5618 ratings
Here There Be Monsters
File Size:
30.793 MB
Jul 10, 2012 @ 6:22am
Aug 5 @ 5:15am
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In 1 collection by Araanim
Here There Be Monsters Ultimate Experience
14 items
"Monsters are tragic beings. They are born too tall, too strong, too heavy. They are not evil by choice. That is their tragedy."
--Ishiro Honda

The Sea of Ghosts, they call it. An emptiness of ice and fog, lifeless and haunted. But the icy depths hide horrors even the Dragonborn has never faced. Legends tell of the beasts that dwell in the deep. Creatures that have slept for centuries beneath the ice. Monsters of such immensity, that even the dragons fear them. And now, like the dragons, the monsters have awoken...


Got some love on Gamespot's "Top 5 Skyrim Mods of the Week." Thanks, everyone!

*Now available on Nexus.*

This mod adds nine massive boss monsters that prowl the Ghost sea. They are based off of various world myths regarding sea monsters. There are also three ship captains that can be hired, three survivors in the docks, and an expert monster hunter for hire. Talking to the survivors will lead you on a quest that will pit you up against each of these monsters. The quest is not voiced yet, so be sure to turn your subtitles on.

Monster locations:

Karkinos, Great Crab of Learna
-Giant Crab that Hercules fought as one of his labors. Found on the islands north of Broken Oar Grotto.

-Biblical giant fish. Found in the deep dark of Pilgrim's Trench.

-Finnish myth about a giant sea monster. A giant walrus, or maybe an octopus. Found in the waters north of the Serpent Stone.

-Norse Midgard Serpent, son of Loki. A serpent so big it encircles the world. Found due north of Ophan's Tear.

-Celtic sea monster. Found west-northwest of Septimus Signus's Outpost.

-Legendary octopus/crab monster. Found east of Bleakcoast Cave.

-Father of Frost Giants. Found far north of Brinewater Grotto.

-Babylonian chaos monster, goddess of the ocean. Mother of Monsters. Found north of Hela's Folly.

-"Old Man Of The Sea" Primordial Greek sea god. Shepard of the Sea. Father of monsters. Found north of Dawnstar.

The ship captains can be found in the inns of Solitude, Dawnstar, and Windhelm.

Some of the monsters tend to bug a bit, due to their immense size. All are killable and all will present a good fight. Enjoy!

Some mods that I would recommend to improve your Monster Hunting experience:

Sailor's Ring: http://steamcommunity.com/sharedfiles/filedetails/?id=100694475&searchtext=underwater
Water Combat (Not working yet): http://steamcommunity.com/sharedfiles/filedetails/?id=118583702&searchtext=underwater
Drivable Boats: http://steamcommunity.com/sharedfiles/filedetails/?id=88580670&searchtext=driveable


Moved the Chaoskampf a little closer to the Dawnstar docks. This doesn't overlap with the boats added by Faalskar or Dawnguard. It also adds a little firepower to use in the Tiamat battle. I also added an interior to the Chaoskampf, that shouldn't respawn and can be used as a player home. *However*, my second mod, The Call of Cthulhu, also uses this interior, so there is a chance that it will reset everything when you install that mod. Don't worry about it right now cause that one's not finished, but just something to keep in mind.

I fixed Jormungandr so he does not fly off into space when you kill him. Also, he doesn't disintegrate when he dies, so you get a nice giant ice wraith corpse to look at. Also, I taught him to swim, so, think about that next time you're swimming in the Ghost Sea...

*Spoilers ahead, if you want to be surprised...*
I realize that starting the quest isn't overly straightforward, so if you're having trouble, here:
Talk to a survivor. There are three survivors, one each on the docks in Dawnstar, Solitude, and Windhelm. They will tell you a story and the quest will begin, telling you to talk to sea captains. The sea captains are in the taverns. Only the sea captain in Dawnstar, Captain Gamli, will advance the quest. He will send you to kill Jormungandr, then you return to him and he will send you to Ghoragdag. Ghoragdag will send you to kill the Leviathan. Then he sends you to Guomundr, who sends you to kill Iku-Turso. It is there that you will meet The Hunter, who begins a second, separate quest. From there The Hunter is always the quest giver. I wouldn't recommend killing the monsters out of order, unless you just don't want to deal with the quest. All four characters can be followers at any time in the quest.
*End Spoilers*

The area where Jormungandr originally was has become corrupt because I messed up the Navmeshes. Jormungandr has been moved to a new area north of Ophan's Tear, and there is no reason to go to the corrupted area. I'm looking into fixing the meshes, but it's an involved process that I haven't had time for yet. Sorry if this causes problems.

Added a sort of lair to each monster location comprised of shipwrecks, bodies, survivors, etc. Adds a little more menace to each battle. Also, each lair is an actual map location so you can fast travel once you find it.

Added some summoning spells to some of the monsters that can summon Spawn. I'm not sure if the monsters can actually use them, however, since they are not human NPCs. I also added the spells as rewards during the quest.

Added a small hunting vessel that belongs to the Hunter, dubbed The Chaoskampf.

The sea captains are now available as followers. Enlist their aid as you battle the terrors of the depths!

Both quests are fully tested and functional. Keep an ear out around the docks and go from there. Get set for an epic hunt. Let me know if you find any persistent bugs. I haven't made any workarounds in case you kill the monsters out of order, so you have to follow the quest exactly for now or it will get all mixed up. Be careful finishing the quest if you haven't finished all the quests in Dawnstar. People will die. I hope you enjoy it!

Things that still need fixed
-A few persistent little bugs with the quest
-some monsters get stuck
-Curruid sometime causes massive FPS drop

Future Plans:
-Give Tiamat the ability to summon sea ghosts and monster spawn
-Custom monster models
-More monsters.
-Possible badass armor set made from monster pieces.


-Jormungandr is still about 70 feet in the air, so he's kinda hard to fight. I still have no idea how to fix this.
-Leviathan has a tendency to get stuck and not chase the player. You have to coax him to the surface to get a shot at him.





Popular Discussions View All (10)
Jul 19 @ 11:11pm
Completely broken?
Dec 8, 2013 @ 3:20pm
help! unmentioned bug!
Jan 14 @ 2:42pm
wherea re the monsters>
< >
xxxpurplespitexxx Sep 17 @ 4:34pm 
well theis need a dlc
avengel Sep 16 @ 10:10pm 
what the? they are just resized monster from normal skyrim. i even see lurker from dragonborn dlc ?!

please add more intresting creature from your own.
TheLittleBaneBladeThatCould Sep 14 @ 2:15pm 
do these require any dlcs?
Mythicia77 Sep 14 @ 2:34am 
Are there any plans to add voice acting to this mod?
Dartheal Sep 13 @ 6:23pm 
I tried to talk to Captain Gamli after speaking to the survivors, but all he does is say I'm mocking him and refuses to advance anything.
thewrener Sep 6 @ 3:10am 
the monsteres are basically giant versions of previously existing enemies, i was expecting something more original
korgothlives Sep 5 @ 9:44pm 
okay i trust you
Araanim  [author] Sep 5 @ 1:03pm 
The posse is an element of the story that appears at a certain point, helps the player, then leaves. But I hadn't set the enable/disable right, so it was appearing from the get-go and following the player non-stop. This has been fixed (I think). Same with the hound.
korgothlives Sep 5 @ 1:39am 
@Araanim Ok just make sure when its finished that the posse isnt in it. I think i wont be the only person who unsubs becuase of it or at least make the hound killable it was still a great mod
Araanim  [author] Sep 4 @ 9:21am 
The posse and Hound are part of Here There Be Monsters - The Call of Cthulhu. Unsubscribe from that mod unless you want to help test it as it is not yet finished.