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Therefore, I've found a way (finally) to adapt my Dark Species Collection to Paradox's crappy-but-all-I-got recolor system, which means each of these mods will be cut down from 12 cultures to one, which will change colors with the Flag. The one remaining Cityset will be dark and white, the survey beam will be white, and the engine exhaust/blinky lights will be vanilla values.
While this will mean less coloring, it will also give a good opportunity to really update the coding and make sure everything functions properly, and this will be MUCH easier for me to maintain. I'm going to do the update on all 7 mods then release them all at once. Thanks for your patience.
What they need is a color rotation, not a hue shift. They managed to "indentify" areas on diffuses that would need color changing. You know what I'd do? Have the tinting be the mechanic that actually applies color - not the diffuse itself. That way, the game can properly hue shift colors without strange layer mixing. It would also allow me to simple saturate out my diffuses, make it one culture per mod and call it a day. I would love that.
Of course, this is Paradox, so that (or any other "good" solution) will never happen. LOL
Too bad they didnt do what Ive seen elsewhere, which is have a paint range that the game considered 'variable' that would take on whatever your player color was, rather than just a flat blanket tint to the model.
Right now - no. I could do it, but I feel like doing such a change would be worse than keeping the current color schemes. I realise that many of you would appriciate having 7 shipsets (one per species) instead of 84, and I tend to agree, however, due to how the color tinting works (as I have explained before), the results are horrid. If I say left only the red ones for each, then anything on the opposite end, greens/blues would look really bad with the tinting since it's an additive. I did a red tint on the Dark Green Arthropoid shipset... came out as this pee colored yellow with blotches of red/green in random places. Not happening.
So as for "future plans". That depends on if Paradox wants to upgrade from this cheap ass means of coloration, which I doubt. I won't ruin my ships with this horrible color tinting system.
This is to say, if I want to have all your various dark ship mods, it fills my ship type list with a vast number of different ship type selections for each color, rather than just having one single 'dark fungus', one single 'dark reptilian' and so on.
Not demanding, just wondering if you have any plans for this. I really like the look of these ships, want to be able to add em back into my massive ship type collection mods :)