Update please.
Shogun Aug 10 @ 4:13am 
update for v.2.4?
Minion-J  [author] Jul 27 @ 6:33am 
correct
Gorgulla Jul 26 @ 1:47am 
oh so it doesn't matter if you find them or not?
Minion-J  [author] Jul 25 @ 11:28pm 
Correct, that's how it should work. You'll get them every few turns forthe first 100 turns. The order will change depending on what culture you are. Greeks will get greek wonders first, eastern will get eastern wonders first etc.
Gorgulla Jul 25 @ 10:16am 
@Minion-J I started as sparta and I got the wonder event like every 1-2 rounds, different wonders everytime not only those that I found.