The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Here There Be Monsters
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10/jul./2012 às 6:22
12/jul./2021 às 8:13
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Here There Be Monsters

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Here There Be Monsters Ultimate Experience
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"Monsters are tragic beings.  They are born too tall, too strong, too heavy.  They are not evil by choice.  That is their tragedy."
--Ishiro Honda


The Sea of Ghosts, they call it.  An emptiness of ice and fog, lifeless and haunted.  But the icy depths hide horrors even the Dragonborn has never faced.  Legends tell of the beasts that dwell in the deep.  Creatures that have slept for centuries beneath the ice.  Monsters of such immensity, that even the dragons fear them.  And now, like the dragons, the monsters have awoken...
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>NOW FULLY VOICED<
Got some love on Gamespot's "Top 5 Skyrim Mods of the Week."  Thanks, everyone!

*Also available on Nexus.*

About

This mod adds nine massive boss monsters that prowl the Ghost sea.  They are based off of various world myths regarding sea monsters.  There are also three ship captains and an expert monster hunter for hire.  Asking around the coastal cities will lead you on a quest that will pit you against the terrors of the deep.  Keep an ear out around the docks and go from there.
Get set for an epic hunt!

*Spoilers ahead, if you want to be surprised...*
I realize that starting the quest isn't overly straightforward, so if you're having trouble, here:
The quest triggers the first time you walk into one of the coastal taverns.  You will get a message box informing you that you hear some sailors talking about monsters.  After that, talk to a tattered survivor down on the docks.  There are three survivors, one each on the docks in Dawnstar, Solitude, and Windhelm.  They will tell you a story and the quest will begin, telling you to talk to sea captains.  The sea captains are in the taverns.  Only the sea captain in Dawnstar, Captain Gamli, will advance the quest at first.  He will send you to kill Jormungandr, then you return to him and he will send you to Ghoragdag.  Ghoragdag will send you to kill the Leviathan.  Then she sends you to Guomundr, who sends you to kill Iku-Turso.  It is there that you will meet The Hunter camped out on the same island as the Serpent Stone, which begins a second, separate quest (Or you can also talk to him on his ship in Dawnstar after killing Iku-Turso).  From there The Hunter will follow you and is always the quest giver.  I wouldn't recommend killing the monsters out of order, unless you just don't want to deal with the quest at all.  All four main characters can be followers.
*End Spoilers*

Features

-An epic, fully-voiced quest to rid the sea of giant monsters.
-9 monsters, each with a unique lair.
-3 ship captains for hire.
-1 expert monster hunter for hire.
-Unique spells that let you summon monster spawn.
-A monster hunter's ship that can be used as a player home.
-The Eye of Óðinn, an enchanted eyepatch with a constant detect life enchantment.
-Custom armor and weapons that can be forged from the remains of the monsters you kill.

Bugs

-Giant monsters tend to glitch a bit.  I've tried to optimize their size and environment to help this, but a little weirdness is inevitable with creatures this size.
-The Curruid sometime causes massive FPS drop; I'm not sure why.  Something in the way Chaurus are animated, I believe.
-Jormungandr is still about 70 feet in the air, so he's a bit hard to fight.  I made it so he can swim, so sometimes he will sink into the water where you can get at him a little more easily.  This is just the nature of the Ice Wraith.
-Leviathan has a tendency to get stuck down deep and not chase the player.  You have to coax him to the surface to get a shot at him.  My favorite strategy is to locate him in the water beneath you and Fus! him to the surface so you can fight him.
-The area where Jormungandr originally was (due north of Icewater Jetty) has become corrupt because I messed up the Navmeshes. Jormungandr has been moved to a new area north of Ophan's Tear, and there is no reason to go to the corrupted area. I'm looking into fixing the meshes, but it's an involved process that I haven't had time for yet. Sorry if this causes problems.
-There is an item called the Chaos Shield that can sometimes cause a CTD.  It uses the lightning effect from a Storm Atronach, and for some reason the game doesn't like that.

Quest Stage Fixes

If you kill a monster out of order, is *should* simply update the quest to that point in the quest, but things might get messed up, so here are the quest IDs in case you need to use some console trickery: 
HTBM01 - "Here There Be Monsters"
HTBM02 - "Hunter of Monsters"
Just use getstage [quest id] to get your current quest and setstage [quest id] XXX to set it to the next stage (Just keep adding five until it completes what you need it to.) 
Alternatively, if you killed a monster before you were supposed to, just use the "resurrect" command in the console and kill him again, that should trigger it. 
I'll keep working on contingencies to keep these problems from happening but this should help if you get stuck. Or you can always just reload and do it again.

***DISCLAIMER (Since apparently this is a difficult thing for some of you.)***

The Hunter is the main character in this mod. He is essential for the quests and the story that they tell. As such, the mod will make him follow you through most of the quest. He should stop following you after the quest is completed. Please do not murder him, or disable him, or otherwise get rid of him. The quest makes no sense without him, just let him follow you. Thank you.

Credits

See Nexus for full file credits: https://www.nexusmods.com/skyrim/mods/32411/


The Here There Be Monsters Saga

Here There Be Monsters

Here There Be Monsters - Sign of Cipactli

Here There Be Monsters - Call of Cthulhu

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View my Patreon[www.patreon.com], or follow me on Facebook[www.facebook.com]!
1.949 comentário(s)
SmileyPlatypus 23/nov./2023 às 17:58 
Does anyone have a map with the locations of the monsters? I can't get the quest to start and just wanted to kill them all. I found the last captain but everytime i try to talk to him he just says "are you one of those people who is going to make fun of me?" then walks away
✠Aussieboiboi✠ 5/set./2023 às 17:05 
can you find them in the open world not in quest?
Class0c 6/nov./2022 às 12:27 
yeah I killed the spirit and cannot get it back.
𝕰𝖝𝖆𝖊𝖑𝖑𝖆 25/jul./2022 às 3:57 
A good mod, but either a bug or i don't know.. In general, i killed the Old Man and after that the spirit should have appeared, but i don't see him anywhere.. Either i killed him in battle, or he didn't spawn. What to do? Is there a commandto summon a spirit to talk to..?
Walsingham 11/mar./2022 às 7:28 
Again, go down to the docks, talk to a tattered survivor. I forgot this.
clown kirby 4/mar./2022 às 23:11 
is there lobster ?
The Liar Princess 24/jul./2021 às 21:58 
its great, its wonderful, etc etc, how do i use the remains? where are the recipes for the weapons and armor im theoretically supposed to use them for? are they supposed to be added automatically? is there a perk in the smithing tree i need?
SwordRaptor 19/mar./2021 às 22:16 
Great mod, but I have two issues and one is just picky, not an actual issue.
1. I keep having to use console codes to summon Spirit of Tiamat above water because she keeps spawning under the half-sunken ship, and unlike Leviathan, Unrelenting Force won't bring her close enough to the surface.
2. Speaking of Leviathan, the first time I played this, I forgot I had Azidhal's Boots of Waterwalking and swam down to find him to lure him up. And got jump scared when he loomed out of the dark at me! Well done on that! Dammit! LOL
grainamaizes 21/fev./2021 às 10:13 
Hey, big fan of your mods. I have an issue with the Hunter Flachion. It either doesn't show up or I can't take it off the weapon rack. Is there a console command to just add it to my inventory?
M O O N M A N 3/jan./2021 às 12:12 
the eternal my ass that walrus went down like a bitch