ARK: Survival Evolved

ARK: Survival Evolved

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ARK Customizer Public Test
   
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301.176 KB
Nov 1, 2016 @ 1:35pm
Jun 17, 2018 @ 10:57am
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ARK Customizer Public Test

Description
Mod ID: 791697509

Public Test

Current Changelog:
  • Added new options for engram autosorting, hidden engrams will be deleted to increase FPS in the engram screen
    [ArkCustomizer] #Change to true to get Whitelist behavior, only listed and not hidden engrams will be allowed EngramWhitelist=False #Change to true to sort engrams and delete hidden ones SortAndDeleteEngrams=False #If this is true all items with disabled engrams will be deleted, this mod has to be the first in the list, otherwise this value will always be true ForceDeleteDisabledEngrams=False

Additional info regarding behavior of engram autosorting system:
  • bOnlyAllowSpecifiedEngrams=True overrides EngramWhitelist to True
  • SortAndDeleteEngrams is always true if this mod is the first in the list
  • SortAndDeleteEngrams is always false if Modding Enabler is active (same functionality)
  • ForceDeleteDisabledEngrams is always true unless this mod is the first in the list

Main Mod is here: ARK Customizer - Settings Evolved
Popular Discussions View All (3)
6
Nov 7, 2016 @ 5:04am
Regarding commands..
eTch
1
Feb 4, 2019 @ 2:48pm
Crash with Ark v257.47
Liavain Axon
0
Jul 13, 2017 @ 8:10am
PINNED: Updated list of Commands
Qowyn
21 Comments
Sephiroth5883 Jul 4, 2019 @ 12:39pm 
Does this mod help with load crashes when transfering to another server?
UpFromTheDepths Aug 3, 2018 @ 10:39pm 
Hey Qowyn! I have a question on how to use this mod to hide engrams. I'm incredibly new at setting this kind of thing up. Thanks in advance :D
andi Sep 8, 2017 @ 6:08pm 
Works!

I just tested the foundation radius: cheat ScriptCommand AC FoundationRadius 50
...and you have 50cm to your neighbours (non allied).

The mod is the first in line of the active mods. Don't know if that's a must though.

Our other settings (we don't need any of those others yet)
[ArkCustomizer]
QuantityInitialDelay=10.000000
QuantityTimer=900.000000
DisableQuantity=True
DisableQuantitySaveAtStart=True
DisableCaveLoot=False
DisableBeacons=False
FreeMindwipe=False
EngramWhitelist=False
SortAndDeleteEngrams=False
ForceDeleteDisabledEngrams=False
yugioma Aug 30, 2017 @ 7:43am 
Hi Qowyn, ich würde echt ungerne auf ne Stackmod umstellen nur weil ich Organisches Polymer, Fischfilet, Honig und Lammfleisch ein klein wenig höher stacken will... aber wenn Du die Mod nicht mehr ans Laufen bringst, wird wohl nichts anderes übrig bleiben :(
Also es ist nach wie vor so, dass ich die GUI zwar aufrufen kann, aber genau diese Consumables nicht angezeigt bekomme. Und da das Dropdown zum Wechseln auf das eigene Inventar nicht funktioniert, hilft es auch nichts, mir die gewünschten Items zu spawnen.
Grinsekater hat das Problem, dass er die GUI mit exakt dem gleichen Befehl wie ich nicht öffnen kann.
Es gab ne Menge Änderungen in Ark seit die Mod erstllt wurde. Eine davon hat sie offensichtlich zerschossen. Das ist extrem schade, und ich hoffe dass Du die Zeit findest, es nochmals ans Laufen zu kriegen.
Vesuvius Aug 11, 2017 @ 4:36am 
So to be clear ... does this mod... or the other one work? in particular - ScriptCommand AC FoundationRadius?
Qowyn  [author] Jul 13, 2017 @ 8:07am 
And screw the new mod (for now). New update has been released.
Qowyn  [author] Jun 25, 2017 @ 2:03am 
Another PSA: the new version won't happen soon, instead a new mod will happen.

This new mod will use ini settings instead of the current savegame system, it will require to be the first mod in load order (or the first mod in load order needs special compatibility) and it won't allow live changes (and won't have a GUI). I'm also going to add new features to that mod (changing structure settings, dino settings etc).

Note that the GUI and live changes will come back, maybe in the form of an addon mod or updates to the original mod once i have enough time.
2Slow2Shoot Jun 22, 2017 @ 5:59am 
Hey, I really like the idea of this Mod. Just one question regarding the change of stacksize/weights/etc. of items. Is there a way to do this via INI-Setting and/or is there a way to chanage many different items at once? Because changing the stack size for every single item in ark is very hard/annoying work.
Qowyn  [author] Jun 17, 2017 @ 3:55am 
PSA: The next public test version will fix the problem with stacks getting truncated on load and completly get rid of the current timer based saving. NOTE THAT THIS MOD NEEDS TO BE IN THE FIRST SLOT FOR THIS TO WORK. IF YOU CANNOT PUT IT INTO THE FIRST SLOT THEN YOU SHOULD SWITCH TO THE CURRENT LIVE VERSION OR TO ANOTHER STACKING MOD. I'll try and do my best to make this compatible with other mods which normally require to be in the first slot, at least until WC implements a proposed change which hopefully fixes the PGD Init events.

Technical stuff: The new version will use the "new" BPInitializeGameData event to apply all changes before the game starts to load the map. This will be a massive startup performance boost for large servers with lots of changes.
Bobbyhons Apr 24, 2017 @ 8:08am 
How do you get your mod to work with core mods. My example is the Extionction mod. They both fight for first :/