Plague Inc: Evolved

Plague Inc: Evolved

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Dec 16, 2016 @ 8:48pm
Aug 17, 2018 @ 10:00pm
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Idea

Description
May your idea reign supreme over all other ideas; for your idea is the best idea and you can only have one best idea.

Convince the world of your idea.

DNA Points shall represent money, power, and resources.

You may use them to build things, fund things, and further the cause.

For that reason, once created traits may not be devolved. Some will spend DNA points over time.

If you evolve the PR and Lobbying departments in your NGO they will every 40-50 days or so, hold events in countries that will do things such as reducing their research spending, reduce lethality, reduce awareness, and so on.

They only do them if doing so would actually benefit you (Is the current value equal to or higher than the amount it would reduce) and only if you can afford the DNA points. You will see these in the newsfeed when they happen.
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This is my first serious attempt at a good scenario.
Help me balance it. Please let me know if you think it is too easy or too hard and why. Comment in steam or or email me IdeaFeedback at gnatables d_o_t c o m.

Includes custom artwork, unique traits, customized story line, many unique government actions, events etc! I hope you enjoy it.

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Hints / Tips

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If you have trouble winning, here are some tips.

1. Time is working against you. The longer it takes you to spread the harder it is to do so. You want to spead as fast as possible. Symotoms and Transimissions help here just as you might expect them to. Don't get lost in abilities and forget them :)

2. Get PR and Lobbying to give yourself a lot more time. It slows the effect so the sooner you get them the more useful they are to you.

3. Evolve Fundraising 1&2 as soon as possible. You can't run a NGO without funding. Funding is important. Funding 3 is grass roots funding and is only usefull when you have a large number of supporters. Only one of the three levels will work at any given time.

4. Lethality is your enemy here. IIt will sneak up on you. Watch it. Symptoms can help reduce it. However it will only get worse as your idea grows in popularity...until you hire some lobbyists that is ;) and maybe some PR.
--------------------------------------- Feedback ---------------------------------------

If you have a question or opinion please let me know. If you think the scenario is too easy, hard, boring, buggy,if its missing something or if something should be removed, if you really like something, etc. please, please, please let me know!

I am open to all feedback.

I am not promising to act on all feedback but if you take the time to write me I will take the time to read and understand what you wrote.

Please try to be as specific and detailed as you can. I am not a mind reader. Spell it out for me ;)

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FAQ
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Q. I have lobbying and PR but my lots of people are still being killed! What gives?

A. Developing lobbying and PR will slow the increase in lethality dramatically and trigger scripts that actually start to counteract it in greater numbers. But its slow, never ending work. You can use symptoms to cut the lethality quicker but each symptom will add work for PR by increasing severity.

Another factor is how early in the game you evolve them. Cretin government actions and events will not happen if you have (lobbying, Or PR, Or lobbying and PR, depending on the event/action). In short, Pr and lobbying are more effective when developed early vs late.

Q. Why can't I devolve anything?

A. In Idea DNA points represent money, power, and resources so things work a bit differently. But in short, it is a game play element choice I made.

Consider things like attacking or lobbying can not simply be undone.
You also can not use DNA gene selection since you know, it's money and not DNA in this scenario.

Also you should (I think) never randomly evolve any of the traits for the same reasoning.

Q. It after I infect the world and win, everyone dies.

A: That is a work around to make it so you also win in the eyes of the game.

Once everyone in the world believes in your idea, you win. You should consider the game to be over at this point.

Their is no way I know of to just tell the game, \\\"hey, it's done and the player wins\\\", I have to use an event to force a victory condition. To do this I bump the lethality to 1,000. Everyone dies in a short amount of time and that ends the game with the player winning.
This is not the way I want this to happen. It's just a way to create a victory condition to end the game with the player winning.
12 Comments
mos4567  [author] Feb 13, 2017 @ 6:59pm 
lol
Sonic 2000 Feb 13, 2017 @ 10:14am 
guy A: we have total support!
guy B: yay!
guy A: now what?
guy B: i dunno
guy A: we have no purpose...
everybody: we should die now

and that's what happens when everyone is infected
mos4567  [author] Jan 28, 2017 @ 9:42am 
Well, to be fair, in order to see that you do have to evolve "Craft Brew" first... I guess its a matter of how much brew you choose to encourage your supporters to drink. ;). I actually originally required craft brew, write songs, and create dance for it to show up. Alcohol, music and party = headache but changed this for balance. :)

Also it is not your normal headache. It reduces lethality. Why? Idk. Lets say because supports are less likely to be a target if they are at home and feeling hungover.
seething Jan 28, 2017 @ 5:10am 
why is headache in the symptoms tab?
d1ddyk0ng Dec 27, 2016 @ 3:18pm 
Xͪ̌̄̎ͦͨ̀͗͆̐ͮ̂̌͜҉̴҉̻̤͚̗͎̬́ͅX̆̽̐̉̄

nice
mos4567  [author] Dec 27, 2016 @ 2:17pm 
Thank you for the comment Xͪ̌̄̎ͦͨ̀͗͆̐ͮ̂̌͜҉̴҉̻̤͚̗͎̬́ͅX̆̽̐̉̄

You are correct. I have fixed this and pushed an update.
butch Dec 27, 2016 @ 11:29am 
(grammar nazi incoming) I think you meant to type "things" instead of thins "You may use them to build things, fund thins, and further the cause"
d1ddyk0ng Dec 26, 2016 @ 12:33pm 
@Pataur the Great
You just described air conditioning.
TRIGGERED
Rocky the Rock Dec 26, 2016 @ 4:25am 
The idea that ideas are very bad ideas?
The idea that earth should be destroyed?
The idea that cheese is the god that we should worship?
The idea that old people should be burnt at the stake?
Is the idea just complete creativity? This is a better scenario than I thought!!!
StickyOne Dec 26, 2016 @ 2:04am 
Ohhh that makes sense now. Thank you