Don't Starve

Don't Starve

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Shadow Pieces
   
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2.228 MB
Nov 22, 2016 @ 1:22pm
Jan 19, 2017 @ 9:53am
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Shadow Pieces

Description
Hellow guys are you getting bored of your Don't Starve world thinking it's too easy and frustated that DST is getting a lot of new content but not DT, are looking for more challenges, then this mode is made for you!

This mod will bring the Shadow Piece monsters from Don't Starve Together for Ship Wrekched, Reign of Giant and Vanilla Don't Starve.

After certain amount of days(editable with options) each new moon(editable with options) some shadow monsters will spawn in the world, a big sound will be heard each time a shadow piece monsters spawned and the frequence(editable with options) will remain the same.

The 3 different monsters are shadow knight, rook and bishop, they all got their special abilities, only the knight keep the same fighting way than the normal one. You will think that it will be easy there but if you are facing the many of them at the same time and manage to kill one of them, the two others will have chances(editable with options) to level up and become more powerful!

The level up conditions is a bit complicated so here is how it works, when you kill one of them only the other of the same level and a different specie will be able to level up(if they are close enought), for example if you kill a level 1 knight all near level 1 rook and bishop will have chance to level up, another example if you kill a level 2 rook all near level 2 knight and bishop will have chanceto level up. The level 3 is the maximum at that stage the monster is considered as a boss.

The shadow piece monsters aren't like the shadow/nightmare ones, which means that they will attack the player but also any mob which get their interest(pig man, spider, bosses, ...), they will also be targeted directly by friendly mobs like pigmen or bunny men.

It's very dangerous to fight them alone, you will get overrun very quickly because attacking one will bring the other into the fight, a good idea is to lure them near other mobs for help. But be careful they will follow you for a very long delay.

When spawned they will wander for 2 days and then disspear, if one of them managed to level up during that period then the delay will be reset.

They have been nerfed compared to the ones of DST which are very hard to kill, here are the loots which are the same for each specie and depends only of the level.
- level 1: 2 nightmare fuels.
- level 2: 4 nightmare fuels.
- level 3: 6 nightmare fuels, 1 dark sword, 1 night armor, 1 shadow atrium.

And the stats for each of them:


Shadow Knight(level 1):
Health: 400
Attack Period: 3
Speed: 5
Damage: 30


Crazy Shadow Knight(level 2):
Health: 1000
Attack Period: 2.5
Speed: 7
Damage: 70


Insane Shadow Knight(level 3):
Health: 2500
Attack Period: 2.5
Speed: 8
Damage: 100


Shadow Rook(level 1):
Health: 600
Attack Period: 6
Speed: 5
Damage: 45


Crazy Shadow Rook(level 2):
Health: 1700
Attack Period: 5.5
Speed: 5
Damage: 80


Insane Shadow Rook(level 3):
Health: 3000
Attack Period: 5
Speed: 5
Damage: 120


Shadow Bishop(level 1):
Health: 350
Attack Period: 4
Speed: 3
Damage: 20 x n


Crazy Shadow Bishop(level 2):
Health: 800
Attack Period: 6
Speed: 3
Damage: 30 x n


Insane Shadow Bishop(level 3):
Health: 2100
Attack Period: 8
Speed: 3
Damage: 48 x n

Their insanity aura will also increase with their level, their attack range too which will make them almost impossible to dodge at high level.

The shadow atrium is also here, for now it doesn't have any utlity in DST, so I decided to make it edible for the moment it will give to the player 200 health, 300 hunger but he will lose 25 sanity in exchange.

* What are the options?
- You can change the first day after what shadow piece monsters will be able to spawn.
- You can change at which moon phase the shadow piece monsters will be able to spawn.
- You can change the spawn frequence of the shadow piece monsters.
- You can change the chance of a shadow piece monsters to level up.

* Spawn names
- shadow_knight
- shadow_knight_2
- shadow_knight_3
- shadow_rook
- shadow_rook_2
- shadow_rook_3
- shadow_bishop
- shadow_bishop_2
- shadow_bishop_3
- shadowheart

/!\ Know bug: In Vanilla Don't Starve because of the outdated code source, the monsters could fight each other.

[] Looking for more DST mobs to fight?!
- Beequeen: http://steamcommunity.com/sharedfiles/filedetails/?id=795338240
- Toadstool: http://steamcommunity.com/sharedfiles/filedetails/?id=805361692

58 Comments
Rougheredge Oct 13, 2018 @ 10:12pm 
They're quite a cool addition, though they just killed a rather good run I had going. (I'm still pretty mad about that) I'll set them to spawn less and upgrade less I suppose.

My only complaint (that isn't answered by the configuration options) is that they provide a considerable amount of the normally tricky-to-get nightmare fuel. I'm all for having an alternate source of the stuff, but just one night (I got murdered on the second night) provided like, 14 stacks of the stuff.

Another option which would be really cool, is to have an option for them to instead replace the shadow monster spawns in the Ruins during the peak of the nightmare cycle, since that has a similar set-up of shadow creatures appearing and dropping a bunch of nightmare fuel, but would be more managable.

Either way, I like it overall despite my bad first impression.
Rougheredge Sep 25, 2018 @ 3:37pm 
Any chance of porting other cool contenet from DST over? It has some neat features both seasonal and constant.
Hello, I don't know if I had a bug. At day 35, a swarm of shadows pieces lvl1 invaded my base, they keep spawning during three or four days, and, when one was killed, any of the others shadows pieces leveled up.
As I never played DST I can't tell if that was normal or not.
Noob Slayer Jul 27, 2018 @ 7:16am 
Klaus very very very pls
Não Jogo Braw Mas Conheço Jul 25, 2018 @ 8:57pm 
klaus pls
mindtra星奈ミトラ Jul 19, 2018 @ 8:48am 
@Brian V.W thenk you , I solve this problem by add the code.So far there has been no problem.(maybe it has?)
mindtra星奈ミトラ Jul 19, 2018 @ 8:28am 
@DrBLOOD
mindtra星奈ミトラ Jul 19, 2018 @ 7:56am 
I have the same bugs too.They never appear if I come to ROG from SW. They only spawn in SW.
Brian V.W. Jun 9, 2018 @ 12:35pm 
The issue is on "modmain.lua" on this part:
if GLOBAL.IsDLCInstalled(GLOBAL.CAPY_DLC) and GLOBAL.IsDLCEnabled(GLOBAL.CAPY_DLC) then
AddPrefabPostInit("shipwrecked",SWComponents)
else
AddPrefabPostInit("forest",ROGComponents)
end

If you change it to:
if GLOBAL.IsDLCInstalled(GLOBAL.CAPY_DLC) and GLOBAL.IsDLCEnabled(GLOBAL.CAPY_DLC) then
AddPrefabPostInit("shipwrecked",SWComponents)
AddPrefabPostInit("forest",ROGComponents)
else
AddPrefabPostInit("forest",ROGComponents)
end
Then the mod works! But i'm not sure is this cause any other issue
The Toadstool mod have the same problem i believe
Brian V.W. Jun 9, 2018 @ 11:28am 
BUG: They will never appear on a ROG world compatible with SW
But they appear on a SW world